GAM learning theory explanation

Cards (3)

  • Vicarious reinforcement - initiation to begin
    • seeing others being rewarded
    • triggers a desire for the same
    Operant conditioning - maintenance
    • positive reinforcement comes from direct gain and ‘buzz’
    • negative reinforcement comes from it offering a distraction
  • 2 types of reinforcement in gambling
    • partial reinforcement - some not all
    continues to gamble as they win some and the uncertainty makes it hard to stop
    • variable reinforcement - think they may win
    uncertainty of a pay out keeps people playing longer, as they think they’ll eventually win if they persist
    Classical conditioning - cue reactivity
    • expert ace secondary reinforcers associated with the buzz
    • maintains and causes relapse
  • AO3
    • environmental determinism - been though many experience gambling relatively few become addicts
    • can’t explain ALL - fruit machines have short delays but sports games have long delays yet both are equally addictive
    • environmental reductionism - doesn’t explain the psychological rewards like the adrenaline and dopamine involved in the ’buzz’