Learner is safe, comfortable, using appropriate equipment and facilities, can focus on the task without distractions
Criteria to classify movement tasks
Stability of the environment (Open or Closed)
Precision of the movement (Gross or Fine)
Distinctiveness of beginning and end points (Continuous, Serial or Discrete)
Timing (Externally Paced or Self Paced)
Open skills
Take place where circumstances are unpredictable and continually changing, must be adapted by the individual in response to external factors
Open skills
Surfing
Tackle in rugby league
Goal keeping save in soccer
Intercepting a pass in hockey
Closed skills
Occur where circumstances are predictable and consistent
Closed skills
Tee shot in golf
Discus throw
Serve in volleyball
Free throw in basketball
Gross motor skills
Movements that involve large muscle groups, such as running, swimming and throwing
Fine motor skills
Movements that involve only small muscle groups, such as the finger release in archery
Discrete skills
Have a clearly defined beginning and end to the movement and tend to be of a short duration
Discrete skills
Golf shot
Tennis serve
Serial skills
Combination of a number of smaller, almost discrete skills into a whole skill
Serial skills
Gymnastics routine comprising a round off, back handspring and back somersault performed consecutively
Continuous skills
Have no clear beginning or end and tend to be of an ongoing nature
Continuous skills
Swimming
Jogging
Rowing
Self-paced skills
Performed in the time frame determined by the athlete
Self-paced skills
Golf shots
Bowling in cricket
Tenpin bowling
Externally paced skills
Performed with influence exerted by an external source such as the actions of a team mate or opponent
Externally paced skills
Tackling in rugby
Saving a goal in soccer
Returning a serve in tennis
Categorising skills helps determine appropriate practice methods and adapt learning tasks to suit different stages of skill acquisition
Learners at the cognitive stage of skill acquisition benefit from practising skills in a closed environment, then progressing to more open environments as they improve
Skill progression in tennis
Forehand shot without a ball (closed)
Forehand shot hitting balls from a ball machine (predominantly closed, becoming more open)
Hitting rallies with a partner (open)
Decision-making
The various decisions made by an athlete during a performance, such as where to hit the ball, who to pass to and when, where to kick the ball and where to stand defensively
Improving decision-making
Demonstrations of good decision-making
Asking questions to encourage thinking
Practicing in game-like scenarios
Exploring various scenarios by changing oppositional tactics or strategies
Encouraging creativity
Strategic and tactical development
Comes through technical efficiency, understanding the game, and good execution
Players who understand the game and which strategies/tactics are better in various situations are more successful in executing and selecting the right one</b>
Strategy
The overall method used to achieve the goal, normally winning the competition, including where an athlete should be at a particular time and what they should do
Tactics
Gaining an advantage over the opposing player, normally connected with game sense and decision making
Tactics need to be practised in game situations in order to be effective
Factors affecting choice of practice method
Type of skills to be taught
Complexity of the skill
Classification of the skill
Environment
Ability level of the performer
Motivational level of the performer
Whole method
The skill is practised in total
When to use whole method
Skill is of low complexity or a simple task
Skill has high organisation
Skill consists of interrelated subroutines
Skill has discrete skills of short duration
Performer is experienced and has high levels of attention
Skills/activities suitable for whole method
Somersault or tumble in gymnastics
Dart throw
Snooker or pool shot
Tennis serve
Part practice
The skill as a whole is broken down into parts for practice
When to use part method
Skill has high complexity
Skill is of low organisation
Skill has independent subroutines
Skill is slow or serial, where the skill as a whole is of long duration
Skill is dangerous
Advantages of part method
Allows confidence to grow when building up more complex tasks
Can help prevent injury by reducing fatigue
When part method is preferred
Performer is a beginner
Performer has limited attention span
Performer is in the early stages of learning
Performer is having problems with a particular aspect of a skill
Performer has limited motivation
Whole-part-whole method
Combination of whole and part methods, learner first practices the whole movement, identifies difficult components which are then practiced separately, then the parts are re-combined into the whole for further practice
Advantages of whole-part-whole method
Develops greater positive transfer and fluency of movement patterns
Whole skill can be developed more quickly
Learner may experience increased motivation and drive to learn
Massed practice
Practice done with little rest and long duration sessions