Save
College
Music Tech
General Production
Save
Share
Learn
Content
Leaderboard
Learn
Created by
Michael Parkin
Visit profile
Cards (87)
Vocal cords
Vibrate
to produce
sound
(talking)
Sound waves
Received in our ears at our
eardrums
, interpreted by our brain as
sound
Compression
and
rarefaction
Creates
sound waves
Wavelength
(λ)
The distance between the
highest
points (peaks) on
two
waves
Frequency (pitch)
Measured on the
X
axis of a
wave
graph
Amplitude (
displacement
)
Measured on the
Y
axis of a
wave
graph
Frequency
Measured in
Hertz
(Hz),
1000Hz
= 1kHz
Ranges of human hearing
20Hz-20kHz
(young)
Up to
16kHz
(60 years old)
Up to
175kHz
(whales and dolphins)
Slightly lower frequencies for
echolocation
(bats)
Frequency ranges
Sub-audio
rate (<
20Hz
)
Audio
rate (
20-20kHz
)
Ultrasonic
(>
20kHz
)
Frequency ranges and their characteristics
Low
Frequencies (
Warmth
)
Lo-Mid
Frequencies (
Punchiness
)
Hi-Mid
Frequencies (
Clarity
)
High
Frequencies (
Brightness
)
Pure tone
A
Sine Wave
in nature
Timbre
Describes a sound's
character
and
harmonic
content, influenced by the
material
the instrument is made of,
size
, and way it is
played
Low frequencies
Can be heard from further away due to their lack of
compression
compared to
higher
frequencies
Fundamental wave
The
sine wave
that gives a sound its
pitch
(if it has one)
Harmonics
/
overtones
The rest of the waves stacked on top of the
fundamental wave
Reverb
The
acoustic
space that surrounds a sound, created by
sound
waves bouncing off all objects
Creating
more natural reverb in a room
Cover walls with white
glossy
tiles and remove all
furniture
, objects and
carpet
Removing
natural reverb in a room
Add more
furniture
and place
foam
across all the walls to
absorb
more
sound waves
Reverb
in music production
Used to create
ambience
and
depth
to a track
Echo Chamber
A hollow enclosure used to produce
reverb
for recording purposes
Plate reverb
Turns the input signal into
vibrations
that are transferred to a large metal
plate
, the sound of which is recorded by an
attached pickup
Spring
reverb
A more compact version of plate reverb, with a
transducer
and
pickup
placed at each end of a
spring
mounted in a small box
Main reverb parameters
Early reflection
Decay
or
Reverb time
Pre-Delay
Room Size
Convolution Reverb
Takes a
sample
from a
real-world space
and uses this to
simulate
the
reverb
from that space
digitally
Delay
The same concept as an
'echo'
, defined
repeats
of a sound which gradually dies away
Common delay parameters
Delay Time
Feedback
Pan
Dry
/
Wet
Main types of
delay
Slapback
Multi Tap
Ping-Pong
/
Stereo Delay
Synthesisers
Produce
sounds
from
scratch
Samplers
Play
pre-existing
sounds from a
library
Oscillators
Generate
sound waves
via an electrical current in
synthesisers
Main types of
sound
waves
Sine
Wave
Square
Wave
Triangle
Wave
Sawtooth
Wave
Pulse Width Modulation
Can be used to
alter
square waves
Second oscillator
Can be used to control other
oscillators
, such as creating a
vibrato effect
Coarse
Tuning
Tuned in
semitones
Fine Tuning
Tuned in
cents
(
100
cents
between a
semitone
)
MIDI
Musical Instrument Digital Interface
, a common language used for
sequencing
developed in the early
1980s
Main MIDI messages
Note
/
Pitch
of the note
Velocity
of the note
Note On
/
Off
VCF
(filter)
Voltage Controlled Filter
, removes
harmonics
out of a sound
Cut off point
The point above which
frequencies
are
filtered
Resonance
Accentuates the
frequencies
at the
cut off
point
See all 87 cards