Cognition & Reasoning

Cards (37)

  • Reasoning
    Operating on information in order to reach conclusions
  • Varieties of Formal Reasoning

    • Formal reasoning: Apply a set of logical procedures (an algorithm) to evidence or premises
    • Deductive reasoning: draw logically valid conclusions from a set of premises
    • Logically valid conclusions may or may not be true
  • Formal reasoning
    • Guarantees the conclusion(s) will be valid, if you do it right
  • Deductive reasoning
    Tells you what must be true, if the information (premises) you are given is true
  • Syllogisms
    A type of deductive reasoning problem: A set of premises and one or more conclusions, decide if the conclusion is valid
  • Inductive Reasoning

    Judging probabilities, Hypothesis construction and refinement, How likely is a conclusion, given the evidence?
  • Informal Reasoning

    Using mental shortcuts including schemas, biases and heuristics, Quick and easy but does not guarantee a valid conclusion
  • Biases
    Predisposition to favor some conclusions over others
  • 4 card problem
    Propose a rule, choose which cards to turn over to decide if rule is true
  • If a card has a vowel on one side, then it has an even number on the other
  • Confirmation bias

    We seek out evidence that might confirm a hypothesis, when seeking out disconfirming evidence would be more informative
  • Schemas
    Expectancy-based thinking from well-practiced scripts or routines
  • Functional fixedness

    When the schema guides us down a familiar but unhelpful route
  • When a schema is activated

    Performance improves on the 4 card problem
  • Framing
    The way in which a problem is presented
  • People are more willing to take a risk to avoid a loss than to achieve a gain
  • Heuristics
    Mental shortcuts that make reasoning efficient but not always correct
  • Representativeness heuristic
    Judging probability according to how well an example matches or represents its class
  • Availability heuristic

    Judging frequency or probability based on how readily examples come to mind, based on actual frequency or salience
  • Confirmation bias: we tend to store examples that confirm our beliefs and ignore ones that don't
  • Cognitive economy

    Getting the most information for the least mental effort
  • We are evolved to make important decisions quickly
  • Advantages of drawing the correct conclusion vs. advantages of thinking fast, Disadvantages of drawing the wrong conclusion vs. risks of thinking slow
  • Social Cognition
    How is the way we perceive others influenced by our cognitive biases and heuristics?
  • Cognitive economy

    Gain the most information for the least amount of mental effort
  • Judging other people

    • Snap Judgements
    • Ratings of professors after a 30 second exposure are a good but imperfect predictor of ratings after a semester
    • Attractiveness (youthfulness, symmetry, average features) guides early impressions and liking
    • Attractive features correlate with youth and health (evolutionary bias?)
    • Physical attractiveness stereotype: perceiving attractive people as having positive characteristics, e.g. sociability and competence
    • Halo Effects: Liking someone guides our information gathering and remembering
  • Judgements and social categories

    • Schematization
    • Social schemas: Organized beliefs and knowledge about people, objects, events, and situations
    • We commit to a schema early, and then assimilate additional information to that schema
    • Stereotypes: General person schemas
  • Jill the Waitress / Librarian
    • Show videotape of a woman celebrating her birthday with her husband
    • IV: librarian or waitress (suggesting a social schema/stereotype)
    • DV: What subjects remember
    • Schema consistent 88% vs. schema inconsistent 78%
    • Schema provides organized routes for retrieving information
  • Illusory Correlations

    • Beliefs in correlations that are not there, for example, between social category and behavior
    • We like to see patterns, sometimes even when they don't exist
  • Self-Fulfilling Prophecies /Stereotypes/Schemas

    Expectations guide behavior, which makes expectations come true
  • Attractiveness on the Phone

    • Men and women have a phone conversation, men see photos
    • IV: attractiveness (of picture, not actual woman)
    • Show half the men an attractive picture, half unattractive
    • DV: rated friendliness of woman (by male subjects)
    • DV: rated friendliness of woman (by observers)
    • Men who believed they were talking to an attractive person rated them as friendlier
    • Observers rated them friendlier without seeing the photos
  • Causal Attributions

    • Making judgments about the causes of people's behavior
    • Dispositional attribution: the cause is something about the person
    • Situational attribution: The cause is something about the situation
  • Game Show Study

    • Subjects in pairs, randomly assigned to roles
    • IV: role – game show questioner or contestant
    • When show is over, participants and observers rate participants' general knowledge
    • DVs: rated knowledge of questioner and contestant, by questioner, contestant and observer
    • Results suggest that contestants and observers make a dispositional attribution about the questioners, and the contestants make a dispositional attribution about themselves
  • The fundamental attribution error (FAE)

    • Making a dispositional attribution, when the situation is perfectly sufficient to explain the behavior
    • Subject to the actor-observer effect: Our own behavior as a result of situations, other's behavior as the result of disposition
    • Reflects differences in focus of attention, and types of information
    • Self-serving bias: attributing our successes to disposition, and our failures to situation
  • Attitudes
    Cognitive consistency: psychological consistency between beliefs, attitudes and behavior
  • Cognitive Dissonance

    • A negative drive-state that arises when attitudes, beliefs, or behaviors are inconsistent
    • Cognitive dissonance theory: we are motivated toward reducing that dissonance
  • Induced compliance experiment

    • Give subjects a very boring menial task
    • IV: amount of payment
    • Give one group $20 to tell the next subject it was fun
    • Give the other group $1 to tell the next subject it was fun
    • Control group given no money, does not tell next subject anything
    • DV: rating of task
    • Cognitive Dissonance Explanation: The $20 group received sufficient reward to justify lying, The $1 group had to revise attitude to reduce dissonance