Physics 10

    Cards (94)

    • Significant Digits
      Multiplication & Division Rules
    • Multiplication & Division Rules
      1. Carry out the full operation
      2. Do not round any part until the final answer
      3. Round your final answer to the least # of significant digits the calculation
    • Addition and Subtraction Rules
      • Carry out the full operation
      • Do not round until the final answer
      • Round your final answer to the least # of decimal places in the calculation
    • If there are multiple operations, use the multiplication and division rules
    • Scientific Notation
      • Used to concisely represent really large or really small numbers
      • Allows us to represent numbers to the proper amount of significant digits
      • _.___ x 10__
      • There is always one # to the left of the decimal
    • Expanding Scientific Notation
      1. 4.5 x 103
      2. 2.73 x 10-4
    • Uniform Motion
      Motion in a straight line at a constant speed
    • Non-Uniform Motion
      Motion with a change in speed, direction, or both
    • Instantaneous Speed
      Speed which something is moving at a particular instant in time
    • Average Speed
      v = speed (m/s or km/h)
      Δ = change
      d = distance (m or km)
      t = time (s or h)
    • Distance-time graph (d-t graph)
      For uniform motion, line of best fit is a straight line with a positive slope
    • The graph shows faster or slower motion than the average speed
    • Slope
      The measure of the steepness of a line
    • Calculating slope
      • Never use data points
      • Look for 2 points on line of best fit that are in an intersection or halfway between grid lines
    • Calculating slope formula
      1. Y2 - Y1
      2. X2 - X1
    • Calculating slope
      • (3.5, 25)
      • (1.5, 10)
      • Slope = 25m - 10m
      • 3.5 s - 1.5 s
      • = 7.5 m/s
    • Scalar
      A quantity consisting of magnitude only
    • Vector
      A quantity of magnitude and direction
    • Velocity
      Velocity and Displacement are VECTORS. They require a convention or a direction with magnitude.
    • Velocity
      v = velocity
    • Displacement
      Δ = change, d = displacement, t = time
    • Displacement
      The distance from your starting position to the ending position. It is a vector quantity so it requires a direction.
    • Sign Conventions
      • North (positive)
      • East (positive)
      • Up (positive)
      • Forward (positive)
      • South (negative)
      • West (negative)
      • Down (negative)
      • Backwards (negative)
    • Acceleration
      Change in velocity over a specific time interval
    • Acceleration is not uniform motion
    • Acceleration
      • It is a vector
    • Calculating acceleration
      Acceleration (m/s2) = (final velocity (m/s) - initial velocity (m/s)) / (final time (s) - initial time (s))
    • Positive acceleration
      Both the change in magnitude and direction of the velocity are positive
    • Negative acceleration
      Both the change in magnitude and direction of the velocity are negative
    • Acceleration with change in magnitude negative and direction positive
      The change in magnitude of the velocity is negative and the direction of the velocity is positive
    • Uniform acceleration
      • Acceleration described by a sloping, straight line on a velocity-time graph
    • Force
      A push or pull on an object, measured in Newtons (N)
    • Objects at Rest
      • Do not move since all forces acting on it are balanced
      • Forces equal in magnitude, opposite directions
    • Objects in Motion
      • Move when a force moving in one direction is greater than a force moving in an opposite direction
      • Move in the direction of the unbalanced force
      • Once in motion, tend to stay in uniform motion
      • Unbalanced forces such as friction will either speed up or slow down the object
    • Work
      • When a force moves an object through a distance
      • Requires: 1) there must be a force (F), 2) the object MUST move position (d), 3) object must move in same direction as the applied force
    • Joule (J)

      Unit of work, 1 J = 1 N m
    • Energy
      The ability to do work, measured in Joules (J)
    • If we assume there is NO loss of energy during a transfer
      The change in energy equals work done
    • Scalar
      A quantity consisting of magnitude only
    • Vector
      A quantity of magnitude and direction
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