Sports psychology

Cards (35)

  • Motor skill
    An action or task that has a target or goal that requires a voluntary body and/or limb movement to achieve this goal
  • Skilful movement
    A movement in which a predtermained objective is accomplished with maximum efficiency and minimum outlay of energy
  • To be skilful it needs to be:
    -fluent
    -efficient
    -co ordinated
    -predetermined
    -aesthetically pleasing
  • The fundamental movements
    -running
    -jumping
    -throwing
    -hitting
    -kicking
    -catching
  • Examples of fundamental movements in sports
    Running- 100m sprint
    Jumping- High jump
    Throwing- throwing a javelin
    Hitting- hitting a ball with a bat in cricket
    Kicking- taking a corner in football
    Catching- catching a rebound after a shot on the hoop in basketball
  • Efficient
    -no wasted energy
    Practical example: Hitting a ball in cricket
    Benefits: less tired, looks better
    Consequences: inefficient, tires too quickly
  • Pre-determained
    -Know what you are trying to achieve
    Practical example: Gymnast knows their routine beforehand
    Benefits: Knows what to do next, less stress during, don’t have to think as much in the moment
    Consequences: Not sure what to do next, not planned, stress
  • Coordinated
    -able to movement different limbs at the same time
    Practical example: Volleyball player can jump and spike at the same time
    Benefits: allows more options/plays, less energy than 2 separate movements
    Consequences: unable to move 2 limbs at once, not able to combine skills
  • Fluent
    -One flowing movement
    Practical example: Rugbly player picks up ball and passes it in one flowing movement
    Benefits: Looks better, less tiring
    Consequences: jerky, not flowing
  • Aesthetically pleasing
    -Looks good, uses the correct technique
    Practical example: Basketball player shoots the ball using the correct technique
    Benefits: Gives confidence if looks good
    Consequences: Does not look good
  • Environmental continuum
    Classified according to changes in patterns or pace of the skill performed (weather, surroundings, court/pitch, opposition)
  • Ends of environmental continuum
    Open ——- Closed
    Open : Are affected by environment, predominantly perceptual and mostly externally paced, eg. Pass in hockey
    Closed: Are NOT affected by environmeant and predominantly habitual, self paced and follow a set pattern, predictable. Eg. Free throw in basketball
  • Difficulty continuum
    Classified according to the decisions and judge,ents you have to make (pressure, options, preplanned)
  • Ends of the difficultly continuum
    Simple -—- Complex
    Simple: Straight forward with hardly any judgments or decision, movement pattern usually stays the same, eg. Sprint start in 100m
    Complex: A lot of decisions to make, may have to be learnt in stages, e.g pass in hockey as lots of options and defenders etc.
  • Impact on training (continuum)
    -if there is an understanding of a skill it can be
    adapted/developed changing techniques based on the requirements
    -if you are teaching a closed skill, it will be more effective if it is practised repetitively so that it becomes muscle memory.
    -If you are teaching a closed skill then you would practice it in a variety of situations so you can build a variety of strategies
  • Factors affecting performance
    -how precise a movement is
    -whether the movement has a definitive beginning and end
    -whether the environment affects the performance of the skill
  • Overall benefits if goal setting
    -motivation
    -encouraging
    -rewarding
    -optimising performance
    -exercise adherence
    -focus in training
    -controlling anxiety
    -enabling success
    -measuring progress
  • 3 key benefits of goal settings
    Optimising performance: Achieve more in a shorter space of time/ pimrpove your focus in training/ improve the skill, fitness and/or tactics
    Ensuring exercise adherence: Commitment to exercise/encouragement to take up new activity/increased motivation
    Control anxiety: Reduce stress of improvement as you have a focus which is realistic/ increase pride and satisfaction when goal is reached
  • How to set goals
    S = Smart
    M = Measurable
    A = Achievable
    R = recorded
    T = timed
  • specific
    needs to be a clear goal, not a vague idea or desire to improve. Consider the sport and skill you want to improve
  • Measurable
    You need a starting standard (baseline test) to measure progress against
  • Achievable
    Keep performers motivated with realistic targets, not too hard or too easy, so that goals can be reached
  • Recorded
    Write down measurements and printed on a regular basis to monitor and track progress
  • Timed
    A clear amount of time set to add focus. This can be achieved through short and long term goals which are progressive
  • Practical examples of SMART
    Specific: To have an average throw of over 100 in my next competition
    Measurable: Points scored in my next match
    Achievable : agreed with coach to ensure target is realistic
    Recorded: Keep a diary of my average points in tracking and during matches themselves
    Timed: Goal meet by next competition and will introduce smaller goals throughout training
  • Types of guidance
    verbal
    visual
    manual
    mechanical
  • 'Verbal guidance
    Using words to describe the action and explain how to perform the action
    practical example: Verbal explaining where to place your hands on the ball when shooting on netball
  • Visual guidance
    Using visual aids to show an ideal picture of a skill like demonstration or videos
    Practical example: Demonstrating a cartwheel in gymnastics
  • Manual guidance
    Physical support by coach or performer to feel the movement needed
    Practical examples: supporting a somersault in gymnastics
  • Mechanical guidance
    Using equipment to support and guide the performer
    Practical examples: Armbands in swimming
  • Advantages and disadvantages of visual guidance
    Advantages: Good for beginners, visualisation of movement, easier to remember movement and quick and effective
    Disadvantages: Could teach incorrect technique per movement pattern, difficult to get a real idea and sense of the skill, may be too complicated for effective understanding
  • Advantages and disadvantages and verbal guidance

    Advantages: Can be given immediately and quickly, good for fine tuning a skill, clear focus, can be motivating
    Disadvantages: Wrong information could be given, can lead to misunderstandings or confusion, cannot easily create a mental picture of movement requirements
  • Advantages and disadvantages and manual guidance
    Advantages: reduces fear factor for performer, can be safer and therefore rises confidence, gives an idea of the feel of the movement
    Disadvantages: Unrealistic feelings of movement, performer becomes over reliant on equipment/help, can be dangerous if not done properly
  • Advantages and disadvantages of mechanical guidance
    advantages: refined fear factor, can be safer and therefore rise confidence, gives feel of the movement
    Disadvantages: interactive feeling of movement, performer becomes over reliant on equipment and help and can be dangerous if not done properly
  • Types of feedback
    internal
    external
    knowledge of performance
    knowledge of result
    positive
    negative