Refer to the direction and height from which the camera takes the scene
Camera angles
High angle shot
Low angle shot
Eye-level shot
Bird's eye view shot
Over the shoulder shot
Worm's eye view shot
Dutch angle shot
Point of view shot
Camera movements
Refer to a change in frame or perspective through the movement of the camera
Camera movements
Static
Panning
Tilting
Zooming
Composition
Refers to how the visual elements are arranged within a frame
Properties of colour
Hue
Value
Saturation
Hue
Refers to the colour itself, e.g. blue, green, yellow etc.
Value
Refers to how light or dark the colour is
Saturation
Refers to the intensity of the colour. High saturation means the colour is bright and intense, whereas low saturation means the colour is more subdued and muted.
Lighting properties
Direction
Quality
Colour
Hard lighting
Creates shadow and contrast
Soft, diffused lighting
No shadows and low contrast
Diegetic sound
Sound which originates from within the world of the film which the characters can hear
Diegetic sound
Dialogue
Object sounds
Music
Non-diegetic sound
Sound which is added by editors during post-production
Non-diegetic sound
Musical score
Voiceover/narration
Facial expressions
The movement of the face to communicate emotion
Gestures
The movement of the body, hands, arms, or head to express an idea or feeling
Prop
Any inanimate object that an actor interacts with in a film
Costume
The set of clothes an actor or actress wears whilst performing
Set
The enclosure in which a film scene is shot; includes scenery and props
Symbolism
An object, action or character which represents a theme or idea, beyond its literal meaning
Medium / mid Shot
Captured at a medium distance from the subject, often shows the character(s) from the waist up. Used to depict body language and setting.
Close Up Shot
Captured at close range to a subject or object, often shows a character from the shoulders up. Used to show greater detail to the viewer.
Extreme Close Up Shot
Often used to focus on a smaller detail, for example a character's facial expression to highlight their emotions.
Long Shot
Shows the full length of the subject while also including a large amount of the surrounding area of the film setting.
Extreme Long Shot / Establishing Shot
Covers a wider area than a long shot. Often used to establish or focus on the setting.
High Angle Shot
Camera points down on the subject from above, makes the subject or object below seem vulnerable, powerless, or weak
Low Angle Shot
Camera points up at the subject from below, makes the subject or object look strong and powerful
Bird's Eye View Shot
Camera is located up above, overhead, capturing the action going on below, used as establishing shots to give context of where the setting of the film is
Worm's View Shot
Similar to a low angle shot, only the camera points up at the subject from an even lower position, used to create an even more exaggerated effect than a low angle shot
Dutch Angle / Tilt Shot
Camera is tilted on one side, resulting in a frame that is not level, used to heighten psychological distress and tension or make the audience feel disoriented
Eye-level Shot
Camera is placed at the same height as the eyes of the characters in the frame, used to humanise characters with a neutral camera angle
Over the Shoulder Shot
Camera is placed just behind an "off-screen" actor so that their shoulder is in the frame while capturing the "on-screen" character, most commonly used to present conversational back and forth between two subjects
Point of View Shot
Camera shows what a character is looking at in the first person, the camera acts as the eyes of a character and the audience sees what they see, to highlight their perspective
Camera pan
Horizontal movement in which the camera moves right to left from a central axis
Tilting
When the camera stays fixed but rotates up and down on a vertical plane
Tracking shot
Any shot that physically moves the camera through the scene for an extended amount of time
Rule of thirds
An image is divided into a 3x3 grid using 2 horizontal and 2 vertical lines, and subjects are positioned along one of the dividing lines or intersection points