Operating on information in order to reach conclusions
Varieties of Formal Reasoning
Formal reasoning: Apply a set of logical procedures (an algorithm) to evidence or premises
Deductive reasoning: draw logically valid conclusions from a set of premises
Logically valid conclusions may or may not be true
Formal reasoning
Guarantees the conclusion(s) will be valid, if you do it right
Deductive reasoning
Tells you what must be true, if the information (premises) you are given is true
Syllogisms
A type of deductive reasoning problem: A set of premises and one or more conclusions, decide if the conclusion is valid
Inductive Reasoning
Judging probabilities, Hypothesis construction and refinement, How likely is a conclusion, given the evidence?
Informal Reasoning
Using mental shortcuts including schemas, biases and heuristics, Quick and easy but does not guarantee a valid conclusion
Biases
Predisposition to favor some conclusions over others
4 card problem
Propose a rule, choose which cards to turn over to decide if rule is true
If a card has a vowel on one side, then it has an even number on the other
Confirmation bias
We seek out evidence that might confirm a hypothesis, when seeking out disconfirming evidence would be more informative
Schemas
Expectancy-based thinking from well-practiced scripts or routines
Functional fixedness
When the schema guides us down a familiar but unhelpful route
When a schema is activated
Performance improves on the 4 card problem
Framing
The way in which a problem is presented
People are more willing to take a risk to avoid a loss than to achieve a gain
Heuristics
Mental shortcuts that make reasoning efficient but not always correct
Representativeness heuristic
Judging probability according to how well an example matches or represents its class
Availability heuristic
Judging frequency or probability based on how readily examples come to mind, based on actual frequency or salience
Confirmation bias: we tend to store examples that confirm our beliefs and ignore ones that don't
Cognitive economy
Getting the most information for the least mental effort
We are evolved to make important decisions quickly
Advantages of drawing the correct conclusion vs. advantages of thinking fast, Disadvantages of drawing the wrong conclusion vs. risks of thinking slow
Social Cognition
How is the way we perceive others influenced by our cognitive biases and heuristics?
Cognitive economy
Gain the most information for the least amount of mental effort
Judging other people
Snap Judgements
Ratings of professors after a 30 second exposure are a good but imperfect predictor of ratings after a semester
Attractiveness (youthfulness, symmetry, average features) guides early impressions and liking
Attractive features correlate with youth and health (evolutionary bias?)
Physical attractiveness stereotype: perceiving attractive people as having positive characteristics, e.g. sociability and competence
Halo Effects: Liking someone guides our information gathering and remembering
Judgements and social categories
Schematization
Social schemas: Organized beliefs and knowledge about people, objects, events, and situations
We commit to a schema early, and then assimilate additional information to that schema
Stereotypes: General person schemas
Jill the Waitress / Librarian
Show videotape of a woman celebrating her birthday with her husband
IV: librarian or waitress (suggesting a social schema/stereotype)
DV: What subjects remember
Schema consistent 88% vs. schema inconsistent 78%
Schema provides organized routes for retrieving information
Illusory Correlations
Beliefs in correlations that are not there, for example, between social category and behavior
We like to see patterns, sometimes even when they don't exist
Self-Fulfilling Prophecies /Stereotypes/Schemas
Expectations guide behavior, which makes expectations come true
Attractiveness on the Phone
Men and women have a phone conversation, men see photos
IV: attractiveness (of picture, not actual woman)
Show half the men an attractive picture, half unattractive
DV: rated friendliness of woman (by male subjects)
DV: rated friendliness of woman (by observers)
Men who believed they were talking to an attractive person rated them as friendlier
Observers rated them friendlier without seeing the photos
Causal Attributions
Making judgments about the causes of people's behavior
Dispositional attribution: the cause is something about the person
Situational attribution: The cause is something about the situation
Game Show Study
Subjects in pairs, randomly assigned to roles
IV: role – game show questioner or contestant
When show is over, participants and observers rate participants' general knowledge
DVs: rated knowledge of questioner and contestant, by questioner, contestant and observer
Results suggest that contestants and observers make a dispositional attribution about the questioners, and the contestants make a dispositional attribution about themselves
The fundamental attribution error (FAE)
Making a dispositional attribution, when the situation is perfectly sufficient to explain the behavior
Subject to the actor-observer effect: Our own behavior as a result of situations, other's behavior as the result of disposition
Reflects differences in focus of attention, and types of information
Self-serving bias: attributing our successes to disposition, and our failures to situation
Attitudes
Cognitive consistency: psychological consistency between beliefs, attitudes and behavior
Cognitive Dissonance
A negative drive-state that arises when attitudes, beliefs, or behaviors are inconsistent
Cognitive dissonance theory: we are motivated toward reducing that dissonance
Induced compliance experiment
Give subjects a very boring menial task
IV: amount of payment
Give one group $20 to tell the next subject it was fun
Give the other group $1 to tell the next subject it was fun
Control group given no money, does not tell next subject anything
DV: rating of task
Cognitive Dissonance Explanation: The $20 group received sufficient reward to justify lying, The $1 group had to revise attitude to reduce dissonance