Different Dimensions of Audio & Motion

Cards (53)

  • radio broadcast - live or recorded audio sent through radio waves to reach a wide audience
  • Music - vocal or instrumental sounds combines in such way to produce beauty of form, harmony and expression of emotion. Aesthetic pleasure, religious or ceremonial purposes and entertainment product
  • Sound Recording - recording of an interview, meeting or any sound from the environment
  • Sound clips/effects - artificially reproduced to create an effect in a dramatic presentation, as the sound of a storm or a creaking door
  • Audio Podcast - a digital audio, video file or recording that is part of a themed series that can be downloaded from a website to a media player or computer
  • Tape - magnetic tape on which sound can be recorded
  • CD - a plastic fabricated circular medium for recording, storing, and playing back audio, video and computer data
  • USB Drive - an external flash drive small enough to carry on a key ring that can be used on any computer that has USB port
  • Memory Card - also know as flash memory card or storage card
  • computer hard drive - secondary storage devices for storing audio files
  • Internet/Cloud - websites for file for audio repositories for retrieving audio files, and more precisely the files are stored in some datacenter full of servers that is connected to the Internet
  • MP3 - MPEG AUDIO LAYER 3 a common n format for consumer audio, as well as a standard of digital audio compression for the transfer and playback of music on most digital audio players
  • MP4/AAC - MPEG 4 AUDIO/ADVANCED AUDIO CODING an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves better sound quality than MP3 at similar bit rates
  • WAV - a Microsoft audio file format standard for storing audio bitstream on PCs. Standard file format for game sounds
  • WMA - Window Media Audio, an audio data compression technology developed by Microsoft and used with Windows Media Player
  • dialogue - speech, conversation, voice-over
  • silence - absence of audio or sound
  • mixing - The combination, balance and control of multiple sound elements
  • pace - time control, editing, order of events (linear, non-linear, multi-linear)
  • transition - how you get from one segment or element to another
  • segue - one element stops and the other begins (cut)
  • cross fade - one element fades out, the next fades in, and they overlap on the way
  • fade - First element fades to inaudible before the second element begins
  • fade to black - v-fade with some silence between elements
  • waterfall - first element fades out and the second element fades in at full volume. Better for voice transitions, than for effects
  • stereo imaging - using and left and right channel for depth
  • Each picture is a frame and that motion is created by rendering or showing consecutively several frames per second
  • 24 frames (pictures) or more per second makes for a smooth animation.; videos, film, slides also make use of frames
  • This sequence is often called a storyboard → shows a set of components (audio, visual, videos, etc) changing in time to create a story or a message
  • Informally produced - motion media are created by individual for personal use
  • Formally produced - motion media are created by professionals who follow industry standards in creating, editing and producing motion media
  • I. Writing the story - writers and directors create the storyboard
  • II. Script is written and dialogue is recorded
  • III. Animators sketch the major scenes; inbetweeners fill in the gap
  • IV. Background music and background details is added
  • V. Drawings are rendered
  • VI. Videos are produced in the same manner except that instead of drawing the scenes they are acted out and shot
  • VII. Once the scenes have been shot, all clips are edited and put together in a final product
  • According to format (animation) - animated gif, flash, shockwave, dynamic, html
  • according to format (videos) - motion media use large resources. Codecs compresses and decompresses video files Examples are H.26N series, Quicktime, DivX, MPG, MP4