Cognition & Reasoning

    Cards (37)

    • Reasoning
      Operating on information in order to reach conclusions
    • Varieties of Formal Reasoning

      • Formal reasoning: Apply a set of logical procedures (an algorithm) to evidence or premises
      • Deductive reasoning: draw logically valid conclusions from a set of premises
      • Logically valid conclusions may or may not be true
    • Formal reasoning
      • Guarantees the conclusion(s) will be valid, if you do it right
    • Deductive reasoning
      Tells you what must be true, if the information (premises) you are given is true
    • Syllogisms
      A type of deductive reasoning problem: A set of premises and one or more conclusions, decide if the conclusion is valid
    • Inductive Reasoning

      Judging probabilities, Hypothesis construction and refinement, How likely is a conclusion, given the evidence?
    • Informal Reasoning

      Using mental shortcuts including schemas, biases and heuristics, Quick and easy but does not guarantee a valid conclusion
    • Biases
      Predisposition to favor some conclusions over others
    • 4 card problem
      Propose a rule, choose which cards to turn over to decide if rule is true
    • If a card has a vowel on one side, then it has an even number on the other
    • Confirmation bias

      We seek out evidence that might confirm a hypothesis, when seeking out disconfirming evidence would be more informative
    • Schemas
      Expectancy-based thinking from well-practiced scripts or routines
    • Functional fixedness

      When the schema guides us down a familiar but unhelpful route
    • When a schema is activated

      Performance improves on the 4 card problem
    • Framing
      The way in which a problem is presented
    • People are more willing to take a risk to avoid a loss than to achieve a gain
    • Heuristics
      Mental shortcuts that make reasoning efficient but not always correct
    • Representativeness heuristic
      Judging probability according to how well an example matches or represents its class
    • Availability heuristic

      Judging frequency or probability based on how readily examples come to mind, based on actual frequency or salience
    • Confirmation bias: we tend to store examples that confirm our beliefs and ignore ones that don't
    • Cognitive economy

      Getting the most information for the least mental effort
    • We are evolved to make important decisions quickly
    • Advantages of drawing the correct conclusion vs. advantages of thinking fast, Disadvantages of drawing the wrong conclusion vs. risks of thinking slow
    • Social Cognition
      How is the way we perceive others influenced by our cognitive biases and heuristics?
    • Cognitive economy

      Gain the most information for the least amount of mental effort
    • Judging other people

      • Snap Judgements
      • Ratings of professors after a 30 second exposure are a good but imperfect predictor of ratings after a semester
      • Attractiveness (youthfulness, symmetry, average features) guides early impressions and liking
      • Attractive features correlate with youth and health (evolutionary bias?)
      • Physical attractiveness stereotype: perceiving attractive people as having positive characteristics, e.g. sociability and competence
      • Halo Effects: Liking someone guides our information gathering and remembering
    • Judgements and social categories

      • Schematization
      • Social schemas: Organized beliefs and knowledge about people, objects, events, and situations
      • We commit to a schema early, and then assimilate additional information to that schema
      • Stereotypes: General person schemas
    • Jill the Waitress / Librarian
      • Show videotape of a woman celebrating her birthday with her husband
      • IV: librarian or waitress (suggesting a social schema/stereotype)
      • DV: What subjects remember
      • Schema consistent 88% vs. schema inconsistent 78%
      • Schema provides organized routes for retrieving information
    • Illusory Correlations

      • Beliefs in correlations that are not there, for example, between social category and behavior
      • We like to see patterns, sometimes even when they don't exist
    • Self-Fulfilling Prophecies /Stereotypes/Schemas

      Expectations guide behavior, which makes expectations come true
    • Attractiveness on the Phone

      • Men and women have a phone conversation, men see photos
      • IV: attractiveness (of picture, not actual woman)
      • Show half the men an attractive picture, half unattractive
      • DV: rated friendliness of woman (by male subjects)
      • DV: rated friendliness of woman (by observers)
      • Men who believed they were talking to an attractive person rated them as friendlier
      • Observers rated them friendlier without seeing the photos
    • Causal Attributions

      • Making judgments about the causes of people's behavior
      • Dispositional attribution: the cause is something about the person
      • Situational attribution: The cause is something about the situation
    • Game Show Study

      • Subjects in pairs, randomly assigned to roles
      • IV: role – game show questioner or contestant
      • When show is over, participants and observers rate participants' general knowledge
      • DVs: rated knowledge of questioner and contestant, by questioner, contestant and observer
      • Results suggest that contestants and observers make a dispositional attribution about the questioners, and the contestants make a dispositional attribution about themselves
    • The fundamental attribution error (FAE)

      • Making a dispositional attribution, when the situation is perfectly sufficient to explain the behavior
      • Subject to the actor-observer effect: Our own behavior as a result of situations, other's behavior as the result of disposition
      • Reflects differences in focus of attention, and types of information
      • Self-serving bias: attributing our successes to disposition, and our failures to situation
    • Attitudes
      Cognitive consistency: psychological consistency between beliefs, attitudes and behavior
    • Cognitive Dissonance

      • A negative drive-state that arises when attitudes, beliefs, or behaviors are inconsistent
      • Cognitive dissonance theory: we are motivated toward reducing that dissonance
    • Induced compliance experiment

      • Give subjects a very boring menial task
      • IV: amount of payment
      • Give one group $20 to tell the next subject it was fun
      • Give the other group $1 to tell the next subject it was fun
      • Control group given no money, does not tell next subject anything
      • DV: rating of task
      • Cognitive Dissonance Explanation: The $20 group received sufficient reward to justify lying, The $1 group had to revise attitude to reduce dissonance