Cards (14)

    • It is the process of creating the look and feel of the product, system, or object. It includes thinking about how it should look, its size, color, materials, and overall style.
    • Is important in fields like industrial design, product design, architecture, and fashion design, where the appearance of a product or object is very important.
    • The main aim of it is to make designs that are visually attractive, practical, and comfortable for users.
    Physical Design
    • Also known as interaction design, is the process of creating user-friendly interfaces for computer system or software applications.
    • It involves user research, interface design, and usability testing to ensure that the technology is accessible, efficient, and meets user needs.
    • The goal is to optimize the interaction between users and technology, making it intuitive, enjoyable, and useful.
    HCI Design
    • SOME OF THE SEVERAL FACTORS WHY PHYSICAL DESIGN IS EASIER THAN HCI DESIGN:
    • Tangibility
    • Familiarity
    • Clear Constraints
    • Immediate Feedback
    • Physical design deals with tangible objects and materials that we can directly interact with and manipulate.
    • This makes it easier to visualize and understand the design process.
    Tangibility
    • Physical product, such as smartphones or a chair, designers can work with tangible materials like metal, plastic, or wood.
    • They can physically manipulate these materials, consider their properties (e.g., weight, texture, durability), and create prototypes to test the physical aspects of the design.
    Product Design
    • Work with fabrics, texture, and physical garments.
    • They can drape fabrics on mannequins, experiment with different cuts and styles, and physically try on prototypes to assess the fit and feel of the designs.
    Fashion Design
    • Physical design is based on real-world objects and experiences that people are already familiar with.
    • Makes it easier to create intuitive and user-friendly designs.
    Familiarity
    • Most people are familiar with how the it works.
    • They intuitively understand that they need to grasp and turn a handle to open a door.
    Door Handles
    • People know that flipping a switch up or down controls the lighting in a room.
    Light Switches
    • Such as remote controls, game controllers, or kitchen appliances often follow familiar conventions.
    Buttons and Controls
    • Physical design often has it, such as manufacturing limitations, material properties, and ergonomic considerations.
    • It provides a framework for the design process and help guide decision-making.
    Clear Constraints
    • Physical prototypes can be created and tested relatively quick, allowing designers to receive it and make necessary adjustments.
    • This iterative process speeds up the design cycle and reduces the risk of errors or usability issues.
    Immediate Feedback
    • When designing a new chair, designers can create a physical prototype and have individuals sit on it to provide immediate feedback on comfort, ergonomics, and usability.
    Prototyping and Testing
    • Designers can conduct it on a smartphone prototype, observing how users navigate through the interface, perform tasks, and provide feedback on their experience.
    Usability Testing