Melee

Cards (507)

  • Find people to play with
    1. In person on CRT setup
    2. Online (facebook, discord, netplay/ slippi, etc.)
  • Choose character
    KIRBY, JIGGLY, FOX
  • Character specific practice/ learn my character
    1. What does character use to approach
    2. To counter attack
    3. To start combos?
  • Optimize Improvement and mentality
    • Don't get salty
    • Objectively assess why you are losing and incorporate into practice (Vod Review, etc.)
    • Return to game
    • Have fun
    • Hit left or right on left stick twice to dash
    • Flick left stick left and right to dash dance
    • Each character has a range limit on the dash dance, and if this range is surpassed while dash dancing, movement will get slower
    • Hit the jump button quickly to short hop
    • Dont focus on pressing the button fast, but letting go of jump quickly
    • Practice short hopping while still, moving left, right, while walking, and while dashing
    • Kirby is hardest to short hop with
    • When jumping or short hopping, you can use attack button and left stick or c-stick to do up air, down air, and back air.
    • neutral air is the only attack that cant be done with c-stick, instead just using attack button.
    • Use c-stick to do up-airs, down airs, and back-airs while being able to control direction of movement seperately with left stick, unlike attack button which requires moving in direction of attack
    • Use aerial attacks w/ short hops and fastfall to quicken attack
  • Another way to short jump is to hit X+A
    • L-Canceling - Super Smash Bros. MeleeUntitled
    • Hit L, R (PREFFERED) or X with LESS THAN 7 frames before hitting the ground to l-cancel, thats around 0.1 second.
    • L-Cancel is only possible after aerials like nair, dair, bair, uair; not specials like hammer or blades or suck
    • Wavedashing - Super Smash Bros. Melee
    • Hit jump and immediately hit dodge + leftstick either down to the left or down to the right.
    • wave dashing keeps you facing the same direction you started in regardless of which way you air dodge into the ground
    • While wave dashing, you can use tilts and special moves.
    • You cant dash from a defensive position, you can wave dash out of shield as seen above
    • different characters have different wave dashing lengths
    • To chain together wave dashes, hold down the joystick in the direction you want to go and hit X-R-X-R-X-R-etc. quickly. Find Kirbys timing for this
    • Wave dashing is better than rolling to get out of the line of fire because you move quicker and can come out of dash to do any attack with minimal lag.
    • Wave Landing
    • A wave dash performed while falling in the air, typically onto a platform but also just at low height, is called wave landing
    • What is the Neutral Game
    • The part of the game where neither player has the advantage. The other part of the game is the punish game, where you move from the neutral game and punish weaknesses in defense or punish missed attacks
    • Once the first hit is landed, it is up to the one who landed it to try and immediately take advantage and try to convert off that hit, aiming to
    • Shffling
    • to SHFFL, you have to Short Hop, (Aerial Attack of choice), Fast Fall, and L-Cancel before hitting the ground.
    • You can shuffle with any aerial attack listed above
    • Shield Grabbing
    • While sheilding, press grab button while the opponent is touching/ attacking your sheild.
    • Up Smash/B out of Shield
    • While in shield, you can tilt your sheild up and press attack button to Up B out of shield.
    • Also while in shield you can up smash, which is the same thing, but with flicking the right stick up instead of hitting attack
    • combination of shielding and wavedashing, this shields you as you wave dash.
    • Press down on left stick down in the direction you want to wave dash, Then hit jump and L + R
    • Its easier for the players who shield with a button (L or R) and wavedash with the other
    • Teching is the name given to recovery techniques. If you hit L or R right before hitting the ground, a wall, a ceiling, etc. you can instantly recover (L- Cancels, same frames?). On the ground you will stand up, on the ground, you will stop bouncing around.
    • If you hold to the side as you do it, you will recover in a rolling dodge.
    • If you hold up as you wall tech, you can jump off the wall.
    • Teching needs some practice. The timing is usually half a second before you touch the surface.
    • Teching on the edge of a stage requires a lot of timing and precision. People usually press R or L too late so they don’t tech on the edge
    • Edge hogging
    • Term used when opponent is knocked off stage and you block ledge by hanging on it so they cant hold on.
    • It helps wavedash onto the ledge for quickness
    • You can also press L or R to roll on the stage. While youre rolling, the game still thinks that youre grabbing the edge
    • This is v common
    • As soon as you press L or R, you become invincible for a few frames
    • This is useful if your opponent tries to hit you with his up b.
