the learning environment

Cards (62)

  • The Learning Environment

    • The nature of skill
    • Practice methods
    • The performance elements
    • Feedback
  • Conducive learning environment
    Learner is safe, comfortable, using appropriate equipment and facilities, can focus on the task without distractions
  • Criteria to classify movement tasks
    • Stability of the environment (Open or Closed)
    • Precision of the movement (Gross or Fine)
    • Distinctiveness of beginning and end points (Continuous, Serial or Discrete)
    • Timing (Externally Paced or Self Paced)
  • Open skills
    Take place where circumstances are unpredictable and continually changing, must be adapted by the individual in response to external factors
  • Open skills
    • Surfing
    • Tackle in rugby league
    • Goal keeping save in soccer
    • Intercepting a pass in hockey
  • Closed skills
    Occur where circumstances are predictable and consistent
  • Closed skills
    • Tee shot in golf
    • Discus throw
    • Serve in volleyball
    • Free throw in basketball
  • Gross motor skills

    Movements that involve large muscle groups, such as running, swimming and throwing
  • Fine motor skills
    Movements that involve only small muscle groups, such as the finger release in archery
  • Discrete skills

    Have a clearly defined beginning and end to the movement and tend to be of a short duration
  • Discrete skills
    • Golf shot
    • Tennis serve
  • Serial skills
    Combination of a number of smaller, almost discrete skills into a whole skill
  • Serial skills
    • Gymnastics routine comprising a round off, back handspring and back somersault performed consecutively
  • Continuous skills

    Have no clear beginning or end and tend to be of an ongoing nature
  • Continuous skills

    • Swimming
    • Jogging
    • Rowing
  • Self-paced skills

    Performed in the time frame determined by the athlete
  • Self-paced skills
    • Golf shots
    • Bowling in cricket
    • Tenpin bowling
  • Externally paced skills
    Performed with influence exerted by an external source such as the actions of a team mate or opponent
  • Externally paced skills
    • Tackling in rugby
    • Saving a goal in soccer
    • Returning a serve in tennis
  • Categorising skills helps determine appropriate practice methods and adapt learning tasks to suit different stages of skill acquisition
  • Learners at the cognitive stage of skill acquisition benefit from practising skills in a closed environment, then progressing to more open environments as they improve
  • Skill progression in tennis
    • Forehand shot without a ball (closed)
    • Forehand shot hitting balls from a ball machine (predominantly closed, becoming more open)
    • Hitting rallies with a partner (open)
  • Decision-making
    The various decisions made by an athlete during a performance, such as where to hit the ball, who to pass to and when, where to kick the ball and where to stand defensively
  • Improving decision-making
    • Demonstrations of good decision-making
    • Asking questions to encourage thinking
    • Practicing in game-like scenarios
    • Exploring various scenarios by changing oppositional tactics or strategies
    • Encouraging creativity
  • Strategic and tactical development
    Comes through technical efficiency, understanding the game, and good execution
  • Players who understand the game and which strategies/tactics are better in various situations are more successful in executing and selecting the right one</b>
  • Strategy
    The overall method used to achieve the goal, normally winning the competition, including where an athlete should be at a particular time and what they should do
  • Tactics
    Gaining an advantage over the opposing player, normally connected with game sense and decision making
  • Tactics need to be practised in game situations in order to be effective
  • Factors affecting choice of practice method
    • Type of skills to be taught
    • Complexity of the skill
    • Classification of the skill
    • Environment
    • Ability level of the performer
    • Motivational level of the performer
  • Whole method

    The skill is practised in total
  • When to use whole method
    • Skill is of low complexity or a simple task
    • Skill has high organisation
    • Skill consists of interrelated subroutines
    • Skill has discrete skills of short duration
    • Performer is experienced and has high levels of attention
  • Skills/activities suitable for whole method
    • Somersault or tumble in gymnastics
    • Dart throw
    • Snooker or pool shot
    • Tennis serve
  • Part practice
    The skill as a whole is broken down into parts for practice
  • When to use part method
    • Skill has high complexity
    • Skill is of low organisation
    • Skill has independent subroutines
    • Skill is slow or serial, where the skill as a whole is of long duration
    • Skill is dangerous
  • Advantages of part method
    • Allows confidence to grow when building up more complex tasks
    • Can help prevent injury by reducing fatigue
  • When part method is preferred
    • Performer is a beginner
    • Performer has limited attention span
    • Performer is in the early stages of learning
    • Performer is having problems with a particular aspect of a skill
    • Performer has limited motivation
  • Whole-part-whole method
    Combination of whole and part methods, learner first practices the whole movement, identifies difficult components which are then practiced separately, then the parts are re-combined into the whole for further practice
  • Advantages of whole-part-whole method
    • Develops greater positive transfer and fluency of movement patterns
    • Whole skill can be developed more quickly
    • Learner may experience increased motivation and drive to learn
  • Massed practice
    Practice done with little rest and long duration sessions