Digital Applications

Cards (17)

  • Gaming applications
    Electronic games played on devices including games consoles, mobile phones and computers
  • Gaming development
    From installation of discs on games consoles and playing alone to the use of the cloud and online multiplayer games
  • Educational gaming applications
    • Allow users to apply their knowledge and support their learning within a game
    • Users can take on various virtual roles within a game to experience different situations enhancing learning
    • The range of multimedia assets available in games can increase the motivation and communication skills of the learner
  • Games
    • Designed with rules and increasing levels of difficulty, the user must comply with the rules and cannot move to the next level before completing the previous level
  • Simulation applications
    Use a computer model to represent a real life object
  • Simulation models
    • Created from large volumes of data, along with mathematical equations, to produce 3D graphics to represent objects
  • Simulation uses
    • Car manufacturers use simulations to test cars during the design phase
    • Architects use simulations to create models of new buildings before they are built
  • Virtual reality
    Uses simulations to recreate 'real' experiences in a virtual world using a combination of human senses, such as vision, hearing and touch to allow the user to feel they are experiencing the actual situation
  • Simulation training
    • Used to train people for jobs with a high risk of endangering life, such as an airplane pilot
    • In the medical world, body scanners are used to produce a 3D model of a virtual patient, Surgeons can plan and practise (simulate) a particular operation on the virtual patient before carrying it out for real
  • Mobile phone applications
    Smartphones now come with a number of preloaded applications and the ability to download further apps from app stores
  • Mobile apps
    • Provide opportunities for teaching and learning
  • Instant messaging
    Allows groups of employees to create a user forum or an electronic bulletin board to communicate, share news and work together on projects
  • Instant messaging uses
    • Schools use instant messaging to communicate with parents about forthcoming events
  • Online banking
    Customers can use the internet to access their bank account via the bank's secure website
  • Online banking process
    1. Use a username and password to log on to the website
    2. For additional security customers are also asked a security question
    3. Once online, they can carry out a range of activities, from viewing transactions and bank statements to setting up regular payments using direct debits/standing orders
  • Online training
    Advances in internet and broadband communications in the workplace has allowed employers to offer online training for web-based programs to their employees
    1. commerce
    The buying and selling of products and services over the internet