Cards (5)

  • Visual cues allow the learner to watch the desired skill or use visual aids as targets
  • Visual cues
    Allow the learner to watch the desired skill or to use visual aids as targets
    1. Cognitive : demonstration will be provided as a visual representation of motor skill, 3-4 key teaching points
    2. Associative : coaches may use visual aid to encourage players to aim for them
    3. Autonomous : some players will analyze the opponents stance, grip, position to determine where they will attack
  • Verbal cues
    Short oriented phase that directs a performers attention to task-relevant stimuli to enhance performance
    • verbal cues can become more specific as the performer becomes more experienced
    • coaches and players use verbal cues immediately before a game to focus on key points
  • Proprioceptive
    Internal feedback that comes from sensory receptors - called proprioceptors found in joints, muscles, and tendons
    • help the CNS to control the body's force, position, and speed - players use this to change the next performance
  • Kinaesthetic information
    • information from within the body about how movement felt and can be used by experienced performers to change the next performance
    • kinaesthetic awareness developed performers ability to self-detect errors about how movement felt and make corrections to improve the performance