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GRADE 10 SCIENCE
6 LESSON_Q2
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Optics
The study of
light
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Classification of objects based on optical properties
Luminous
Nonluminous
Natural
Man-made
Opaque
Translucent
Transparent
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When light hits a completely
opaque
object, it cannot penetrate the object and its rays are bounced off the surface. This is what we call
reflection.
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Laws of
reflection
The angle of
incidence
is always equal to the angle of
reflection
Both angles lie on the same
plane
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Specular/
Regular
reflection
Parallel
incident rays are reflected regularly at the same
angles
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Diffused
/
Irregular reflection
Reflected rays are
scattered
in
different directions
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Images in plane mirrors
Image formed has same
size
as the object
Image formed has same
distance
as object
Image formed seems to have a "
left-right reversal
" effect
Image formed is always
upright
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Any person would need a mirror with length of at least half of his/her height for him/her to see his/her
full-body image
or
reflection
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Multiple images formed by two plane mirrors
1.
Placing two plane mirrors at an angle
2.
Number of images depends on the angle between them
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Multiple images formed by two plane mirrors
Infinite
images in an elevator with
opposite
reflective sides
3
images when mirrors form a
90-degree
angle
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Number of images formed by two plane mirrors at different angles
Angle
between
two
plane mirrors
Number
of
images
(N)
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Plane mirrors
Two
plane mirrors placed at an
angle
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Number of images
Depends on the
angle
between the two mirrors
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Image 1
Infinite images created by the
reflective
sides of an
elevator
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Calculating number of images
N = (3600/ϕ) - 1, where N =
number of images
and ϕ = angle between the
two mirrors
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Image
2
Single object placed between two mirrors at
90
degree angle produces
3
images
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Angle between two plane mirrors
45
degrees
60
degrees
75
degrees
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If you have
two
plane mirrors and a protractor at home, you can confirm the number of images by
replicating
the set-up
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Natural luminous object
Object that can generate its own
light
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Nonluminous
object
Object that
cannot
generate its own
light
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Man-made luminous object
Luminous object that exists because man invented it
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Opaque nonluminous object
Object that does not allow
light
to pass through
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Translucent nonluminous object
Object that allows some
light
to pass through, creating a vague or
distorted
image
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Transparent nonluminous object
Object that allows light to pass through
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Reflection
Phenomenon where a
light
ray
bounces
off the surface at a specific angle
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Law of
reflection
The angle of incidence is always
equal
to the angle of
reflection
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Properties of images formed by plane mirrors
The image is
virtual
The
distance
of the image from the mirror is the same as the
distance
of the real object to the mirror
The image has a
right-left reversal effect
The
orientation
of the image is
upright
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Periscope
Device that allows a user to see objects that are not in their line of sight or blocked by an obstacle, using
two
plane mirrors angled at
45
degrees
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Curved mirrors
Mirrors with a curved reflecting surface, including
parabolic
and
spherical mirrors
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Concave mirror
Smooth
reflecting surface whose shape is "
caved in
" at the center
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Convex mirror
Smooth
reflecting surface whose shape is "
bulging outwards
" at the center
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Converging mirror
Concave mirror that reflects
parallel
incident rays such that they
converge
at a real focus
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Diverging mirror
Convex mirror
that reflects
parallel
incident rays such that they diverge and form a virtual focus
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Center of curvature (C)
Center of the sphere
from which the concave or
convex mirror's curve
is derived
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Focus/
Focal point
(F)
Point at which light rays meet for a concave mirror (real focus) or the point where
virtual light rays
traced backwards meet for a
convex mirror
(virtual focus)
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Principal axis
Line that divides the mirror into
two equal
parts, passing through
C
, F and V
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Vertex (V)
Point of intersection between the
principal
axis and the
surface
of the mirror
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Ray diagramming
Technique to determine the qualities of images formed in curved mirrors by drawing
select incident
and
reflected light rays
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4 rays used in ray diagramming
P-F
ray
V
ray
F-P
ray
C-C
ray
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Location of object/image
Beyond C, at C, between C and F, at F, between F and V, or inside the mirror
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