PE Paper 2 Definitions

Cards (197)

  • amateure
    Takes park in an activity as a hobby, rather than or financial gain
    Takes part for fun
  • Arousal
    A physical and mental (physiological and physiological) state of alertness/readiness, varying from deep sleep to intense excitement/alertness.
  • closed season
    period of rest to recuperate
    players doing gentle aerobic exercise to maintain general fitness
    fully rested and ready for pre-season training
  • closed skill
    A skill which is not affected by the environment or performers within it. The skill tends to be done the same way each time.
  • commercialisation
    To manage or exploit (an organisation, activity, etc) in a way designed to make a profit. The specification refers to commercialised activity as being sponsorship and the media only.
  • Competition season (peak)

    It is defined as: • playing season • taking part in matches every week • maintenance of fitness related to the activity but not too much training as it may cause fatigue, which would decrease performance • concentration on skills/set plays to improve team performance.
  • Contract to compete
    Unwritten agreement to follow and abide by the written and unwritten rules.
  • Ectomorph
    A somatotype characterised by being tall and thin. Individuals with narrow shoulders and narrow hips. E.G. basketball, high jump
  • Endomorph
    A somatotype, characterised by a pear shaped body/fatness. Individuals with wide hips and narrow shoulders.
  • Eternally paced skill
    The skill is started because of an external factor. The speed, rate or pace of the skill is controlled by external factors, eg an opponent
  • Extrinsic feedback
    Received from outside of the performer, eg from a coach.
  • Feedback
    Information a performer receives about their performance. Feedback can be given during and/or after a performance.
  • Gamesmanship
    Attempting to gain an advantage by stretching the rules to their limit, eg time
    wasting.
  • S in SMART goals
    specific - specific to the demands of the sport/muscles used/movements
    used
  • Performance goals
    Personal standards to be achieved.
    Performers compare themselves against what they have already done or suggest
    what they are going to do. There is no comparison with other performers.
  • M in SMART goals
    measureable - it must be possible to measure whether they have been
    met
  • A in smart goals
    accepted - they must be accepted by the performer and others involved,
    eg coach
  • R in smart goals
    realistic - they are actually possible to complete
  • T in smart goals
    time bound - over a set period of time.
  • Guidence
    Guidance methods:
    visual (seeing)
    verbal (hearing)
    manual (assist movement - physical)
    mechanical (use of objects/aids).
  • Hooliganism
    Disorderly, aggressive and often violent behaviour by spectators at sporting
    events
  • Home field advantage
    Gaining an advantage in a sporting event from being in familiar surroundings,
    with the majority of the spectators supporting you.
  • Indirect aggression
    Aggression which does not involve physical contact. The aggression is taken out on an object to gain advantage, e.g. hitting a tennis ball hard during a rally.
  • Information processing
    Making decisions. Gathering data from the display (senses), prioritising the most
    important stimuli to make a suitable decision
  • Introvert

    A quiet, passive, reserved, shy personality type, usually associated with individual
    sports performance.
  • Kinaesthetic feedback
    It's a type of intrinsic feedback, received via receptors in the muscles. Sensations
    that are felt by the performer, providing information from movement.
  • Level playing field
    The same for all competitors.
  • Masculinity
    Displaying masculine (male) stereotypical behaviour.
  • media
    Diversified technologies which act as the main means of mass communication.
    printed media (eg newspapers)
    broadcast media (eg TV and radio)
    internet/social media (eg Facebook)
    outdoor media (eg billboards)
  • Mental health and well-being
    A state of well-being in which every individual realises his/her own potential, can
    cope with the normal stresses of life, can work productively and fruitfully, and is
    able to make a contribution to her or his community (as per WHO). It works in
    conjunction with physical and social health.
  • Mental rehearsal/visualisation/imagery
    Cognitive relaxation techniques involving control of mental thoughts and
    imagining positive outcomes.
  • Mesomorph
    A somatotype, characterised by a muscular appearance. Individuals with wide
    shoulders and narrow hips.
  • Motivation
    The drive to succeed or the desire (want) to achieve something/to be inspired to
    do something
  • intrinsic motivation
    the drive that comes from within (eg for pride, satisfaction, a
    sense of accomplishment, self-worth)
  • extrinsic motivation
    the drive to perform well or to win in order to gain external
    rewards (eg prizes, money, praise).
  • Open skill
    A skill which is performed in a certain way to deal with a changing or unstable
    environment, eg to outwit an opponent.
  • Physical health and well-being

    All body systems working well, free from illness and injury. Ability to carry out
    everyday tasks. It works in conjunction with social and mental health.
  • Positive self-talk
    Developing cognitive positive thoughts about your own performance.
  • qualitative data

    More of a subjective than an objective appraisal. Involving opinions relating to
    the quality of a performance rather than the quantity (eg score, placing,
    number)
  • Quantitative data
    A measurement which can be quantified as a number, eg time in seconds or
    goals scored. There is no opinion expressed (qualitative). It is a fact.