skill acquisition

Cards (99)

  • Proactive Transfer
    The influence of one skill on a skill yet to be learned
  • Retroactive Transfer

    The influence of one skill on the learning or performance of a skill that has previously been learned
  • Positive Transfer
    • When the learning and performance of one skill helps the learning and performance of another skill
    • Positive transfer will only occur if the learner is taught in a similar context to what they will be performing in
  • Negative Transfer

    • When the learning and performance of one skill hinders the learning and performance of another skill
    • Very rare and usually associated with performer misunderstandings
    • Negative transfer occurs when a familiar stimulus requires a different response
  • Negative Transfer
    • A tennis player mis-judging her shots after moving from an outdoor to an indoor court
  • Bilateral Transfer
    • The transfer of learning from one limb to another, through the use of motor programmes
    • Motor programmes: Generalised series of movement stored in the long term memory. Almost an automatic response to a situation
  • Bilateral transfer can take place in two ways

    • The Cognitive aspects of the skill. Our understanding of what is required
    • The Motor Programme is subconsciously transferred from one limb to another
  • Optimising Positive Effects of Transfer

    1. Ensure they are using the right type / method of practice
    2. The training activities should emulate the real game situation
  • Minimising Negative Effects of Transfer

    1. Avoid too many movement patterns, which may confuse the athlete
    2. Coach must identify and stop any errors or signs of negative transfer
  • Motor or Movement Skill

    An action or task that has a goal and that requires voluntary body and / or limb movement to achieve the goal
  • Ways to classify skills

    • Difficulty
    • Pacing
    • Environmental influence
    • Muscular involvement
    • Continuity
    • Organisation
  • Simple - Complex skills continuum

    • Simple skills: Straightforward skill without many decisions to make
    • Complex skill: Harder skill, where lots of decisions must be made
  • Simple skill

    • Start in swimming
  • Complex skill

    • A catch in slip at cricket
  • Open skills

    Affected by the environment. Externally paced
  • Open skill

    • A pass in football
  • Closed skills

    Not affected by the environment. Self-paced. Clear beginning and end
  • Closed skill

    • Basketball free throw
  • Self-Paced Skills

    The performer controls the rate at which the skill is executed
  • Self-paced skill

    • Javelin Throw
  • Externally-paced skills

    The environment (e.g. opponent) controls the rate of performing a skill
  • Externally-paced skill

    • Receiving a serve in Badminton
  • Gross skills

    Involves large muscle movements. Power over precision
  • Gross skill

    • Shot put
  • Fine Skills
    Involves more intricate movements. Often needs good co-ordination
  • Fine skill

    • Snooker shot
  • Discrete skills

    Clear beginning and end
  • Discrete skill

    • Shot from a penalty in football
  • Serial skills

    Several discrete elements put together to make up a sequence of movements
  • Serial skill

    • Triple jump
  • Continuous skills

    No obvious beginning and end
  • Continuous skill

    • Cycling, running, long distance swimming
  • High organisation
    The skill has subroutines that are difficult to separate
  • High organisation skill

    • Basketball dribble
  • Low organisation
    Skill is split into subroutines that are easily identifiable
  • Low organisation skill

    • Tennis serve
  • Part Method

    Often used when the skill is low organisation and can be split into sub-routines
  • Part Method

    • Tennis serve
  • Whole Method
    Taught without breaking the skill down
  • Whole Method

    • Golf swing