Learned action behaviour with the intention of bringing about predetermined results with maximum certainty and minimum outlay of time and energy. They can be mental and physical.
Ability
Inherited traits that determine an individual's potential to learn or acquire skills. Abilities help performers learn new skills.
Continua for classifying skills
Basic to complex
Open to closed
Gross to fine
Self-paced to externally-paced
Basic skills
Walking/jumping
Complex skills
Highjump-running, bends, timed jump
Open skills
Unstable environment, way of doing skill affected by people around you, may decide to do it differently due to environment, often externally paced
Closed skills
Stable environment, way of doing skill not affected by people around you, aim to carry out the skill the same way each time
Open skills
Football-pass may be executed differently to avoid defenders, Rugby- tackling may be different if player is behind you not in front
Closed skills
Gymnastics somersault is the same way each time, doesn't change, Javelin nothing is affecting direction of throw
Gross skills
Involving large movements of the body, using large muscle groups, movements do not tend to rely on accuracy
Fine skills
Involving small, precise movements, using small muscle groups, movements tend to involve precision and accuracy
Gross skills
Rugby tackle, kicking a ball, throwing a javelin
Fine skills
Parts throw, snooker, net shot in badminton, topspin in cricket
Self-paced skills
Start of movement is controlled by performer, speed, pace or rate is controlled by performer
Externally-paced skills
Start of movement is controlled by external factors, speed, pace or rate is controlled by external factors
Self-paced skills
Long distance- choose how fast to run, Long jump choose when to start run up
Externally-paced skills
Badminton - receiving serve, start shot after opponent serve, Netball - marking whilst making to other players movement
Performance goals
Personal standards to be achieved, no comparison against others
Outcome goals
Focus on end result, sometimes have a comparison against others
Performance goals
Midfielder in hockey might aim to achieve a 50% pass completion rate
Outcome goals
Footballer aiming to win the match
Basic information processing
Gathering data from senses, prioritising most important stimuli, making a suitable decision, acting on the decision
Input
Information received via the senses from the environment, performer has selective attention and must choose what to focus on
Decision making
Data is analysed and response is selected, performer accesses memories of similar experiences, information is stored in short-term and long-term memory
Output
The decision is acted on, information is sent from the brain to the working muscles
Feedback
Data received in response to the output, can be extrinsic (from outside) or intrinsic (from the performer)
Tennis serve
Inputs: Area serve goes, Type of serve, What happens to receiver, What player is doing/stood in
Decision making: Where it goes, Skill check, Focus on serve