Quantities that have both a size (magnitude) and a direction
Examples of scalar quantities
Distance
Speed
Mass
Examples of vector quantities
Displacement
Velocity
Acceleration
Weight
Force
Displacement
The distance between the start and end position, including direction
Velocity
The rate of change of displacement
Acceleration
The rate of change of velocity
Mass
The amount of matter an object contains
Weight
The force exerted by gravity on an object with mass
Adding vectors
1. Draw scale diagram
2. Measure angle with protractor
3. Find resultant
Resolving a vector
1. Find horizontal component (F_x = F cos(θ))
2. Find vertical component (F_y = F sin(θ))
If an object is in equilibrium, the sum of the forces is zero and the sum of the moments is zero
Moment of a force
Force x perpendicular distance from point to line of action of force
Moment of a couple
Force x distance between parallel forces
The principle of moments states that in equilibrium, the total clockwise moments = total anticlockwise moments
Center of mass
The point at which an object's mass appears to act
If the center of mass is within the base, the object is stable
Speed = distance / time
Center of mass
Acts at the center for uniform shapes
If center of mass is within the base, the object is quite stable
The center of mass of a ruler with different masses hung on it is at the midpoint
Velocity (V)
The rate of change of displacement (s) over time (t)
Average velocity
The total displacement divided by the total time
Instantaneous velocity
The velocity at a particular time
Acceleration (a)
The rate of change of velocity over time
Displacement-time graph
1. Gradient = velocity
2. Positive and negative displacement possible
Velocity-time graph
1. Gradient = acceleration
2. Positive and negative velocity possible
3. Constant acceleration
4. Deceleration
Acceleration-time graph
1. Positive and negative acceleration possible
2. Constant negative acceleration (e.g. in projectile motion)
Average velocity
(Initial velocity + Final velocity) / 2
The SUVAT equations allow you to find the unknown variable if you know any 3 of the 5 variables (s, u, v, a, t)
Motion in 2D (projectile motion)
Horizontal and vertical motion are independent
Acceleration in horizontal direction is 0
Acceleration in vertical direction is -g (due to gravity)
In reality, moving objects experience drag forces which affect their motion
Falling objects reach a terminal speed where the drag force equals the weight force
Newton's 1st Law
An object at rest stays at rest, and an object in motion stays in motion, unless acted upon by an unbalanced force
Newton's 2nd Law
The acceleration of an object is proportional to the net force acting on it and inversely proportional to its mass
Newton's 3rd Law
For every action, there is an equal and opposite reaction
Momentum (p)
The product of an object's mass and velocity
Momentum is conserved in closed systems (e.g. explosions, collisions)
We have to talk about an event so this could be an explosion where initially things were both at rest and they move away in different directions or we could talk about a collision where things come together and then it might kind of stick together or they might move off again in different directions