Module 2

Cards (18)

  • Usability testing
    Representative users attempting representative tasks in representative environments, on early prototypes or working versions of computer interfaces
  • Interfaces being usability tested
    • Screen layouts for desktop, laptop, tablet computers, smartphones and other mobile devices
    • Physical interaction with devices
  • Mobile devices frequently need usability testing due to newer interaction approaches, more content in smaller screen size, and easy accidental activation of features
  • Goal of usability testing
    To improve the quality of an interface by finding flaws and areas needing improvement
  • Usability testing
    Can be considered a close cousin of traditional research methods, often known as "user research"
  • Usability testing
    An industrial approach to improving user interfaces, with less concern for using only one research method or having strict controls
  • Types of usability testing/inspections
    • Expert-based tests
    • Automated usability tests
  • Expert-based tests
    Structured inspections by interface experts, not the interface developers
  • Automated usability tests
    Software applications that inspect interfaces to assess usability, using a set of interface guidelines
  • Usability testing can take place anywhere - fixed lab, workplace, user's home, over phone or web
  • Task lists
    Used to ensure users are goal-directed, tasks need to be clear and unambiguous
  • Metrics utilized in usability testing include measurement of task performance and time performance, similar to experimental design.
  • Methods utilized as part of usability testing include surveys to measure user satisfaction.
  • Formative Testing - tends to be exploratory and to test early design concepts.
    Formative Testing - include wireframes or paper prototypes, also known as low-fidelity prototypes (Dumas and Fox, 2007).
    Formative Testing - This type of usability testing is often more informal, with more communication between test moderators and participants (Rubin and Chisnell, 2008).
  • Summative Testing - Usability testing that takes place when there is a more formal prototype ready, when high-level design choices have already been made, is known as a summative test.
    Summative Testing - The goal is to evaluate the effectiveness of specific design choices. These mostly functional prototypes are also known as high-fidelity prototypes (Dumas and Fox, 2007).
  • Validation Test - a usability test sometimes takes place right before an interface is released to the general user population.
  • Task performance or correctness - means how many tasks were correctly completed (and the related metrics of how many tasks were attempted but not successfully completed).
    Time performance - means how long each task took to successfully complete (and the related metrics of how long people spent on incorrect tasks before they gave up).
    User satisfaction - is often measured by a standardized, validated survey tool
  • Checklists may or may not always help improve your usabilitity tasting