FINALS

Cards (64)

  • A sequence of visual "frames" illustrating the interplay between the user and envisioned system.
    Storyboard
  • Explains how the app fits into a larger context through a single scenario or story.
    Storyboard
  • A basic visual interface guide that suggests the structure of an interface and the relationships between its pages.
    Wireframe
  • It is the basic blueprint that illustrates the core form and function found on a single screen of your web page or application.
    Wireframe
  • These are stylized meetings for getting feedback on design sketches and prototypes.
    Design Critiques
  • An evaluation performed before investing resources in building he finished product.
    Prototype
  • An early version of system constructed much faster and with less expense used to evaluate and refine design ideas.
    Prototype
  • Broad in features, less depth
    Horizontal Prototype
  • Explores the overall concept of the app but not specific workflows
    Horizontal Prototype
  • Lots of depth, but only for a few features
    Vertical Prototype
  • Enables testing a limited range of features with realistic user evaluations
    Vertical Prototype
  • Combination of vertical and horizontal prototypes
    Local prototype
  • Focused prototype on specific interaction detail
    Local Prototype
  • Designers create prototype at multiple levels of detail or _____.
    Fidelity
  • Paper Prototypes
    Low Fidelity
  • These are more effective than informal ones to customers or colleagues.
    Formal Expert Reviews
  • This can happen at any stage of the design process.
    Expert Reviews
  • TRUE OR FALSE. Expert reviews can be half a day to a week.
    True
  • List down possible review methods
    • Heuristic Evaluation
    • Guidelines Review
    • Consistency Inspection
    • Cognitive Walkthrough
    • Formal Usability Inspection
  • Eight Golden Rules
    Heuristic Evaluation
    • Standardizes the essential features of interfaces
    • Takes time to go through guidelines depending on the interface
    Guidelines Review
  • Checking for consistency through a family of interfaces checking:
    • terminology
    • fonts
    • color schemes
    • layout
    • input and output formats
    Consistency Inspection
  • List down family of interfaces checking
    • terminology
    • fonts
    • color schemes
    • layout
    • input and output formats
    • Walking through the interface, looking at high frequency tasks and rare critical tasks
    • Simulating a day in the life of the user
    • Assessing the user's cognitive and physical interaction while using the interface
    Cognitive Walkthrough
  • Courtroom style meeting with moderator to present interface and discuss merits and weaknesses
    Formal Usability Inspection
  • Runs the meeting. Distributes and collects any materials. Schedules meetings.
    Moderator
  • Designer of the product to be inspected. Fixes the defects.
    Owner
  • Logs defects during the meeting.
    Recorder
  • Expert reviewers. Inspects the design and reports any defects found.
    Inspectors
  • Use guideline documentation to form report
    Formal Usability Inspection
  • How many number of expert reviewers are considered "highly productive"?
    3 to 5
  • It is typically smaller and accommodates a small number of people.
    Testing Room
  • It can see into the testing room typically via a one-way mirror. It is larger and can hold the usability testing facilitators with ample room to bring in others, such as the developers of the product being tested.
    Observation Room
  • The emergence of usability testing and laboratories began in the early ____.
    1980s
  • Usability testing and laboratories emerged from _____.
    Marketing Research
  • What should be performed before the main test?
    Pilot Test
  • List down methods of recording
    • Typing
    • Mouse movement
    • Video-taping
    • Eye-tracking
  • One of the several manufacturers of glasses for eye-tracking.
    Tobii
  • What often governs human subject test process?
    Institutional Review Boards
  • Paper Mockups and Prototyping: Early usability studies to assess reactions to wording, layout and sequencing. In this the test administrator plays the role of computer by flipping the pages while asking a participant user to carry out typical tasks. This informal testing is inexpensive, rapid and productive.