personality

Cards (104)

  • Social Facilitation
    The positive influence of others, who may be watching or competing, on sports performance
  • Social Inhibition
    The negative influence of others, who may be watching or competing, which leads to a decrease in sports performance
  • Coaction Effect

    The effect of others performing the same activity
  • Coactors
    The other performers
  • Zajonc's 4 factors affecting performance

    • The presence of an audience or coactors increases performers arousal
    • The increase in arousal increases the likelihood of the performers dominant response
    • If the skill is simple, or the performer is an expert, performance will improve
    • If the skill is complex, or the performer is a beginner, performance will decrease
  • Evaluation Apprehension (Cottrell, 1968)

    • The presence of an audience / others alone did not increase arousal levels
    • Arousal levels only increase when the performer is being evaluated by those present, or if the performer believes they are being evaluated by those present
  • Presence of audience
    May cause anxiety, especially if inexperienced
  • Anxiety
    Increased further if being judged by e.g. parents, peers, scouts
  • Effects of social facilitation on performance

    • Home vs Away effects
    • Personality Factors
    • Levels of experience
    • Types of skills / activities
    • Other influences
  • Home vs Away effects

    • Teams often win more games at home than they do away
    • Backing of their own fans / more of their own fans
    • Opposition fans can become intimidated
    • Could be negative; e.g. more pressure to perform in front of home fans
  • Personality Factors

    • 'High Anxiety' (type a) people perform worse in the presence of others
    • Therefore 'Low Anxiety' (type b) people will perform better
    • Extroverts tend to seek social situations with high arousal levels and perform better with an audience
    • Introverts shy away as they already have high internal arousal. Therefore an audience will decrease their performance
  • Levels of Experience
    • Positive past experience - Improved performance
    • Negative past experience - Decreased performance
    • Elite / highly skilled performers are more likely to perform well in front of an audience (Due to dominant responses being correct in experienced athletes)
    • Effects of peers / family in audience
    • Effects of crowd's knowledge while evaluating you
  • Type of skills / activities
    • Simple or Gross = High arousal will facilitate performance (due to lack of perceptual processing)
    • Complex or Fine = Low arousal is more desirable. Crowd presence will inhibit performance (due to more decision making and concentration)
  • Other influences
    • The nature of the audience: e.g. noisy crowd = increased aggression and anxiety / pressure to succeed
    • The physical proximity of the audience: e.g. how close the crowd is to the pitch
  • Self-confidence
    The belief of certainty that individuals possess about their ability to succeed in sport
  • Self-efficacy
    The self-confidence we have in specific situations
  • Self-esteem
    The feeling of self-worth that determines how valuable / competent we feel
  • High sports confidence
    Better performance (due to increased motivation)
  • Low sports confidence
    Reduced participation in sport
  • High sports confidence
    High self-esteem
  • Sports experience from an early age can affect our self-esteem. This can be both positive and negative
  • Effects of high self-esteem
    • Reduced anxiety / more optimistic view on life / fewer personal problems / better body image / less likely to give into social pressure / less likely to engage in risky behaviours (e.g. Drug use etc...)
  • Effects of low self-esteem
    • Depressed / eating disorders / engage in risky behaviours / not participate in sport / get bullied or become a bully
  • Vealey's Sports Confidence Model
    • Investigates the relationship between competitiveness and self-confidence in sport
    • Sporting Context
    • SC - Trait
    • SC - State
    • Competitive Orientation
    • Behavioural Response
    • Subjective outcome
  • The more confidence a person has in general (trait) and in that specific situation (state), the more successful they will be
  • Vealey's Model
    1. Give the athlete's name and the sporting situation
    2. Explain the stages of Vealey's model
    3. At each stage, link to your athlete
  • Bandura's Theory of Self-Efficacy
    • Self-confidence can be specific to a particular situation
    • Self-efficacy can vary from situation to situation and can affect performance
    • If someone expects to be confident in a specific situation, they are more likely to choose that activity (and vice versa)
  • Bandura's 4 types of information that influence self-efficacy
    • Success in the past = high levels of self-confidence
    • What we have observed before
    • Encouragement = Higher self-efficacy
    • Perceptions of our arousal
  • Personality
    The patterns of thoughts and feelings and the way in which we interact with our environment and other people that make us a unique person
  • Applying Bandura's Model
    1. Name of Bandura's model
    2. Name the 4 influences / define self-efficacy
    3. Individually explain the 4 influences, linking them to your example
  • What personality can include
    • Behavioural characteristics
    • Character and temperament
    • Emotional manner
    • Personal traits
  • Type A personality
    Impatient, intolerant and stressful
  • Ways to raise self-efficacy in sport
    • Ensure success to start with
    • Demonstrate using someone with the same ability level
    • Verbal encouragement
    • Explain that it is natural to be worried, which prepares the body
  • Type B personality
    Relaxed, tolerant and low levels of stress
  • Summarise the key information learned today
  • Personality traits we will be looking at
    • Stable Personalities
    • Unstable Personalities
    • Extroversion
    • Introversion
  • Practically apply all the AO1 notes made to sporting examples (AO2)
  • Stable personality
    Someone who is constant in their emotional behaviour (doesn't swing from one emotion to another)
  • Stable personality
    • Remain calm at all times
    • Always anxious in a game
  • Unstable personality
    A personality trait of someone who is highly anxious and has unpredictable emotions