PE Chp4

Cards (27)

  • Skill
    Learned action behaviour with the intention of bringing about predetermined results with maximum certainty and minimum outlay of time and energy. They can be mental and physical.
  • Ability
    Inherited traits that determine an individual's potential to learn or acquire skills. Abilities help performers learn new skills.
  • Continua for classifying skills

    • Basic to complex
    • Open to closed
    • Gross to fine
    • Self-paced to externally-paced
  • Basic skills
    • Walking/jumping
  • Complex skills
    • High jump-running, bends, timed jump
  • Open skills
    • Unstable environment, way of doing skill affected by people around you, may decide to do it differently due to environment, often externally paced
  • Closed skills
    • Stable environment, way of doing skill not affected by people around you, aim to carry out the skill the same way each time
  • Open skills
    • Football-pass may be executed differently to avoid defenders, Rugby- tackling may be different if player is behind you not in front
  • Closed skills
    • Gymnastics somersault is the same way each time, doesn't change, Javelin nothing is affecting direction of throw
  • Gross skills

    • Involving large movements of the body, using large muscle groups, movements do not tend to rely on accuracy
  • Fine skills

    • Involving small, precise movements, using small muscle groups, movements tend to involve precision and accuracy
  • Gross skills

    • Rugby tackle, kicking a ball, throwing a javelin
  • Fine skills
    • Parts throw, snooker, net shot in badminton, topspin in cricket
  • Self-paced skills

    • Start of movement is controlled by performer, speed, pace or rate is controlled by performer
  • Externally-paced skills

    • Start of movement is controlled by external factors, speed, pace or rate is controlled by external factors
  • Self-paced skills

    • Long distance- choose how fast to run, Long jump choose when to start run up
  • Externally-paced skills
    • Badminton - receiving serve, start shot after opponent serve, Netball - marking whilst making to other players movement
  • Performance goals
    Personal standards to be achieved, no comparison against others
  • Outcome goals
    Focus on end result, sometimes have a comparison against others
  • Performance goals
    • Midfielder in hockey might aim to achieve a 50% pass completion rate
  • Outcome goals
    • Footballer aiming to win the match
  • Basic information processing
    Gathering data from senses, prioritising most important stimuli, making a suitable decision, acting on the decision
  • Input
    • Information received via the senses from the environment, performer has selective attention and must choose what to focus on
  • Decision making
    • Data is analysed and response is selected, performer accesses memories of similar experiences, information is stored in short-term and long-term memory
  • Output
    • The decision is acted on, information is sent from the brain to the working muscles
  • Feedback
    • Data received in response to the output, can be extrinsic (from outside) or intrinsic (from the performer)
  • Tennis serve

    • Inputs: Area serve goes, Type of serve, What happens to receiver, What player is doing/stood in
    Decision making: Where it goes, Skill check, Focus on serve
    Outputs: Serving
    Feedback: Press/TV, Crowd, Player level