Speed of an object at a particular moment in time, calculated by drawing a straight line (tangent) that touches the curve at one point and calculating the gradient
Distance-time graph
Gradient of a line represents speed/velocity
Steeper gradient = higher speed
Horizontal line = stationary
Upward curve = accelerating
Downward curve = decelerating
Gradient of curve at a point = instantaneous speed
Velocity-time graph
Gradient of a line represents acceleration or deceleration
Positive gradient = acceleration
Negative gradient = deceleration
Horizontal line = constant velocity
Gradient of curve at a point = rate of acceleration/deceleration at that point
Newton's 1st law (Inertia)
An object will remain at rest or in uniform motion unless acted upon by an external force
Newton's 2nd law
The acceleration of an object is directly proportional to the resultant force acting on it and inversely proportional to its mass
Equation: F = ma
Newton's 3rd law
For every action there is an equal and opposite reaction
Newton's 1st law: Book rests on table
Book remains at rest because no external force is acting upon it
Table exerts upward force equal to book's weight, balancing force of gravity pulling it downwards
Newton's 2nd law: Car accelerates
Car accelerated because a force (generated by engine) acts on it
Car accelerates more if engine applies greater force, accelerates less if has greater mass
Newton's 3rd law: Person jumps off boat onto dock
When person jumps of boat they push down on it (action)
Boat pushes up on person with equal force but in opposite direction (reaction)
Action-reaction pair allows person to propel themselves off boat onto dock
Weight
W = mg
W: weight
M: mass of object (kg)
G: acceleration due to gravity (9.8 m/s² for Earth)
Forces acting on falling bodies
Gravity (Weight): Pulls object towards Earth's centre, acts downwards, uses weight formula
Air Resistance (Drag): Opposes motion, increases with speed, depends on object's shape and surface area
Terminal velocity
Maximum velocity falling object reaches when drag equals gravitational force pulling it downwards
Resultant force becomes 0 so it stops accelerating and falls at a constant velocity
Factors that affect terminal velocity: Mass, Shape, Density of medium it's falling through (e.g air, water)
Drag
Force exerted by fluid (air or water) on an object moving through it
Opposes motion of object
Drag force increases as speed of object increases
Large surface area = more drag because there is more area for fluid to push against
Denser fluid (e.g water) exert more drag compared to less dense fluid (e.g air)
In a vacuum of space where there is no atmosphere, there is no drag to oppose motion and objects are only influenced by gravitational forces
Speed variation during skydive
1. Free fall stage: Only force is gravity, speed increases rapidly
2. Terminal velocity stage: Drag balances gravity, speed is constant
Spread out position: More air resistance due to larger surface area, increases drag and slows descent
Compact position: Less drag due to smaller surface area, reduces drag and allows faster descent
Order of planets going outwards from sun
Mercury
Venus
Earth
Mars
Jupiter
Saturn
Uranus
Neptune
The order of the planets is primarily determined by their distances from the sun, which is a result of how the solar system was formed from a rotating disk of gas and dust 4.6 billion years ago
Historical models of the solar system
Geocentric model: Ancient astronomers believed Earth was at centre of universe and all celestial bodies orbited around it
Heliocentric model: Believed that sun was centre of universe and all planets (including Earth) orbited around it
Kepler's laws: Planets move at elliptical orbits with Sun at one focus, sweep out equal area at equal times, move faster when close to the sun, square of orbital period proportional to cube of semi-major axis
Forces acting on stars and planets to keep them in orbit
Gravity: Mutual attraction between objects with mass, holds planets in orbit around sun
Centripetal force: Directed towards centre of rotation, keeps objects moving in circular path, provided by gravitational pull of sun
Inertia: Newton's 1st law, keeps planets moving along orbital paths balanced by gravitational force
Gravity assist
Technique used in space exploration to change speed and direction of spacecraft without using additional fuel
Involves spacecraft flying close to a planet/moon and using gravity from that celestial body to alter trajectory and velocity
How gravity assist works
When spacecraft approaches a planet it is pulled by planet's gravity
As it swings around planet, it gains energy from planet's motion around sun
This interaction can speed up or slow down spacecraft and change its direction depending on path relative to planet's motion
Linking gravity assist to Newton's laws of motion
Newton's 1st law (inertia): Spacecraft continues in its state of motion unless acted upon by external force (gravitational pull of planet)
Newton's 2nd law: Change in velocity (acceleration) depends on gravitational force and mass of spacecraft
Newton's 3rd law (action and reaction): Planet exerts equal and opposite gravitational force on spacecraft