The 2 things that drive development are maturation and learning
Maturation is the hereditary influences on the aging process
Learning is a change in behavior due to experience
Changes can be continuous to discontinuous
In developmental psychology we: observe, explain and optimize
Plato thought that experience is not the foundation of knowledge and its innate; nature
Aristotle said knowledge is caused by experience; nurture
Theories of child development: psychoanalytic, learning, cognitive-developmental and ethological perspectives
Psychoanalytic perspective: Freud's psychodynamic theory; ID(desire), EGO(rational) and SUPEREGO(Moral compass)
AnnaFreud created the field of child psychoanalysis. Noted that children's symptoms need to be considered through the lens of their developmental stage.
The learning perspective: people like John B. Watson/classical conditioning and B.F Skinner/Operant conditioning
John B Watson conducted the little albert study in order to prove classical conditioning works on humans; showed albert a bunny and then a played a crashing sound every time he showed it; instilling a sense of fear.
Albert Bandura is another guy in the learning perspective that pioneered Observational learning; Bobodoll experiment(how children imitate other behaviors with the doll)
The cognitive perspective focuses on how children think and how this changes as they grow
Ethological perspective is transitioned from the evolutionary and biological perspective. Mostly looking at reflexes and animals are biologically programmed and a critical period in which learning can only occur at certain points; Konrad Lorenz(experiment in which chick was removed from the mother and saw another moving object instead)
The scientific method consists of: identifying a question, forming a hypothesis, collecting data to test hypothesis and drawing conclusions
Reliability: The extent to which a test yields consistent results when repeated
Validity: The extent to which a test measures what it is supposed to measure
naturalistic observation: environment is not being controlled at all
Structured observation: controls are sent into play and the environment is controlled as well
Collecting data occurs through: self-report(interviews/questionnaires)and physiological measures,
Research designs are: correlational and experimental
Quasi-Experiment: A research design in which the independent variable is manipulated in a way that is not random
3 Main designs for studying age related changes: Longitudinal, Cross Sectional and Sequential
Longitudinal designs: looking at the same participants over a long period of time
Microgenetic Design: Looking at the emergence of a small specific thing. It's an intense observation when developmental change is expected to occur; e.g. motor development.
Pros of longitudinal designs: continuity/discontinuity and can reveal links between early experience and later outcomes
Cons of longitudinal designs: cross generational problem(generational context might make data obsolete) cost/time and practice effect(using the same methods over and over again)
Cross-Sectional design: using different ages of kids to see if there's a difference in age
Pros of cross-sectional design: quick and cheap and demonstrates age differences.
Cons of cross-sectional designs: cohort effect(people who are born at a certain time might have a difference from people born at another time), says nothing about development
Sequential design: cross-sectional and longitudinal combined; Tracking different age groups over time(can compare if the same age groups are actually affected by the time period)
Sequential Design pros: same as longitudinal but less cost/time; can also compare different cohorts at same age
Cons of sequential designs: they're complicated and more time consuming in comparison to cross-sectional