6 LESSON_Q2

Cards (85)

  • Optics
    The study of light
  • Classification of objects based on optical properties
    • Luminous
    • Nonluminous
    • Natural
    • Man-made
    • Opaque
    • Translucent
    • Transparent
  • When light hits a completely opaque object, it cannot penetrate the object and its rays are bounced off the surface. This is what we call reflection.
  • Laws of reflection
    • The angle of incidence is always equal to the angle of reflection
    • Both angles lie on the same plane
  • Specular/Regular reflection

    Parallel incident rays are reflected regularly at the same angles
  • Diffused/Irregular reflection
    Reflected rays are scattered in different directions
  • Images in plane mirrors
    • Image formed has same size as the object
    • Image formed has same distance as object
    • Image formed seems to have a "left-right reversal" effect
    • Image formed is always upright
  • Any person would need a mirror with length of at least half of his/her height for him/her to see his/her full-body image or reflection
  • Multiple images formed by two plane mirrors
    1. Placing two plane mirrors at an angle
    2. Number of images depends on the angle between them
  • Multiple images formed by two plane mirrors
    • Infinite images in an elevator with opposite reflective sides
    • 3 images when mirrors form a 90-degree angle
  • Number of images formed by two plane mirrors at different angles
    • Angle between two plane mirrors
    • Number of images (N)
  • Plane mirrors
    Two plane mirrors placed at an angle
  • Number of images
    Depends on the angle between the two mirrors
  • Image 1
    • Infinite images created by the reflective sides of an elevator
  • Calculating number of images
    N = (3600/ϕ) - 1, where N = number of images and ϕ = angle between the two mirrors
  • Image 2
    • Single object placed between two mirrors at 90 degree angle produces 3 images
  • Angle between two plane mirrors
    • 45 degrees
    • 60 degrees
    • 75 degrees
  • If you have two plane mirrors and a protractor at home, you can confirm the number of images by replicating the set-up
  • Natural luminous object
    Object that can generate its own light
  • Nonluminous object

    Object that cannot generate its own light
  • Man-made luminous object
    Luminous object that exists because man invented it
  • Opaque nonluminous object
    Object that does not allow light to pass through
  • Translucent nonluminous object
    Object that allows some light to pass through, creating a vague or distorted image
  • Transparent nonluminous object
    Object that allows light to pass through
  • Reflection
    Phenomenon where a light ray bounces off the surface at a specific angle
  • Law of reflection
    The angle of incidence is always equal to the angle of reflection
  • Properties of images formed by plane mirrors
    • The image is virtual
    • The distance of the image from the mirror is the same as the distance of the real object to the mirror
    • The image has a right-left reversal effect
    • The orientation of the image is upright
  • Periscope
    Device that allows a user to see objects that are not in their line of sight or blocked by an obstacle, using two plane mirrors angled at 45 degrees
  • Curved mirrors
    Mirrors with a curved reflecting surface, including parabolic and spherical mirrors
  • Concave mirror
    Smooth reflecting surface whose shape is "caved in" at the center
  • Convex mirror
    Smooth reflecting surface whose shape is "bulging outwards" at the center
  • Converging mirror
    Concave mirror that reflects parallel incident rays such that they converge at a real focus
  • Diverging mirror
    Convex mirror that reflects parallel incident rays such that they diverge and form a virtual focus
  • Center of curvature (C)
    Center of the sphere from which the concave or convex mirror's curve is derived
  • Focus/Focal point (F)

    Point at which light rays meet for a concave mirror (real focus) or the point where virtual light rays traced backwards meet for a convex mirror (virtual focus)
  • Principal axis
    Line that divides the mirror into two equal parts, passing through C, F and V
  • Vertex (V)
    Point of intersection between the principal axis and the surface of the mirror
  • Ray diagramming
    Technique to determine the qualities of images formed in curved mirrors by drawing select incident and reflected light rays
  • 4 rays used in ray diagramming
    • P-F ray
    • V ray
    • F-P ray
    • C-C ray
  • Location of object/image
    Beyond C, at C, between C and F, at F, between F and V, or inside the mirror