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Cards (163)
Character
A letter, number or symbol on a given character set
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String
A sequence of
characters
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Casting
Changing
the data
type
of a variable
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Count
-controlled loop
A loop that repeats a specific number of times (
FOR
loops)
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Condition
controlled loop
A loop that runs until a condition is
met
(WHILE loops)
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Variable
A value that might need to
change
while the
program
is running
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Constant
A
value
that would
not
need to change while the program is running
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Constants
Improve
readability
and are
easier
to update
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Subprogram
A block of code that performs a specific task
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Libraries
Collections of
pre-written subprograms
for specific purposes
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Local
variable
A variable that is declared inside a function or procedure so can be accessed within the
subprogram
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Global variable
A variable that can be accessed from
anywhere
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Functions return a
value
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Procedures
do not return a
value
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Array
A data structure with one or more elements of the
same
type (have a
fixed length
only contain elements of the same data type)
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Index
A
position
within an
array
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1D
array
An array that stores data in
one
direction (
horizontal
)
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2D
array
An array that stores data horizontally and vertically (indexed with
two
numbers)
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It is good to
close files
after use as it frees up resources, prevents
corruption
and flushes the buffer
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MOD
Gives remainder
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DIV
Shows how many times x goes into y (
23
DIV
5
= 4)
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Boolean
operator NOT
The
opposite
of the input
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Boolean operator
OR
If one side is
true
then the output is
true
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Boolean operator
AND
Both sides have to be
true
for the output to be
true
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Iterative
testing
Testing in
stages
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Final
testing
Testing
after
implementation
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Sanitisation
Modifying an
input
to make it
valid
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Overflow
error
An error that occurs because a
value
is too
large
for the program to handle
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Bitmap
An image stored as an array of
individual pixels
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Pixel
An individual
picture
element
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Resolution
The amount of detail an image holds
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The equation for size of image is
Width
*
Height
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Colour depth
The number of
bits
allocated to represent each pixel's
colour
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Increasing
resolution
and
colour depth
Gives a
greater
quality image but increases
file size
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The equation for File size is File size =
Width
*
Height
*
Colour
depth. File size is measured in bits, Width and Height are measured in pixels, Colour depth is measured in
bits.
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Metadata
Includes
file
name, file format,
colour depth
, resolution
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Increasing
bitrate
Causes more
detailed
audio but more
storage
required
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Sampling
Recording
a signal at
regular
intervals
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Sampling
frequency
The number of
samples
obtained per
second
(Hz)
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Increasing
sampling frequency
Gives a
truer
digital signal to the original but a
greater
file size
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