Its main focus is on effective presentation of subject matter to have mastery over it. Methods
a step by step scientific way of presenting the subject matter. methods
Non-Participatory methods - In these type of methods teacher casts himself/herself in the role of being a master of the subject matter
Participatory methods - This refers to the way in which teachers and students are in constant interaction, active involvement and continuous exchange of views and ideas in the overall teaching and learning.
strategy refers to the structure, system, methods, techniques, procedures, and processes that a teacher uses during instruction.
Active Learning Activities is based on constructivism, a learning theory that asserts that learners construct their own understanding of a topic by building upon their prior knowledge
active learning is "anything that involves students in doing things and thinking about the things they are doing"
Active learning fosters understanding rather than memorization of facts;
Cooperative Learning is the process of breaking a classroom of students into small groups so they can discover a new concept together and help each other learn.
Inquiry Learning starts from a place of questioning. Students may spontaneously ask questions or be prompted to ask questions about a particular topic
Inductive Learning also known as discovery learning is a process where the learner discovers rules by observing examples.
inductive learning - specific to general
deductive reasoning - general to specific
deductive learning, where students are given rules that they then need to apply.
Cooperative learning works well with groups or teams wherein members help one another to achieve a desired outcome.
cooperative learning - It promotes the development of skills in democratic procedures as they solve problems in a collaborative manner
KWL is most often shown in a three-column graphic organizer
The approximate acronym stands for "What I Know," "What I Want to Know," and "What I learned."
Small Group requires a minimum of three people (because two people would be a pair or dyad), but the upper range of group size is contingent on the purpose of the group.
Brainstorming. It is a group creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members.
case study - It is a method used to narrow down a very broad field of research into one easily researchable topic
role play - enactment of a learning situation through which they depict real life responses and behavio
simulation - Students experience the reality of the scenario and gather meaning from it
workshop - defined as assembled group of ten to twenty five persons who share a common interest or problem.
Discovery Learning. A hands-on style of learning, originated by Jerome Bruner in 1960s
Q and A Relationship. A strategy helps students understand the different types of questions
what are the types of questions - Right there, on my own, author and you, think and search
Problem-based Learning(PBL). is a teaching strategy in which complex real-world problems
Project-based Learning (PrBL). As the name implies involves project which involves a complex task and some form of student presentation, and or/ creating an actual product.
Social media is a term that is broadly used to describe any number of technological systems related to collaboration and community (Joosten, 2012).
game - The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.
Competition in any form brings out the best in people and pushes them to excel. In schools, if used effectively, it can enhance learning significantly
Debate refers to a discussion in which two or more people advocate opposing positions on a topic or question in an attempt to make an audience (or the other advocates) accept their position.
demonstration - best employed when expensive materials are used