Design tools

Cards (20)

  • Flow charts can be used to show steps, decisions and outputs in a process
  • A flow chart can be used to create a simple diagram of all the steps and decisions needed to produce the output required
  • Each step in a flow chart are set out in a sequence
  • Flow charts start with a 'start box' and end with an 'end box'
  • Components of flow charts include, start points, end points, connecting lines, input/output, processes and decisions
  • Mind maps are based round a central idea (central node) and branch off into different nodes (sub-nodes)
  • Mind maps are also known as spider diagrams
  • Mind maps show links between different ideas
  • Nodes in a mind map are connected by lines
  • Components of mind maps are nodes, sub-nodes, keywords, colours and images
  • Visualisation diagrams are rough drawings or sketches of what a final solution will look like
  • Components of a visualisation diagram include, text, font, labels, annotations, colours, themes
  • Wireframes are to plan what is being designed - focuses on what the product will do rather than what it'll look like
  • Wireframes help people understand the outline
  • A low-fidelity wireframe includes boxes by showing the positions of basic content and images with no specific details. They use basic shapes, image placeholders and generic text
  • A high fidelity wireframe- shows the product in more detail. Including, fonts, colours, images, text, and logos. Usually created using a software
  • Flow charts
    Adv. - Useful for simple diagrams, does not need a specialist to understand the chart, can show steps in an order
    Disadv. - can become complicated if a lot of decisions can be shown, cannot be used to create visual diagrams
  • Mind maps
    Adv. - easy to add ideas, can help focus on the ideas and links between them, show dependent ideas
    Disadv. - difficult for others to understand
  • Visualisation diagrams
    Adv. - simple to produce, non technical, ideas can be shown clearly, ca clearly be lay out
    Disadv. - can lack detail, lack of technical details can cause issues, confusion and misinterpretation
  • Wireframes
    Adv. - the size of the elements can be changed, changes can be made efficiently, components can be moved around
    Disadv. - interactive features cannot be shown in low fidelity, high fidelity can becomes over designed.