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Music Tech
General Production
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Created by
Michael Parkin
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Cards (87)
Vocal cords
Vibrate
to produce
sound
(talking)
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Sound waves
Received in our ears at our
eardrums
, interpreted by our brain as
sound
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Compression
and
rarefaction
Creates
sound waves
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Wavelength
(λ)
The distance between the
highest
points (peaks) on
two
waves
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Frequency (pitch)
Measured on the
X
axis of a
wave
graph
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Amplitude (
displacement
)
Measured on the
Y
axis of a
wave
graph
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Frequency
Measured in
Hertz
(Hz),
1000Hz
= 1kHz
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Ranges of human hearing
20Hz-20kHz
(young)
Up to
16kHz
(60 years old)
Up to
175kHz
(whales and dolphins)
Slightly lower frequencies for
echolocation
(bats)
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Frequency ranges
Sub-audio
rate (<
20Hz
)
Audio
rate (
20-20kHz
)
Ultrasonic
(>
20kHz
)
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Frequency ranges and their characteristics
Low
Frequencies (
Warmth
)
Lo-Mid
Frequencies (
Punchiness
)
Hi-Mid
Frequencies (
Clarity
)
High
Frequencies (
Brightness
)
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Pure tone
A
Sine Wave
in nature
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Timbre
Describes a sound's
character
and
harmonic
content, influenced by the
material
the instrument is made of,
size
, and way it is
played
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Low frequencies
Can be heard from further away due to their lack of
compression
compared to
higher
frequencies
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Fundamental wave
The
sine wave
that gives a sound its
pitch
(if it has one)
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Harmonics
/
overtones
The rest of the waves stacked on top of the
fundamental wave
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Reverb
The
acoustic
space that surrounds a sound, created by
sound
waves bouncing off all objects
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Creating
more natural reverb in a room
Cover walls with white
glossy
tiles and remove all
furniture
, objects and
carpet
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Removing
natural reverb in a room
Add more
furniture
and place
foam
across all the walls to
absorb
more
sound waves
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Reverb
in music production
Used to create
ambience
and
depth
to a track
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Echo Chamber
A hollow enclosure used to produce
reverb
for recording purposes
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Plate reverb
Turns the input signal into
vibrations
that are transferred to a large metal
plate
, the sound of which is recorded by an
attached pickup
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Spring
reverb
A more compact version of plate reverb, with a
transducer
and
pickup
placed at each end of a
spring
mounted in a small box
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Main reverb parameters
Early reflection
Decay
or
Reverb time
Pre-Delay
Room Size
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Convolution Reverb
Takes a
sample
from a
real-world space
and uses this to
simulate
the
reverb
from that space
digitally
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Delay
The same concept as an
'echo'
, defined
repeats
of a sound which gradually dies away
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Common delay parameters
Delay Time
Feedback
Pan
Dry
/
Wet
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Main types of
delay
Slapback
Multi Tap
Ping-Pong
/
Stereo Delay
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Synthesisers
Produce
sounds
from
scratch
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Samplers
Play
pre-existing
sounds from a
library
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Oscillators
Generate
sound waves
via an electrical current in
synthesisers
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Main types of
sound
waves
Sine
Wave
Square
Wave
Triangle
Wave
Sawtooth
Wave
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Pulse Width Modulation
Can be used to
alter
square waves
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Second oscillator
Can be used to control other
oscillators
, such as creating a
vibrato effect
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Coarse
Tuning
Tuned in
semitones
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Fine Tuning
Tuned in
cents
(
100
cents
between a
semitone
)
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MIDI
Musical Instrument Digital Interface
, a common language used for
sequencing
developed in the early
1980s
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Main MIDI messages
Note
/
Pitch
of the note
Velocity
of the note
Note On
/
Off
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VCF
(filter)
Voltage Controlled Filter
, removes
harmonics
out of a sound
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Cut off point
The point above which
frequencies
are
filtered
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Resonance
Accentuates the
frequencies
at the
cut off
point
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