Terminology

Cards (137)

  • Establishing Shot
    Establishes a situation or location – usually from being up high and looking down over an area. It locates the meaning of a narrative.
  • Long Shot
    Taken from a distance that is used to convey a sense of space or to locate action in a specific place. You will be able to see the whole body of a character.
  • Medium Shot
    Taken from the waist-up of a character.
  • Dutch Tilt
    The camera is also tilted to one side to create a dynamic & sometimes disorientating feeling.
  • Close-up
    Closely frames a person, object, or an aspect of action.
  • Extreme Close-up
    Frames a very specific feature of a character or object for emphasis.
  • Aerial Shot
    Taken from directly above an object looking straight down.
  • High-angle Shot
    Camera is angled so that it looks down on a subject. This makes the subject appear small and with little power.
  • Eye-level Shot
    Camera is level with the eye-line of the subject. This is often used with characters the audience is supposed to relate to & sympathise with.
  • Low-angle Shot

    Camera is angled so that it looks up at the subject. This gives the subject a dominating and powerful look.
  • Two-shot
    Two subjects are in the frame – usually at medium shot distance. Shows a connection between the two.
  • Point-of-view (POV) Shot

    Camera acts like the eyes of the subject and shows their perspective of the action. Can have characters looking at the camera directly. Could also be seen through a telescope, binoculars etc.
  • Over-the-shoulder Shot
    Shot over-the-shoulder of a character. This is commonly used in dialogue scenes.
  • The 180o Rule

    The imaginary line that must not be crossed in order to maintain continuity and not cause confusion to the audience with where the characters are placed.
  • Shot / reverse shot
    Technique commonly used to abide by "The 180o Rule". This is commonly seen during dialogue scenes using two opposite over-the-shoulder shots.
  • Static shot
    When a camera is kept still and focused on an unmoving subject. This is used to allow the scene to unfold before us seemingly naturally.
  • Hand-held shot

    When the camera is clearly being hand-operated and not steadied by a tripod or other supportive device.
  • Tracking/ Crab shot
    When the camera itself is moved. This was traditionally accomplished by placing the camera on a literal track. This is often taken from the side of a subject.
  • Dolly shot
    Similar to a tracking shot, but the camera is put on a set of wheels to allow movement in any direction.
  • Tilting shot
    When the camera is locked in position and the lens moves either up or down.
  • Panning shot
    When the camera is locked in position and moves from left to right / right to left.
  • Crane shot

    Where the camera is fixed to a crane, enabling the shot to go from a low to high height in one continuous shot.
  • Zoom-in / Zoom-out
    Where the image becomes magnified / larger in size without the camera being moved.
  • Zoom-in / Track-out
    Mixture of zooming-in & tracking-out whilst focussed on a subject. Makes it appear as if the subject is getting closer, whilst the background is getting further away.
  • Focus
    The depth into the picture in which objects are in clear focus.
  • Shallow Focus
    Where the foreground action is in focus, whilst the background action is out of focus. Allows the director to literally focus the attention of the audience on a particular part of the frame.
  • Deep Focus
    Both foreground & background are in focus simultaneously. Technique was developed by Orson Welles to create a more theatre-like experience.
  • Mise-en-scene
    French term meaning "putting into the scene". It is a combination of the elements seen on the screen, or in a shot.
  • Setting / location
    Where the scene is taking place. E.g. city, countryside.
  • Costume
    Anything the characters are wearing. E.g. Clothes, make-up & prosthetics.
  • Lighting Quality
    The intensity of the lighting used. E.g. Hard Lighting & Soft Lighting.
  • Hard Lighting
    Creates clearly defined shadows, crisp textures & sharp edges.
  • Soft Lighting
    Creates less clear shadows and less defined edges.
  • Direction of Lighting
    The path of the light from its source or sources to the object it lights. E.g. Frontal Lighting, Backlighting, Underlighting, Top Lighting.
  • Frontal Lighting
    Light comes from in front of the subject. Subject is well lit, with a shadow directly behind them.
  • Sidelight / Cross-light

    Light comes from the side of the subject. Shadows are cast horizontally across the screen.
  • Backlight
    Light comes from behind the subject. Makes the subjects appear in shadow.
  • Underlight
    Light comes from below the subject.
  • Top Light

    Light comes from above the subject.
  • Key Light

    The primary light source. It provides the dominant lighting and casts the strongest shadows.