270-303

Cards (33)

  • Translatory mechanism (information processing model)
    Uses the information gathered from the environment and makes the appropriate decision using past experiences
  • Effector mechanism (information processing model)

    The network of nerves that sends impulses to the relevant working muscles
  • Muscular system (information processing model)

    Receive the impulses and are ready to carry out the action
  • Output data (information processing model)

    The movement is performed
  • Feedback data (information processing model)
    Information about the movement is received. Could be intrinsic feedback or extrinsic feedback
  • Working Memory Model (Baddeley & Hitch)
    • Central executive
    • Phonological loop
    • Episodic buffer
    • Visuospatial sketchpad
    • Long term memory
  • Central executive
    The part of working memory that controls the slave systems
  • Phonological loop
    Deals with auditory information, creates a memory trace, inner-ear
  • Visuospatial sketchpad
    Holds visual and spatial information, holds kinaesthetic information, inner eye
  • Episodic buffer
    Links to LTM, links all components together, co-ordinates sight, hearing & movement info to be sent to LTM
  • How to ensure effective storage of information (information processing model)
    • Chunking - groups of info
    • Mental rehearsal
    • Reinforcement/rewards
    • Enjoyable/fun
    • Practice/rehearsal
    • Linking/association
  • DCR
    1. Detection - stimulus is picked up
    2. Comparison- stimulus is compared to memory
    3. Recognition- stimulus is recognised and decision made
  • Reaction time
    The time from the onset of the stimulus to the onset of the response
  • Movement time
    The time from the onset of movement to completion of the task
  • Response time
    Reaction time + movement time, the time taken from the onset of a stimulus to completion of the task
  • Hicks Law
    As the number of choices increases, so does the time it takes to react
  • Strategies to improve response time of a performer
    • Selective attention
    • Mental rehearsal
    • Warm up
    • Anticipate
    • Practice
  • Temporal anticipation
    Predicting when the action will be performed
  • Spatial anticipation
    Predicting what action is going to be performed and where
  • Single channel hypothesis
    Suggests that the brain can only deal with one stimulus at a time. A bottle neck is formed when information is received in close succession & the 2nd stimulus must wait until the 1st has been processed before it can be dealt with
  • Psychological refractory period
    The delay in responding to the second of two closely spaced stimuli
  • Schmidt's Schema Theory
    A rule or set of rules that serves to provide the basis for a decision; in Schmidt's schema theory, an abstract representation of rules governing movement
  • Schema
    A concept or framework that organizes and interprets information
  • Generalised motor program (GMP)

    A motor programme for a particular 'class of actions'
  • Recall schema
    Stores information about and initiates the movement
  • Parts of recall schema
    • Initial conditions
    • Response specifications
  • Initial conditions

    Information from the environment
  • Response specifications
    Information about what to do based on initial conditions
  • Recognition schema
    Controls & evaluates the movement
  • Parts of recognition schema
    • Sensory consequences
    • Response outcome
  • Sensory consequences
    Information about the feel of the movement
  • Response outcome

    Feedback about the result
  • How to develop schemas
    • Varied practice
    • Give feedback to improve skill
    • Practice range of skill
    • Give praise/positive reinforcement