Digital Applications

    Cards (17)

    • Gaming applications
      Electronic games played on devices including games consoles, mobile phones and computers
    • Gaming development
      From installation of discs on games consoles and playing alone to the use of the cloud and online multiplayer games
    • Educational gaming applications
      • Allow users to apply their knowledge and support their learning within a game
      • Users can take on various virtual roles within a game to experience different situations enhancing learning
      • The range of multimedia assets available in games can increase the motivation and communication skills of the learner
    • Games
      • Designed with rules and increasing levels of difficulty, the user must comply with the rules and cannot move to the next level before completing the previous level
    • Simulation applications
      Use a computer model to represent a real life object
    • Simulation models
      • Created from large volumes of data, along with mathematical equations, to produce 3D graphics to represent objects
    • Simulation uses
      • Car manufacturers use simulations to test cars during the design phase
      • Architects use simulations to create models of new buildings before they are built
    • Virtual reality
      Uses simulations to recreate 'real' experiences in a virtual world using a combination of human senses, such as vision, hearing and touch to allow the user to feel they are experiencing the actual situation
    • Simulation training
      • Used to train people for jobs with a high risk of endangering life, such as an airplane pilot
      • In the medical world, body scanners are used to produce a 3D model of a virtual patient, Surgeons can plan and practise (simulate) a particular operation on the virtual patient before carrying it out for real
    • Mobile phone applications
      Smartphones now come with a number of preloaded applications and the ability to download further apps from app stores
    • Mobile apps
      • Provide opportunities for teaching and learning
    • Instant messaging
      Allows groups of employees to create a user forum or an electronic bulletin board to communicate, share news and work together on projects
    • Instant messaging uses
      • Schools use instant messaging to communicate with parents about forthcoming events
    • Online banking
      Customers can use the internet to access their bank account via the bank's secure website
    • Online banking process
      1. Use a username and password to log on to the website
      2. For additional security customers are also asked a security question
      3. Once online, they can carry out a range of activities, from viewing transactions and bank statements to setting up regular payments using direct debits/standing orders
    • Online training
      Advances in internet and broadband communications in the workplace has allowed employers to offer online training for web-based programs to their employees
      1. commerce
      The buying and selling of products and services over the internet
    See similar decks