Flow charts can be used to show steps, decisions and outputs in a process
A flow chart can be used to create a simple diagram of all the steps and decisions needed to produce the output required
Each step in a flow chart are set out in a sequence
Flow charts start with a 'start box' and end with an 'end box'
Components of flow charts include, start points, end points, connecting lines, input/output, processes and decisions
Mind maps are based round a central idea (central node) and branch off into different nodes (sub-nodes)
Mind maps are also known as spider diagrams
Mind maps show links between different ideas
Nodes in a mind map are connected by lines
Components of mind maps are nodes, sub-nodes, keywords, colours and images
Visualisation diagrams are rough drawings or sketches of what a final solution will look like
Components of a visualisation diagram include, text, font, labels, annotations, colours, themes
Wireframes are to plan what is being designed - focuses on what the product willdo rather than what it'll look like
Wireframes help people understand the outline
A low-fidelity wireframe includes boxes by showing the positions of basic content and images with no specific details. They use basic shapes, image placeholders and generic text
A high fidelity wireframe- shows the product in more detail. Including, fonts, colours, images, text, and logos. Usually created using a software
Flow charts
Adv. - Useful for simple diagrams, does not need a specialist to understand the chart, can show steps in an order
Disadv. - can become complicated if a lot of decisions can be shown, cannot be used to create visual diagrams
Mind maps
Adv. - easy to add ideas, can help focus on the ideas and links between them, show dependent ideas
Disadv. - difficult for others to understand
Visualisation diagrams
Adv. - simple to produce, non technical, ideas can be shown clearly, ca clearly be lay out
Disadv. - can lack detail, lack of technical details can cause issues, confusion and misinterpretation
Wireframes
Adv. - the size of the elements can be changed, changes can be made efficiently, components can be moved around
Disadv. - interactive features cannot be shown in low fidelity, high fidelity can becomes over designed.