PE Chp 3

Cards (51)

  • Phases of a Warm Up

    1. Pulse Raiser
    2. Dynamic Stretching
    3. Skill familiarisation
  • Phases of a Cool Down

    1. Light exercise to gradually reduce pulse
    2. Static Stretches
    3. Breathing exercises
  • Physiological reasons/benefits of Warm Up

    • Increase blood flow to muscles
    • Reduce chance of injury due to increased flexibility
  • Psychological reasons/benefits of Warm Up

    • Raises arousal to match readiness
    • Prepare mentally for the demands of the activity
    • Get used to conditions of environment
  • Physiological reasons/benefits of Cool Down

    • Decrease risk of injury
    • Decrease DOMS
    • Decrease soreness
    • Maintain delivery of oxygen
    • Remove lactic acid and waste products
  • Psychological reasons/benefits of Cool Down

    • Time to reflect
    • Calm the mind
  • Progressive Overload
    Working harder than normal so the body adapts and improves. Progression is gradual
  • Specific
    Training should be specific to the needs of the individual and the demands of the sport they take part in
  • Reversibility
    If training decreases or stops, fitness and performance will drop. Caused by illness or injury
  • Tedium
    Training should be altered and varied to prevent boredom
  • Training sessions

    • Increase from 1 per week to 2/3
  • Frequency
    The number of training sessions per week
  • Working harder

    • Increasing time or distance
  • Intensity
    How hard the training is
  • Length of session

    • Increases from 20 to 25 minutes
  • Time
    The duration of the training session
  • The type
    • Changes from Fartlek to Interval
  • Types of Training
    • INTERVAL/HIIT
    • CONTINUOUS
    • CIRCUIT
    • FARTLEK
    • WEIGHT
    • PLYOMETRICS
    • STATIC STRETCH
  • INTERVAL/HIIT
    • Periods of high intensity work followed by rest/low intensity to allow HR to recover (slightly)
  • INTERVAL/HIIT
    • Sustained 100m sprint with 300m recovery aerobic activity at a steady state with HR between 60-80% of MHR
  • CIRCUIT
    • Exercises for different body areas/sports at each station
  • CIRCUIT
    • Sit ups
    • Lunges
    • Shuttles
    • Tricep dips
  • FARTLEK
    • Includes fast and slow activity over a variety of terrains or hills
  • FARTLEK
    • HI sprints and walk recovery. Can replicate games activities
  • WEIGHT
    • Endurance <70% 1RM, Strength >70% 1RM
  • WEIGHT
    • Bicep curs
    • Bench press
    • Weighted squat
  • PLYOMETRICS
    • Repeated, rapid stretching and contracting to exert maximum force. Develop explosive power
  • PLYOMETRICS
    • Bounding
    • Clap press ups
    • Speed bounce
  • STATIC STRETCH

    • Hold isometric stretch for at least 30 seconds using correct technique
  • Continuous training
    • Provides variety of training methods
    • Little equipment is needed so cheap
    • Trains aerobic fitness
    • Can be boring
    • Can cause overuse injuries
    • Can take a lot of time
  • Circuit training
    • Variety to training/Reduces boredom
    • Lots of people can work in a small space
    • Stations can be fitness or skill related
    • Can take time to set up
    • Not as specific as other methods
    • Participants might not work at their maximum
    • Requires little equipment
    • Incorrect technique can cause injury
  • Interval training
    • Burns fat quickly
    • Works both aerobic and anaerobic zone
    • Can make it specific to an individual
  • HIIT (High Intensity Interval Training)

    • Burns fat quickly
    • Works both aerobic and anaerobic zone
    • Can be completed in a short amount of time
    • Need to be motivated to complete the session
    • High intensity can cause injury
  • Static stretching

    • It can be done by anyone
    • It is safe
    • It improves flexibility
    • It can take a long time to stretch the whole body
    • Overstretching can cause injuries
  • Fartlek training

    • More varied than continuous and uses aerobic and anaerobic zones
    • No opposition so not exact replica of a real game
    • Can replicate changed in pace like team games
    • Can be high intensity which can cause injuries
    • Can incorporate it into your team training sessions
  • Muscles
    • Increase in strength
    • Increase in power
    • Increase in size
    • Improve muscular endurance
  • Muscle changes are relevant for all sports
  • Weight assessment 3 - Training
    • Strength >70% 1RM
    • Complete 3-5 reps (3-5 sets)
    • Endurance <70% 1RM
    • Complete 8-12 reps (3-5 sets)
  • Injury prevention
    • Using the correct technique
    • Stretching
    • Appropriate footwear
    • Safety equipment
    • Spotters
    • Training intensity
    • Hydration
    • Rest
    • Taping/Bracing
  • Training over 2000m
    Less oxygen available