Conditioning

Cards (66)

  • Law of Effect
    Behaviors that are rewarded increase in frequency
  • Experiment
    Research that manipulates one or more variables (IVs) in order to observe the effects on some other variable or variables (DVs)
  • Independent variable (IV)

    A variable under the control of researchers, which they are looking for an effect OF (cause)
  • Dependent variable (DV)

    Objectively measured outcome (effect)
  • Subject variable (SV)
    A variable that takes the place of an IV (cause), an inherent quality of the subject not under experimenter control
  • Quasi Experiment

    Near-experiments, missing a critical feature, usually the IV
  • Natural group design
    An SV substitutes for the IV
  • Classical Conditioning

    Involves contingency between two stimuli. The new stimulus predicts the old one, and comes to evoke the same response.
  • Operant Conditioning
    Involves contingency between behavior and reward or punishment. Context predicts effects of behavior. Behaviors (responses) operate on environment.
  • Law of effect (Thorndyke's law)
    Behaviors which are rewarded increase in frequency. Behaviors which are not rewarded decrease in frequency.
  • BF Skinner

    • Radical behaviorist
  • Operant chambers / Skinner Boxes
    Give full control over context / environment. Allow automatic recording of target behavior.
  • Reinforcer
    What is a reinforcer?
  • Primary reinforcer

    What is the difference between a primary reinforcer and a secondary reinforcer?
  • Secondary reinforcer
    What is the difference between a primary reinforcer and a secondary reinforcer?
  • Punisher
    What is a punisher?
  • Positive reinforcement

    What are positive reinforcement and negative reinforcement?
  • Negative reinforcement
    What are positive reinforcement and negative reinforcement?
  • Positive punishment
    What are positive punishment and negative punishment?
  • Negative punishment
    What are positive punishment and negative punishment?
  • Operant Conditioning terms
    1. Present Stimulus
    2. Remove Stimulus
    3. Behavior increases
    4. Behavior decreases
  • Continuous reinforcement
    What is Continuous reinforcement?
  • Partial/Intermittent reinforcement
    What is Partial/Intermittent reinforcement?
  • Continuous and intermittent schedules
    Relative advantages in terms of speed of learning and speed of extinction
  • Habituation
    Decreasing response to a repeated stimulus
  • Discrimination
    Selective reinforcement (only the behavior you want, only in the context you want)
  • Habituation
    • Avoids wasting energy on the familiar
    • When you change the stimulus, you get dishabituation
  • Classical Conditioning

    What is learned
  • Shaping / method of successive approximations
    Reinforcing a succession of behaviors to reach target behavior and context
  • Neutral Stimulus (NS)

    What is it?
  • Radical Behaviorism
    • All explanations should be on the basis of the observable. 2. Simple principles of learning govern behavior. 3. All behavior are a result of experience + current context.
  • Initial response to a neutral stimulus

    What is it?
  • Unconditioned Stimulus (UCS)

    What is it?
  • Watson and Skinner believed that all learning is based on the observable
  • Unconditioned Response (UCR)

    What is it?
  • Skinner's study on "superstitious" behaviors in pigeons
  • Conditioned Stimulus (CS)

    What is it?
  • Challenges to the principles of behaviorism: observational learning, latent learning, insight learning
  • Conditioned Response (CR)
    How is it related to the response to the UCR?
  • Key studies
    • Cats and puzzle boxes (Thorndyke ,1911)
    • Superstitious rats (Skinner, 1948)
    • Latent learning (Tolman & Honzik, 1930)