270-303

    Cards (33)

    • Translatory mechanism (information processing model)
      Uses the information gathered from the environment and makes the appropriate decision using past experiences
    • Effector mechanism (information processing model)

      The network of nerves that sends impulses to the relevant working muscles
    • Muscular system (information processing model)

      Receive the impulses and are ready to carry out the action
    • Output data (information processing model)

      The movement is performed
    • Feedback data (information processing model)
      Information about the movement is received. Could be intrinsic feedback or extrinsic feedback
    • Working Memory Model (Baddeley & Hitch)
      • Central executive
      • Phonological loop
      • Episodic buffer
      • Visuospatial sketchpad
      • Long term memory
    • Central executive
      The part of working memory that controls the slave systems
    • Phonological loop
      Deals with auditory information, creates a memory trace, inner-ear
    • Visuospatial sketchpad
      Holds visual and spatial information, holds kinaesthetic information, inner eye
    • Episodic buffer
      Links to LTM, links all components together, co-ordinates sight, hearing & movement info to be sent to LTM
    • How to ensure effective storage of information (information processing model)
      • Chunking - groups of info
      • Mental rehearsal
      • Reinforcement/rewards
      • Enjoyable/fun
      • Practice/rehearsal
      • Linking/association
    • DCR
      1. Detection - stimulus is picked up
      2. Comparison- stimulus is compared to memory
      3. Recognition- stimulus is recognised and decision made
    • Reaction time
      The time from the onset of the stimulus to the onset of the response
    • Movement time
      The time from the onset of movement to completion of the task
    • Response time
      Reaction time + movement time, the time taken from the onset of a stimulus to completion of the task
    • Hicks Law
      As the number of choices increases, so does the time it takes to react
    • Strategies to improve response time of a performer
      • Selective attention
      • Mental rehearsal
      • Warm up
      • Anticipate
      • Practice
    • Temporal anticipation
      Predicting when the action will be performed
    • Spatial anticipation
      Predicting what action is going to be performed and where
    • Single channel hypothesis
      Suggests that the brain can only deal with one stimulus at a time. A bottle neck is formed when information is received in close succession & the 2nd stimulus must wait until the 1st has been processed before it can be dealt with
    • Psychological refractory period
      The delay in responding to the second of two closely spaced stimuli
    • Schmidt's Schema Theory
      A rule or set of rules that serves to provide the basis for a decision; in Schmidt's schema theory, an abstract representation of rules governing movement
    • Schema
      A concept or framework that organizes and interprets information
    • Generalised motor program (GMP)

      A motor programme for a particular 'class of actions'
    • Recall schema
      Stores information about and initiates the movement
    • Parts of recall schema
      • Initial conditions
      • Response specifications
    • Initial conditions

      Information from the environment
    • Response specifications
      Information about what to do based on initial conditions
    • Recognition schema
      Controls & evaluates the movement
    • Parts of recognition schema
      • Sensory consequences
      • Response outcome
    • Sensory consequences
      Information about the feel of the movement
    • Response outcome

      Feedback about the result
    • How to develop schemas
      • Varied practice
      • Give feedback to improve skill
      • Practice range of skill
      • Give praise/positive reinforcement
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