MIL2

Cards (30)

  • Symbolic codes
    Social in nature, exists beyond the media product themselves but can be interpreted in similar ways in the everyday life of the viewer
  • Symbolic codes include
    • Setting
    • Mise en scène
    • Acting
    • Color
  • Setting
    The time and place of the narrative, can be the setting of the whole story or just a specific scene, creates an atmosphere or builds a frame of mind
  • Mise en scène
    French phrase for "everything within a frame", the placement of actors and scenery on a stage for theatrical, film or television production
  • Acting
    How an actor portrays a character that will lead to character development and tension, through facial expression, body language, vocal qualities
  • Color
    Used to connect connotation to specific scenes, characters or objects
  • Technical codes
    All the ways in which equipment is used to tell a story in a media text
  • Technical codes include
    • Camera techniques
    • Framing
    • Lighting
  • Camera work
    How the camera is handled, positioned and moved for specific effects
  • Camera work
    • Lord of the Rings
  • Lighting
    The manipulation of natural or artificial light to selectively highlight specific elements of the scene
  • Audio
    The expressive or naturalistic use of sound, music often defines a scene, includes dialogue, sound effects, music
  • Written codes
    The formal written language used in a media product, includes language style and textual layout like headlines, captions, speech bubbles
  • Media conventions
    The accepted ways of using media codes
  • 3 types of media conventions
    • Form conventions
    • Story conventions
    • Genre conventions
  • Form conventions
    The expected ways on how media codes are arranged, examples include forms & structure, titles & credit sequences, page layouts
  • Form conventions in newspapers

    • Most important news at the front page
    • Masthead - the printed matter that gives the title details
    • Sports news at the back page
  • Form conventions in TV series

    • Intro sequence and credits at the end, episodes with commercials in between
  • Story conventions
    Common narrative structures and understandings in storytelling media products, examples include cause & effect, character construction, point of view
  • Story conventions
    • Finds demon and fights it with friends & sister
    • Demon almost dying after a series of plot twists
    • Tragic backstory flashback
    • Dramatic moment...kills demon afterwards
  • Trope
    A common or overused theme or device, a cliché
  • Digital Divide
    The gap between those who have access to digital technologies and those who do not
  • Digital Divide
    • It can create barriers to accessing information, education, healthcare, employment opportunities, and civic participation
  • Differences in Digital Divide
    • Access/affordability/quality of internet services, computers, and other digital devices
    • Levels of digital literacy and skills
    • Availability of affordable digital services
  • Bridging the digital divide is important for ensuring equal opportunities and reducing socioeconomic disparities
  • Overcoming the Digital Divide
    1. Infrastructure Development: Invest in building and improving broadband infrastructure, especially in rural and underserved areas
    2. Affordability Programs: Provide subsidies or discounts for low-income individuals and families to access internet services and devices
    3. Digital Literacy Programs: Offer training programs to teach people how to use digital technologies effectively (basic computer skills, internet navigation, online safety etc.)
    4. Device Access Programs: Provide low-cost or free devices (laptops/tablets), to individuals who cannot afford them
    5. Community Centers: Establish community centers with free internet access and computer facilities for those without access at home
    6. Public Wi-Fi: Expand public Wi-Fi networks in areas where people may not have internet access at home
    7. Partnerships: Collaboration between private companies, nonprofits, and government agencies to implement initiatives that bridge the digital divide
    8. Inclusive Policies: Develop policies that promote digital inclusion and address barriers such as affordability, accessibility, and digital literacy
    9. Data Collection and Analysis: Gather data on internet access and usage to identify gaps and tailor interventions to specific needs
  • Computer Addiction
    Excessive or compulsive use of computers or technology, which interferes with daily life
  • Computer Addiction
    The inability to control the amount of time spent on the computer, leads to a neglect of important tasks such as work, school, or personal relationships
  • Types of Computer Addiction
    • Internet Addiction
    • Gaming Addiction
    • Social Media Addiction
    • Online Gambling Addiction
    • Cyber-Relationship Addiction
    • Information Overload
    • Cybersex Addiction
  • Cyberbullying
    A form of bullying that takes place over digital devices like cell phones, computers, and tablets. It involves sending, posting, or sharing negative, harmful, false, or mean content about someone else