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Maths - paper 1
algebra
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Cards (68)
There are
conventions
used in algebra to
speed
things up
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x * y
Can be written as
xy
(no need to write the 'times')
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x * x * x
Can be written as
x^3
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x / y
Can be written as
x/y
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Putting terms into an algebraic expression
1. Replace the variable with the
given
value
2. Calculate the
expression
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Collecting like terms
1. Rewrite in order
2.
Highlight
and
group
like terms
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Multiplying
a number in front of a bracket
Multiply the number by everything
inside
the bracket
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Factorising an algebraic expression
1. Look for
common
factors
2. Put common factors
outside
the bracket
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Multiplying two algebraic expressions
1. Draw lines to organise the
multiplication
2. Multiply each term in
one
expression by each term in the
other
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Simplifying an algebraic expression
1.
Collect
like terms
2.
Factorise
3.
Deal
with
brackets
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Rearranging an equation to make a variable the subject
Isolate
the variable on
one
side of the equation
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Square root
(√)
A way of writing a long number more
simply
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Multiplying terms with indices
Add
the
indices
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Dividing terms with indices
Subtract
the indices
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Evaluating
a
function
Replace the
variable
with the given value and
calculate
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Coordinates
Represented as (
x
,
y
)
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Vectors
Represented as (
x
,
y
)
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Plotting points on a graph
1. Go across
x
units then up
y
units
2. Use a
sharp
pencil and mark with a
clear
cross
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Plotting a
line
from an
equation
1. Calculate some
points
that satisfy the equation
2. Plot the points and join them with a
ruler
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Gradient
The
steepness
of a line, calculated as
rise/run
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intercept
The point where a
line
crosses the
y-axis
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Parallel
lines have the
same
gradient
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Roots of a quadratic
The
x-intercepts
of the graph
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Turning point of a quadratic
The
coordinates
of the
minimum
/maximum point
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Graphs of linear functions
Steeper
with
larger
coefficient
Shallower
with
smaller
coefficient
Shifted
up
/down by
constant
term
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Graphs of quadratic functions
Parabolic
shape
Wider
/narrower with smaller/
larger
coefficient
Shifted
left
/
right
by constant term
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Graph of 1/x
Hyperbolic
shape
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Plotting graphs
1. Use
accurate
points marked with clear
crosses
2. Axis must have
clear
scale,
title
and units
3. Draw smooth,
confident
line
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Distance-time
and
velocity-time
graphs look the same but represent different things
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Distance-time graph
Constant speed shown by
straight
line
Stationary shown by
horizontal
line
Acceleration/deceleration shown by changing
gradient
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Velocity-time graph
Constant speed
shown by
horizontal line
Acceleration
/deceleration shown by
changing gradient
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On a distance-time graph, the
middle
section where distance is not progressing indicates the object is
staying
still
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On a distance-time graph, the
steady
speed in the last section is
slower
than the steady speed in the first section
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On a velocity-time graph, the middle flat section indicates the object is moving at a
steady
speed, not
zero
speed
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On a velocity-time graph, the slope of the acceleration sections is
shallower
in the
last
section compared to the first, indicating less rapid acceleration
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Solving linear simultaneous equations from a graph
1. Draw the
points
on the graph
2. Identify where the lines
cross over
3. This gives the
solution
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Solving a linear and quadratic equation from a graph
1. Draw the
lines
on the graph
2. Identify the points where they
cross over
3. This gives the
two solutions
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Solving a quadratic equation by factorising
1. Write the equation in
bracket
form
2. Find two numbers that multiply to give the constant term and add/subtract to give the
coefficient
of
x
3. Set each
bracket
equal to 0 to find the
solutions
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There are multiple valid methods to solve simultaneous equations, such as
substitution
, addition/subtraction, and
graphical
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Solving simultaneous equations by substitution
1.
Rearrange
one equation to make one
variable
the subject
2.
Substitute
this into the other equation
3.
Solve
for one variable
4.
Substitute
back into the
original
equation to find the other variable
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