Learning theory - partial and variable reinforcement

Cards (8)

  • Forming the addiction - Social learning theory
    > A gambling addiction can form due to the experience of observing a role model being rewarded for their gambling behaviour
    > The reward could be their enjoyment in gambling or the occasional wins and financial returns they gain.
    > This observation doesn’t have to be direct it can be through the media (news, social media, films or TV).
    > For example, hearing about someone winning big on the lottery could make a person more likely to gamble to gain the same reward
  • Maintaining the addiction - Operant conditioning
    > Gambling can provide positive reinforcements, the reward of winning money and the 'buzz' excitement from gambling
    > Therefore the behaviour is likely to be repeated to gain the same reward
    > Gambling can act as negative reinforcement to distract the individual from their everyday life eg. anxiety
    > Therefore, they will continue to engage in gambling behaviour to avoid the negative consequence of anxiety.
  • Partial reinforcement
    > If a person is rewarded every time this becomes predictable and boring, meaning the individual is less likely to repeat the addictive behaviour and develop an addiction.
    > Partial reinforcement is when the person is rewarded only some of the time.
    > This is unpredictable and exciting and so increases the likelihood of repeating the gambling behaviour and developing an addiction
  • Fixed rate
    > This is a type of partial reinforcement where behaviour is reinforced a predictable amount of times eg. a slot machine paying out every tenth time
  • Variable reinforcement
    > This is a type of partial reinforcement where behaviour is reinforced an unpredictable amount of times at variable intervals
    > This highly more reinforcing as it is highly unpredictable and exciting and therefore leads to stronger more persistent gambling behaviour
  • Learning theory gambling AO3
    :) RTS Parke and Griffiths
    > They found that gamblers become addicted to the rewards provided by gambling such as money, thrill and excitement and ‘near misses” are reinforcing as it raises hope for future success.
    > This supports the idea of positive and variable reinforcement making gambling highly addictive, due to the unpredictability of winning and the associated excitement.
  • Learning theory Gambling AO3
    :( Environmental determinism
    > It states an individual is controlled by reinforcements that cause behaviour
    > For example if a person is rewarded for gambling by the feeling of euphoria they will gamble again for the same reward
    > Neglecting the role of free will and choice, a person may choose not to continue gambling, despite the ‘buzz’ due to being aware of the potential financial losses
    > The learning theory cannot account for this and therefore may not be a full explanation of gambling behaviour
  • Learning theory Gambling AO3
    :) Practical applications
    > This is because the principles of the theory that addiction is caused by pleasant associations between gambling and excitement, has led to behavioural interventions such as aversion therapy
    > This is where gambling is re-associated with a negative stimulus i.e. electric shocks, rather than a feeling of pleasure and excitement
    > Therefore, the learning theory as an explanation of gambling addiction is an important part of applied psychology as it helps treat gambling addictions in the real world.