Digital literacy

Subdecks (1)

Cards (303)

  • Digital literacy
    An umbrella term that encompasses the ability to use digital devices or software, being capable of consuming and producing digital content, meaningfully participate in digital communities
  • Multiple and overlapping understandings and uses of the terms: 'digital literacy', 'digital skills' and 'digital competencies'
  • Sister concepts to digital literacy
    • computer literacy
    • information literacy
    • 21st century skills
    • new media literacies
    • media and information literacy
  • Digital literacy
    The awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesize digital resources, construct new knowledge, create media expressions, and communicate with others, in the context of specific life situations, in order to enable constructive social action, and to reflect upon this process
  • Digital literacies
    Those capabilities which fit an individual for living, learning and working in a digital society
  • UNESCO definition of digital literacy
    The ability to access, manage, understand, integrate, communicate, evaluate and create information safely and appropriately through digital technologies for employment, decent jobs and entrepreneurship. It includes competences that are variously referred to as computer literacy, ICT literacy, information literacy and media literacy.
  • ITU definition of digital literacy
    The opportunity and ability to use (or decide not to use) ICTs in ways that allow individuals to obtain beneficial and avoid negative outcomes of digital engagement across all domains of everyday life now and in the future. This includes (the understanding of the implication of) using different platforms and devices, skills that can be applied when using these platforms and devices, and the use of various types of content and platforms that allow the individual to achieve a broad range of high-quality outcomes.
  • European Commission definition of digital competence
    Involves the confident, critical and responsible use of, and engagement with, digital technologies for learning, at work, and for participation in society. It includes information and data literacy, communication and collaboration, media literacy, digital content creation (including programming), safety (including digital well-being and competences related to cybersecurity), intellectual property related questions, problem solving and critical thinking.
  • Basic digital skills
    • Using a keyboard or touchscreen to operate a device
    • Using software to download apps and create documents
    • Completing basic online transactions such as making Internet searches, sending and receiving e-mails, filling out a form
  • Intermediate digital skills
    • Enable people to use digital technology in "meaningful and beneficial ways". For example, a person may need digital graphic design skills in addition to word processing.
  • Advanced digital skills
    • Used by ICT specialists in professions such as computer programming, software development, data science and network management. Includes skills in Artificial Intelligence (AI), Big data, Cybersecurity, Digital entrepreneurship, Internet of Things (IoT), Virtual Reality (VR).
  • Examples of digital skills frameworks
    • DigComp 2.0
    • IC3 (Internet and Computer Core Certification)
    • DCA
  • DIGITAL SKILLSETS
    • 1.0 Basic Internet Skills
    • 2.0 Devices and Software Operations
    • 3.0 Information and Data Literacy
    • 4.0 Communication and Collaboration
    • 5.0 Digital Content Creation
    • 6.0 Safety
    • 7.0 Problem Solving
    • 8.0 Problem Solving
  • 1.0 Basic Internet Skills
    • Opening websites by entering the URL
    • Surfing forward and backward
    • Opening various common file formats (e.g., PDF, SWF)
    • Bookmarking websites
    • Using hyperlinks
    • Entering keywords in the proper field
    • Executing the search operation
    • Using the different types of fields and buttons (e.g., drop-down menus)
  • 2.0 Devices and Software Operations
    • Physical operations of digital devices
    • Identifying software to operate digital technologies
  • 3.0 Information and Data Literacy
    • Browsing, searching and filtering data, information and digital content
    • Evaluating data, information and digital content
    • Managing data, information and digital content
  • 4.0 Communication and Collaboration
    • Interacting through digital technologies
    • Sharing through digital technologies
    • Engaging in citizenship through digital technologies
    • Collaborating through digital technologies
  • 5.0 Digital Content Creation
    • Developing digital content
    • Integrating and re-elaborating digital content
    • Copyright and licence
    • Programming
  • 6.0 Safety
    • Protecting data and devices
    • Protecting health and well-being
    • Protecting the environment
  • 8.0 Problem Solving
    • Solving technical problems
    • Identifying needs and technological responses
    • Creatively using digital technologies
    • Identifying digital competence gaps
    • Computational thinking