PE Chp4

    Cards (27)

    • Skill
      Learned action behaviour with the intention of bringing about predetermined results with maximum certainty and minimum outlay of time and energy. They can be mental and physical.
    • Ability
      Inherited traits that determine an individual's potential to learn or acquire skills. Abilities help performers learn new skills.
    • Continua for classifying skills

      • Basic to complex
      • Open to closed
      • Gross to fine
      • Self-paced to externally-paced
    • Basic skills
      • Walking/jumping
    • Complex skills
      • High jump-running, bends, timed jump
    • Open skills
      • Unstable environment, way of doing skill affected by people around you, may decide to do it differently due to environment, often externally paced
    • Closed skills
      • Stable environment, way of doing skill not affected by people around you, aim to carry out the skill the same way each time
    • Open skills
      • Football-pass may be executed differently to avoid defenders, Rugby- tackling may be different if player is behind you not in front
    • Closed skills
      • Gymnastics somersault is the same way each time, doesn't change, Javelin nothing is affecting direction of throw
    • Gross skills

      • Involving large movements of the body, using large muscle groups, movements do not tend to rely on accuracy
    • Fine skills

      • Involving small, precise movements, using small muscle groups, movements tend to involve precision and accuracy
    • Gross skills

      • Rugby tackle, kicking a ball, throwing a javelin
    • Fine skills
      • Parts throw, snooker, net shot in badminton, topspin in cricket
    • Self-paced skills

      • Start of movement is controlled by performer, speed, pace or rate is controlled by performer
    • Externally-paced skills

      • Start of movement is controlled by external factors, speed, pace or rate is controlled by external factors
    • Self-paced skills

      • Long distance- choose how fast to run, Long jump choose when to start run up
    • Externally-paced skills
      • Badminton - receiving serve, start shot after opponent serve, Netball - marking whilst making to other players movement
    • Performance goals
      Personal standards to be achieved, no comparison against others
    • Outcome goals
      Focus on end result, sometimes have a comparison against others
    • Performance goals
      • Midfielder in hockey might aim to achieve a 50% pass completion rate
    • Outcome goals
      • Footballer aiming to win the match
    • Basic information processing
      Gathering data from senses, prioritising most important stimuli, making a suitable decision, acting on the decision
    • Input
      • Information received via the senses from the environment, performer has selective attention and must choose what to focus on
    • Decision making
      • Data is analysed and response is selected, performer accesses memories of similar experiences, information is stored in short-term and long-term memory
    • Output
      • The decision is acted on, information is sent from the brain to the working muscles
    • Feedback
      • Data received in response to the output, can be extrinsic (from outside) or intrinsic (from the performer)
    • Tennis serve

      • Inputs: Area serve goes, Type of serve, What happens to receiver, What player is doing/stood in
      Decision making: Where it goes, Skill check, Focus on serve
      Outputs: Serving
      Feedback: Press/TV, Crowd, Player level
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