P7 on the move

Cards (32)

  • displacement is distance in a given direction
  • speed is change of distance per unit time
  • velocity is speed in a given direction, it is change of displacement per unit time
  • speed and distance are scalar quantities
  • velocity and displacement are vector quantities
  • the equation for speed: v = s/t
    v = speed in ms^-1
    s = distance in m
    t = time in s
  • the gradient of a distance-time graph is the speed of the object
  • the gradient of a displacement-time graph is the velocity of the object
  • acceleration is the change of velocity per unit time
  • the unit of acceleration is ms^-2
  • acceleration is a vector
  • equation for acceleration: a = (v-u)/t
    a = acceleration in ms^-2
    v = final velocity in ms^-1
    u = initial velocity in ms^-1
    t = time in s
  • deceleration values are negative, which shows that velocity is decreasing over time, so the object is slowing down
  • uniform acceleration is when the velocity of an object, moving along a straight line, changes at a constant rate, so the acceleration is constant
  • non-uniform acceleration is when the direction or speed of an object moving changes at a varying rate, so the acceleration is variable
  • the gradient of a velocity-time graph is acceleration
  • constant acceleration means you can use a set of equations called the SUVATs, they are:
    v = u + at
    s = 1/2(u+v)t
    s = ut + 1/2(at^2)
    v^2 = u^2 + 2as
  • the area under a velocity-time graph is displacement
  • when an object is in free fall, there are no forces acting on it apart from gravity
  • the acceleration of free fall is represented by g, at the earth’s surface it is 9.8 ms^-2
  • usually, assign the upwards direction as positive and the downwards direction as negative
  • the difference between a distance-time graph and a displacement-time graph is that distance will always be increasing, but displacement can decrease
  • the difference between a speed-time graph and a velocity-time graph is that the area under a speed-time graph is the distance, and the area under a velocity-time graph is the displacement
  • only use the SUVAT equations if the acceleration is constant, not variable
  • if a problem has multiple stages with different accelerations you can split it up and use SUVATs for each stage with constant accelerations
  • a projectile is any object acted upon only by the force of gravity
  • there are three key principles of projectile motion:
    • acceleration of the object is always equal to g and is always downwards, so there is no horizontal acceleration
    • horizontal velocity is constant because there is no horizontal acceleration
    • motions in the horizontal and vertical directions are independent
  • if the initial velocity is at an angle, draw a triangle and use trigonometry to resolve it to get the horizontal and vertical initial velocity
  • when working with constant acceleration, write out SUVAT and all the known values to work out which equation to use
  • the path of a projectile is parabolic, you can use the symmetry to help with questions as the time to reach maximum height is half of the total time
  • a projectile moving through air experiences a drag force due to air resistance, this acts in the opposite direction to its motion
  • many questions will specify to ignore the effects of air resistance