    • Edgehopping is purposefully falling off of a ledge, followed by double jumping onto the level. People usually use an attack on the way up to ensure they are not hit off the level when landing.
    • To fall off the ledge, you can press “away” or “down”.
    • Most people push away to avoid the risk of fast falling too far
    • From the edge, you can do any aerial attack right off the bat.
    • Edge Wavedash/ land
    • While standing on the edge, you can combine edgehopping and wavelanding.
    • With some characters, if quick enough, you can use the invincibility frames you get on the edge for an offence or defensive recovery
    • After an edge waveland, you can usually sidestep or roll towards the stage.
    • With some characters, you can even attack or grab before the edge guarder dure to invincibility frames
    • Dash Cancel
    • You can cancel your dash by crouching(down on the joystick).
    • Works well as a fake out tactic or if you dont want to attack with the dash attack.
    • Dash cancel to get your opponent to shield (in an attempt to shield grab) and dash grab\
    • How to Dash Cancel:
    • While running, hold down left stick. The crouching animation is a lot faster than the one at the end of a dash, and it lets you do any attack immediately.
    • When you run, the only ground attack you can do is the dash attack. With a dash cancel, you can do any ground attack after the dash.
    • Pivot is hard, the easiest way to get a sense of the technique is to watch shiek or marth dash dance. Youll notice there is a frame during the dash dance where the character is standing upright.
    • At any upright frame you can perform any move from a neutral position.
    • This could be quicker than dash dancing back, where you could dash back just a bit and Pivot into an attack
    • Train this with Marth
    • Jump Canceling is when you are dashing and you go for a dash grab or Upsmash, and you jump right before grabbing, or at the same frame as upsmashing (up + A).
    • Standing grabs are faster than dash grabs
    • Do this for every grab
    • Chain throwThrowing an opponent in the air, catching them, and throwing them again. repeat. KIRBY CAN NOT DO THIS.
    • DI
    • DI, (or Directional Influence), will help to change trajectory to survive, dodge combos, land on platforms, etc.
    • If you are launched vertically, tilt the control stick to the left or right. If launched horizontally, tilt the control stick to the upper left or the upper right, in the opposite direction you are launched.
    • crouch canceling
    • If you crouch while getting hit you can negate the damage and distance you go by a variable margin.
    • If the attack is weak enough, you will be unfazed and able to immediately counter. mostly used against people who spam dash attacks.
    • Does not work at higher percentages or against a Peach
    • Crouch cancel is simple, DI downwards before getting hit by an attack. Great for Kirby who has a ok down tilt
  • When sent downwards, hit by a meteor strike, hit up b or up special to meteor cancel
  • Wall jump is easy and kinda like mario 64. Once you touch the wall jump in the opposite direction.
    • Reversing Aerial Neutral-BYou can actually do your aerial neutral in the opposite direction of the one you were facing.Jump, hit left or right stick, THEN hit attack.
  • Power shielding is sheilding at the exact frame you get hit. It will make a different sound and act as a reflector to projectiles (like falcos laser or samus missle)
    • DI, (or Directional Influence), will help to change trajectory to survive, dodge combos, land on platforms, etc.
    • If you are launched vertically, tilt the control stick to the left or right and hold right before getting hit. If launched horizontally, tilt the control stick to the upper left or the upper right, in the opposite direction you are launched.
  • Survival DI (SDI):
    • Most commonly needed SDI for this is up and slightly towards the stage, as seen below (ex for if stage is to the left):
    • Hold this until you can jump again, then point towards the stage
  • The less common but also common SDI needed is when hit upwards towards the top, DI’ing left or right, preferrably away from opponent, entirely gives you best chance of survival
    • Combo DI (or anti combo DI)
    • Used to escape combos
    • best angle for combo DI is away and slightly down:
  • Abbreviations:Form #1
    • Bair - Back Air
    • Dair - Down Air
    • Fair - Forward Air
    • Nair - Neutral Air
    • Uair - Up Air
    Form #2 (Less Common)
    • ABA - Aerial Back Air
    • ADA - Aerial Down Air
    • AFA - Aerial Forward Air
    • ANA - Aerial Neutral Air
    • AUA - Aerial Up Air
    • Essentially the same as a ground dodge/roll except in the air.
    • Press R or L, and a direction if you want to move as you dodge.
    • You cannot air dodge during a tumble.
    • Air Recovery:
    • When someone sends you flying from an attack, you can tap back and forth on the joystick to recover faster in the air, without needing to use up one of your jumps.