velocity is speed in a given direction, it is change of displacement per unit time
speed and distance are scalar quantities
velocity and displacement are vector quantities
the equation for speed: v = s/t
v = speed in ms^-1
s = distance in m
t = time in s
the gradient of a distance-time graph is the speed of the object
the gradient of a displacement-time graph is the velocity of the object
acceleration is the change of velocity per unit time
the unit of acceleration is ms^-2
acceleration is a vector
equation for acceleration: a = (v-u)/t
a = acceleration in ms^-2
v = final velocity in ms^-1
u = initial velocity in ms^-1
t = time in s
deceleration values are negative, which shows that velocity is decreasing over time, so the object is slowing down
uniform acceleration is when the velocity of an object, moving along a straight line, changes at a constant rate, so the acceleration is constant
non-uniform acceleration is when the direction or speed of an object movingchanges at a varying rate, so the acceleration is variable
the gradient of a velocity-time graph is acceleration
constant acceleration means you can use a set of equations called the SUVATs, they are:
v = u + at
s = 1/2(u+v)t
s = ut + 1/2(at^2)
v^2 = u^2 + 2as
the area under a velocity-time graph is displacement
when an object is in free fall, there are no forces acting on it apart from gravity
the acceleration of free fall is represented by g, at the earth’s surface it is 9.8 ms^-2
usually, assign the upwards direction as positive and the downwards direction as negative
the difference between a distance-time graph and a displacement-time graph is that distance will always be increasing, but displacement can decrease
the difference between a speed-time graph and a velocity-time graph is that the area under a speed-time graph is the distance, and the area under a velocity-time graph is the displacement
only use the SUVAT equations if the acceleration is constant, not variable
if a problem has multiple stages with different accelerations you can split it up and use SUVATs for each stage with constant accelerations
a projectile is any object acted upon only by the force of gravity
there are three key principles of projectile motion:
acceleration of the object is always equal to g and is always downwards, so there is no horizontal acceleration
horizontal velocity is constant because there is no horizontal acceleration
motions in the horizontal and vertical directions are independent
if the initial velocity is at an angle, draw a triangle and use trigonometry to resolve it to get the horizontal and vertical initial velocity
when working with constant acceleration, write out SUVAT and all the known values to work out which equation to use
the path of a projectile is parabolic, you can use the symmetry to help with questions as the time to reach maximum height is half of the total time
a projectile moving through air experiences a drag force due to air resistance, this acts in the opposite direction to its motion
many questions will specify to ignore the effects of air resistance