Foundations of Physics

    Cards (37)

    • Physical quantities
      Have a numerical value and a unit
    • Physical quantities
      • Mass
      • Length
      • Temperature
      • Time
    • Estimates of physical units can be made
    • S.I. Units
      Systeme Internationale - a set of base units and a scientific method of expressing the magnitudes of quantities of important natural phenomena
    • S.I. Units are used to reduce confusion between different units that are used to measure the same natural phenomena
    • S.I. base quantities and units
      • Mass - Kilogram (kg)
      • Length - Metre (m)
      • Time - Second (s)
      • Current - Ampere (A)
      • Temperature - Kelvin (K)
      • Amount of Substance - Moles (mol)
    • Derived units
      Units which may be expressed in terms of base units by means of mathematical symbols of multiplication and division
    • Derived units
      • Momentum = kgms-1
      • Density = kg/m3
    • Homogeneity of physical equations
      An equation is homogenous if both sides can be simplified to the same base unit or set of base units
    • If an equation is not homogenous then it is incorrect
    • Metric prefixes in everyday use
      • tera (T) - 1012
      • giga (G) - 109
      • mega (M) - 106
      • kilo (k) - 103
      • (none) - 1
      • deci (d) - 10-1
      • centi (c) - 10-2
      • milli (m) - 10-3
      • micro (μ) - 10-6
      • nano (n) - 10-9
      • pico (p) - 10-12
    • Accuracy
      An experiment is accurate if the quantity being measured has a value that's very close to the commonly accepted or true value
    • Precision
      The results of an experiment are precise if they are close together and have a small range
    • Systematic error

      An error that is not due to chance but is introduced by an inaccuracy in the apparatus or its use
    • Systematic errors
      • Zero error
      • Parallax error
    • Random error

      An experimental error caused by unknown or unpredictable changes to the apparatus or conditions
    • Random errors can be reduced by improving techniques, making multiple measurements or using instruments with a higher degree of precision
    • Systematic errors can be reduced or eliminated by the use of better techniques and instruments
    • Resolution (precision)
      The smallest change in a quantity that an instrument can measure
    • Reliability
      If a measurement or test is reliable, it gives consistent results each time the activity is repeated
    • Absolute uncertainty

      The size of the range of values in which the "true value" of the measurement probably lies
    • Absolute uncertainty
      • Length = (295 ± 1) mm
    • Percentage uncertainty
      Calculated as (Uncertainty/Average value) x 100
    • For multiple readings, half the range of the readings is the uncertainty
    • Stopwatch uncertainty is typically 0.1s to 0.6s due to human reaction time
    • Parallax errors can make it difficult to measure length accurately
    • Rules for determining percentage uncertainties
      If y = ab, % uncertainty in y = % uncertainty in a + % uncertainty in b
      If y = a/b, % uncertainty in y = % uncertainty in a + % uncertainty in b
      If y = an, % uncertainty in y = n x % uncertainty in a
    • Determining uncertainty in gradient
      Draw best fit line and worst acceptable line
      Uncertainty = |gradient of best fit - gradient of worst acceptable|
      % uncertainty = (Uncertainty/Gradient of best fit) x 100
    • Determining uncertainty in y-intercept
      Draw best fit line and worst acceptable line
      Uncertainty = |y-intercept of best fit - y-intercept of worst acceptable|
      % uncertainty = (Uncertainty/y-intercept) x 100
    • Percentage difference

      Calculated as (Experimental value - Accepted value)/Accepted value x 100
    • Scalar quantity

      A quantity with only magnitude, not direction
    • Vector quantity
      A quantity with both magnitude and direction
    • Vector quantities
      • Displacement
      • Force
      • Velocity
      • Acceleration
      • Momentum
    • Vectors can be added together to find the resultant vector
    • Finding resultant vector for vectors at right angles
      Draw vectors head-to-tail, then use Pythagoras' Theorem
    • Finding resultant vector for non-right angle vectors
      Use cosine rule and sine rule
    • Finding vector components
      Fx = F cos Θ
      Fy = F sin Θ
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