Save
l&l
cinematic devices
camera shots
Save
Share
Learn
Content
Leaderboard
Share
Learn
Created by
meera
Visit profile
Cards (15)
Establishing Shot
A broad shot that establishes the location or
environment
of a
scene.
It helps orient the viewer.
View source
Master Shot
A
long shot that captures
the entire scene and action. It serves as a master reference shot for
editing.
View source
Wide Shot
A shot that
captures
the subject and a significant portion of their surroundings. It provides
context.
View source
Full Shot
Frames the
entire body
of the subject from head to
toe.
View source
Medium Shot
Frames the subject from around the waist or mid-torso up. It's a versatile shot for conversation scenes.
View source
Close-Up
Tightly frames just the head and shoulders of the subject, emphasizing
facial
expressions and
emotions.
View source
Extreme
Close-Up
An extremely
tight
shot that
isolates
a specific detail or feature, like an eye or an object.
View source
Over
-the-Shoulder Shot
The camera is positioned over the shoulder of one subject, showing their
perspective
of another subject.
View source
Point
-of-View Shot (POV)
The shot simulates the literal viewpoint of a character, as if the audience is looking through their
eyes.
View source
Cutaway
Shot
A shot that
momentarily cuts
away from the
main action
to show something else, like a reaction or establishing detail.
View source
Insert
Shot
A
close-up
shot that focuses on a specific detail or object, often used for added
emphasis
or information.
View source
Aerial Shot
A shot captured from an
elevated
position, often from an aircraft or
drone.
View source
Low-Angle Shot
The camera is positioned
below
the
subject
, shooting upwards, making them appear larger or more powerful.
View source
High
-Angle Shot
The camera is positioned above the subject, shooting downwards, making them appear
smaller
or
weaker.
View source
Dutch
Angle
The camera is tilted
sideways
, creating a sense of unease,
disorientation
, or stylization.
View source
See similar decks
Unit 1: Kinematics
AP Physics C: Mechanics
No cards
3.2 Kinematics
OCR A-Level Mathematics > 3. Mechanics
65 cards
5.1 Digital Devices
GCSE French > Theme 3: Communication and the World Around Us > 5. Technology and Social Media
31 cards
1.5 Vectors and Motion in Two Dimensions
AP Physics 1 > Unit 1: Kinematics
28 cards
5.1 Rotational Kinematics
AP Physics C: Mechanics > Unit 5: Torque and Rotational Dynamics
48 cards
5.1 Rotational Kinematics
AP Physics 1: Algebra-Based > Unit 5: Torque and Rotational Dynamics
76 cards
4.4 Assessing the Use of Rhetorical Devices
AP English Language and Composition > Unit 4: Style
71 cards
6.3.2 Character Development and Cinematic Techniques
AQA A-Level Spanish > 6. Literary Texts and Films > 6.3 Analytical Study of Selected Films
58 cards
Understanding the advantages and disadvantages of different storage devices
OCR GCSE Computer Science > 1.2 Memory and Storage > 1.2.2 Secondary Storage
39 cards
1.1 The characteristics of contemporary processors, input, output and storage devices
OCR A-Level Computer Science
No cards
3.4 Good customer services
AQA GCSE Business Studies > Business operations
84 cards
1.3 Representing Motion
AP Physics C: Mechanics > Unit 1: Kinematics
189 cards
1.1 Scalars and Vectors
AP Physics C: Mechanics > Unit 1: Kinematics
21 cards
1.4 Reference Frames and Relative Motion
AP Physics 1 > Unit 1: Kinematics
44 cards
1.1 Scalars and Vectors in One Dimension
AP Physics 1 > Unit 1: Kinematics
38 cards
1.5 Motion in Two or Three Dimensions
AP Physics C: Mechanics > Unit 1: Kinematics
134 cards
6.1 Non-Chord Tones
AP Music Theory > Unit 6: Harmony and Voice Leading III: Embellishments, Motives, and Melodic Devices
32 cards
Unit 1: Kinematics
AP Physics 1
No cards
Unit 1: Kinematics
AP Physics 1: Algebra-Based
No cards
2.2. Kinematics
Edexcel A-Level Physics > 2. Mechanics
138 cards
3.2 Kinematics
Edexcel A-Level Mathematics > 3. Mechanics
114 cards