6 LESSON_Q2

    Cards (85)

    • Optics
      The study of light
    • Classification of objects based on optical properties
      • Luminous
      • Nonluminous
      • Natural
      • Man-made
      • Opaque
      • Translucent
      • Transparent
    • When light hits a completely opaque object, it cannot penetrate the object and its rays are bounced off the surface. This is what we call reflection.
    • Laws of reflection
      • The angle of incidence is always equal to the angle of reflection
      • Both angles lie on the same plane
    • Specular/Regular reflection

      Parallel incident rays are reflected regularly at the same angles
    • Diffused/Irregular reflection
      Reflected rays are scattered in different directions
    • Images in plane mirrors
      • Image formed has same size as the object
      • Image formed has same distance as object
      • Image formed seems to have a "left-right reversal" effect
      • Image formed is always upright
    • Any person would need a mirror with length of at least half of his/her height for him/her to see his/her full-body image or reflection
    • Multiple images formed by two plane mirrors
      1. Placing two plane mirrors at an angle
      2. Number of images depends on the angle between them
    • Multiple images formed by two plane mirrors
      • Infinite images in an elevator with opposite reflective sides
      • 3 images when mirrors form a 90-degree angle
    • Number of images formed by two plane mirrors at different angles
      • Angle between two plane mirrors
      • Number of images (N)
    • Plane mirrors
      Two plane mirrors placed at an angle
    • Number of images
      Depends on the angle between the two mirrors
    • Image 1
      • Infinite images created by the reflective sides of an elevator
    • Calculating number of images
      N = (3600/ϕ) - 1, where N = number of images and ϕ = angle between the two mirrors
    • Image 2
      • Single object placed between two mirrors at 90 degree angle produces 3 images
    • Angle between two plane mirrors
      • 45 degrees
      • 60 degrees
      • 75 degrees
    • If you have two plane mirrors and a protractor at home, you can confirm the number of images by replicating the set-up
    • Natural luminous object
      Object that can generate its own light
    • Nonluminous object

      Object that cannot generate its own light
    • Man-made luminous object
      Luminous object that exists because man invented it
    • Opaque nonluminous object
      Object that does not allow light to pass through
    • Translucent nonluminous object
      Object that allows some light to pass through, creating a vague or distorted image
    • Transparent nonluminous object
      Object that allows light to pass through
    • Reflection
      Phenomenon where a light ray bounces off the surface at a specific angle
    • Law of reflection
      The angle of incidence is always equal to the angle of reflection
    • Properties of images formed by plane mirrors
      • The image is virtual
      • The distance of the image from the mirror is the same as the distance of the real object to the mirror
      • The image has a right-left reversal effect
      • The orientation of the image is upright
    • Periscope
      Device that allows a user to see objects that are not in their line of sight or blocked by an obstacle, using two plane mirrors angled at 45 degrees
    • Curved mirrors
      Mirrors with a curved reflecting surface, including parabolic and spherical mirrors
    • Concave mirror
      Smooth reflecting surface whose shape is "caved in" at the center
    • Convex mirror
      Smooth reflecting surface whose shape is "bulging outwards" at the center
    • Converging mirror
      Concave mirror that reflects parallel incident rays such that they converge at a real focus
    • Diverging mirror
      Convex mirror that reflects parallel incident rays such that they diverge and form a virtual focus
    • Center of curvature (C)
      Center of the sphere from which the concave or convex mirror's curve is derived
    • Focus/Focal point (F)

      Point at which light rays meet for a concave mirror (real focus) or the point where virtual light rays traced backwards meet for a convex mirror (virtual focus)
    • Principal axis
      Line that divides the mirror into two equal parts, passing through C, F and V
    • Vertex (V)
      Point of intersection between the principal axis and the surface of the mirror
    • Ray diagramming
      Technique to determine the qualities of images formed in curved mirrors by drawing select incident and reflected light rays
    • 4 rays used in ray diagramming
      • P-F ray
      • V ray
      • F-P ray
      • C-C ray
    • Location of object/image
      Beyond C, at C, between C and F, at F, between F and V, or inside the mirror
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