Explanations for Gambling Addiction

Cards (5)

  • Learning Theory:
    :) RTS Parke and Griffiths
    > gamblers become addicted to the rewards provided by gambling, such as money, thrill and excitement
    > 'near misses' are reinforcing as they raise hope for future success
    > supports the idea of positive and negative reinforcement making gambling highly addictive, due to unpredictably of winning and associated excitement
  • Learning Theory:
    :( environmental determinism
    > an individual is controlled by reinforcements that cause behaviour e.g. a person is rewarded for gambling by feeling euphoria, so will gamble again to get the same reward
    > neglects the role of free will e.g. a person may choose not to continue gambling, despite the 'buzz', due to being aware of the potential financial losses
    > may not be a full explanation of gambling behaviour
  • Learning Theory:
    :) practical applications
    > the principles of the theory, that addiction is caused by pleasant associations between gambling and excitement, has led to aversion therapy
    > gambling is reassociated with a negative stimulus (electric shocks) rather than pleasure and excitement
    > important part of applied psychology - economic benefits
  • Cognitive Theory:
    :) RTS Griffiths
    > natural experiment on 30 regular gambles, compared to control group of 30 occasional gamblers - played on a fruit machine whilst verbalising their thoughts, were interviewed afterwards
    > regular gamblers saw themselves as skilful at the fruit machine, made more irrational statements, are were more likely to explain losses as 'near wins'
    > supports role of cognitive biases
    discussion - 'thinking aloud' research has been questioned as not representing what someone truly believes
  • Cognitive Theory:
    :) practical applications
    > the principles of the theory, that addiction is caused by cognitive biases and faulty thought processes, has led to the development of cognitive behavioural therapy
    > challenges the irrational and faulty thought processes that have led an individual to gamble and changes them into rational and logical thoughts via processing
    > important part of applied psychology