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Cards (19)

  • "Piko"
    Hopscotch, a popular game in the Philippines
  • "Piko"

    • Can be played by both girls and boys
    • Uses chalk, charcoal, masking tape or a stick to create boxes on the ground
    • Number of boxes can be 8, 10, or 12
    • Steps can be one (1) or two (2)
    • Can be played alone or by several players
    • Each player aims to win a place to call their own
  • Mechanics of playing "Piko"
    1. Players stand in front of the first box
    2. Each player takes turn tossing their "pamato" (flat stone, shell, brick chip or smooth chunk object) inside the fourth rectangle's dividing line
    3. Player who tosses closest to the line gets to play first ("manohan")
    4. First player tosses "pamato" to first box and hops back and forth picking it up, then continues to boxes 2, 3a, 3b, 4, 5a, 5b, and 6
    5. Player then plays the game again starting from box 5
    6. After playing the entire court, player tosses "pamato" strong enough to pass over rectangle 1, hops passing rectangle 5 to 1, then jumps over the "pamato"
    7. Player picks up "pamato", turns back, and tosses it towards the play area, wherever it lands becomes their "bahay" (home)
    8. Game starts over for the first player, other players continue where they left off
    9. Player with most "bahay" wins
  • Patintero
    One of the most widely known and played game in the country
  • Patintero
    • Usually played both outdoor and indoor
    • Requires two (2) teams with equal number of players
    • Ground is marked off at least 5-6 metered rectangle divided into equal parts using a chalk, paint, masking tape, or any kind of marker
    • Defensive team is called the 'tagger' while an offensive team (also called Attack Team) is called the 'passer/runner'
    • Objective of the passer/runner is to get through all the lines back and forth without being tagged
  • Patintero game mechanics
    1. Begins with a toss coin, winner becomes the passer
    2. Taggers should always step on the lines as they tag the runners crossing the lines or near them, a tagged without stepping on the line is void
    3. Runners must not go beyond the playing court
    4. One of the taggers, usually the one in the middle line, is called "patotot" and can make rounds in all the lines to help his/her team in tagging the runners
    5. If one of the passer/runner's members is tagged, that member will wait for the next turn given that at least one of the other members will be able to cross the lines back and forth without being tagged
    6. If all of the passer/runner's members will be tagged, they will now be the tagger out for revenge
  • Patintero game outcomes
    • Usually the losers carry the winners on their backs, to and fro
    • Winners pat the hands of losers 10 to 20 or more times
  • Race games

    • Sack race
    • Pedro-went-to-War
    • Maria-went-to-Town
    • Synchronize walking
  • Sack race
    • Players need to wear the sack and jump holding it from the starting line to the turning point and back to the line without falling out of the sack
    • A big sack is needed if the succeeding players need to join the first player until they finish the race
  • Pedro-went-to-War

    • Players must put a hat, pick a broom, put a coconut between the legs, and walk from the starting line to the turning point and back to the line without falling any of the materials
    • Take off all the materials and pass them over to the succeeding players and repeat the process
  • Maria-went-to-Town

    • Players must put a bandana around the head, wear a duster, pick an umbrella and a basket, put on a lipstick, and walk from the starting line to the turning point and back to the line without falling any of the materials
    • Take-off all the clothes and other materials and pass it over to the succeeding players and repeat the process
  • Synchronize walking

    • Players need to walk as fast as they can from the starting line to the turning point and back to the line
    • The succeeding players join the first player in the race until all of the players participated in the game
    • Running is not allowed
  • There can be two (2) or more teams with equal number of players
  • The first team who finishes each race game will be the winner
  • Tug-of-War

    Locally known as "culliot" or rope-pulling, a game where two teams of equal number of players pull each other using a rope
  • Tug-of-War

    • Requires a long rope with a diameter of at least 3.81 cm
    • Two teams with two or more players
    • Distance between teams is three to five meters
    • Both ends of the rope tied on the waist of the last player, others hold the rope
    • A piece of ribbon or handkerchief tied to the rope on the center line
    • The team that pulls the other over the center line is the winner
  • Tug-of-War

    1. Teams pull each other upon signal to start
    2. The team that pulls the other over the center line is the winner
  • This game is locally known by some as "culliot" or rope-pulling
  • Collective strength is proven in this game