MIL: Audio Information and Media

Cards (34)

  • Audio -
    • Any signal, sound, or waveform that can be heard, as distinguished from ultrasonic sound, radio-frequency signals, or video signals.
    • Made of electrical energy (analog or digital signals) that represent sound electrically.
    • The recording of a sound using a piece of electronic equipment. 
    • Can be manipulated.
  • Sound -
    • Wave that travels through a medium (solid, liquid, or gas).
    • A mechanical wave energy (longitudinal sound waves) that propagate through a medium causing variations in pressure within the medium.
    • A mechanical disturbance or a vibration that is traveling through an elastic medium such as air, wood, metal, glass, water, etc.
    • In media, this includes music, dialogue, sound effects, ambient noise, and/or background noise and soundtracks.
  • Melody - The linear/horizontal presentation of pitch (the highness or lowness of a musical sound).
  • Harmony - Combination of different musical notes. The concept of combining different sounds together in order to create new, distinct musical ideas.
  • Rhythm - A strong, regular, repeated pattern or movement or sound. The element of “time” in music.
  • Duration and Tempo are under Rhythm.
  • Duration - How long a sound (or silence) lasts.
  • Tempo - The speed of the beat.
  • Dynamics - All musical aspects relating to the relative loudness (or quietness) of music.
  • Piano - Soft.
  • Mezzo-piano - Medium soft.
  • Pianissimo - Very soft.
  • Forte - Loud.
  • Mezzo-forte - Medium loud.
  • Fortissimo - Very loud.
  • Crescendo - The gradual increase in loudness until the loudest point.
  • Decrescendo (Diminuendo) - The decrease in loudness.
  • Timbre - “Tone color.” The character or quality of a musical sound or voice as distinct from its pitch and intensity.
  • Mixing - The combination, balance and control of multiple sound elements.
  • Audio Mixing - The process by which multiple sounds are combined through adjustment of audio levels.
  • Pace - Time control, editing, and order of events: linear, non-linear or multi-linear. Equivalent to tempo, it connotes speed.
  • Transition - The process of blending or merging two or more audio tracks or clips to ensure a smooth flow of sound. Audio effects to ensure smooth flow; describes how you get from one segment or element to another.
  • Segue - One element tops, the next begins. “Cut” in film.
  • Cross-fade - One element fades out, the next fades in, and they overlap on the way.
  • V-fade - First element fades to inaudible before the second element begins.
  • Fade to black - V-fade with some silence between elements.
  • Water fall - As first element fades out, the second element begins at full volume.
  • Audio Codes - The use of sound elements such as music, dialogue, and sound effects in audio-visual media to convey meaning, emotion, and information.
  • Audio Conventions - The established norms and techniques for using sound elements in various media forms, such as film, television, and digital media.
  • Diegetic -
    • Music is part of the action.
    • The actual sound.
    • Any sound that comes from within the world of the film, either on-screen or off-screen.
    • Ex: phone ringing or character putting on a record and dancing around
  • Non-diegetic -
    • Not part of the action but added during post production.
    • Sound only heard by the viewers; does not come from within the film’s world and that characters cannot hear.
    • Ex: background music
  • Dialogue -
    • A written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange.
  • Sound Effects - Any sound, other than music or speech, artificially reproduced to create an effect in a narrative presentation.
  • Music - Vocal or instrumental sounds (or both) combined in such a way as to produce beauty of form, harmony, and expression of emotion. Sets the mood.