General Production

Cards (87)

  • Vocal cords
    Vibrate to produce sound (talking)
  • Sound waves
    Received in our ears at our eardrums, interpreted by our brain as sound
  • Compression and rarefaction
    Creates sound waves
  • Wavelength (λ)

    The distance between the highest points (peaks) on two waves
  • Frequency (pitch)
    Measured on the X axis of a wave graph
  • Amplitude (displacement)

    Measured on the Y axis of a wave graph
  • Frequency
    Measured in Hertz (Hz), 1000Hz = 1kHz
  • Ranges of human hearing
    • 20Hz-20kHz (young)
    • Up to 16kHz (60 years old)
    • Up to 175kHz (whales and dolphins)
    • Slightly lower frequencies for echolocation (bats)
  • Frequency ranges
    • Sub-audio rate (<20Hz)
    • Audio rate (20-20kHz)
    • Ultrasonic (>20kHz)
  • Frequency ranges and their characteristics
    • Low Frequencies (Warmth)
    • Lo-Mid Frequencies (Punchiness)
    • Hi-Mid Frequencies (Clarity)
    • High Frequencies (Brightness)
  • Pure tone
    A Sine Wave in nature
  • Timbre

    Describes a sound's character and harmonic content, influenced by the material the instrument is made of, size, and way it is played
  • Low frequencies
    Can be heard from further away due to their lack of compression compared to higher frequencies
  • Fundamental wave
    The sine wave that gives a sound its pitch (if it has one)
  • Harmonics/overtones
    The rest of the waves stacked on top of the fundamental wave
  • Reverb
    The acoustic space that surrounds a sound, created by sound waves bouncing off all objects
  • Creating more natural reverb in a room

    Cover walls with white glossy tiles and remove all furniture, objects and carpet
  • Removing natural reverb in a room

    Add more furniture and place foam across all the walls to absorb more sound waves
  • Reverb in music production

    Used to create ambience and depth to a track
  • Echo Chamber
    A hollow enclosure used to produce reverb for recording purposes
  • Plate reverb
    Turns the input signal into vibrations that are transferred to a large metal plate, the sound of which is recorded by an attached pickup
  • Spring reverb
    A more compact version of plate reverb, with a transducer and pickup placed at each end of a spring mounted in a small box
  • Main reverb parameters
    • Early reflection
    • Decay or Reverb time
    • Pre-Delay
    • Room Size
  • Convolution Reverb
    Takes a sample from a real-world space and uses this to simulate the reverb from that space digitally
  • Delay
    The same concept as an 'echo', defined repeats of a sound which gradually dies away
  • Common delay parameters
    • Delay Time
    • Feedback
    • Pan
    • Dry/Wet
  • Main types of delay
    • Slapback
    • Multi Tap
    • Ping-Pong/ Stereo Delay
  • Synthesisers
    Produce sounds from scratch
  • Samplers
    Play pre-existing sounds from a library
  • Oscillators
    Generate sound waves via an electrical current in synthesisers
  • Main types of sound waves

    • Sine Wave
    • Square Wave
    • Triangle Wave
    • Sawtooth Wave
  • Pulse Width Modulation
    Can be used to alter square waves
  • Second oscillator
    Can be used to control other oscillators, such as creating a vibrato effect
  • Coarse Tuning

    Tuned in semitones
  • Fine Tuning
    Tuned in cents (100 cents between a semitone)
  • MIDI
    Musical Instrument Digital Interface, a common language used for sequencing developed in the early 1980s
  • Main MIDI messages
    • Note/Pitch of the note
    • Velocity of the note
    • Note On/Off
  • VCF (filter)

    Voltage Controlled Filter, removes harmonics out of a sound
  • Cut off point

    The point above which frequencies are filtered
  • Resonance
    Accentuates the frequencies at the cut off point