Outcome 2

Cards (34)

  • Depictions
    How someone or something is represented in words or images
  • Response
    The feeling or emotion that an outdoor environment or outdoor experience created in your mind
  • Portrayal
    The way in which something is represented
  • Ways outdoor environments can be depicted
    • As an adversary
    • As a gymnasium
    • As a resource
    • As a museum
    • As a cathedral
  • Reasons for depicting outdoor experience and outdoor environments in a specific way
    • To celebrate nature and the outdoors
    • To sell a place or an experience
    • To inform
    • To understand and develop our knowledge
    • To challenge
    • To scare
  • Influence of depictions on personal responses
    • Motivating
    • Change in behaviour
    • Informing
    • Influencing actions
  • Mainstream media
    Traditional forms of mass media as TV, film, radio, magazines and newspapers
  • Responses are shaped by the way a pursuit or endeavour, and any associated incident, are depicted by the media
  • Social media
    Forms of electronic communication through which users create and share information, or participate in social networking
  • Musicians from many genres have referenced environmental themes, from acknowledging and appreciating its beauty to advocating for its protection and conservation.
  • Artistic depictions of outdoor environments have provided a rich insight into the changing nature of the nation's identity over time.
  • The main goal of advertising is to create awareness and influence their audience. By associating their brands, products and services with exciting outdoor experiences and picturesque environments, advertisers hope to create positive responses.
  • Socioeconomic status
    An individual's or family's economic and social position in relation to others based upon income, education and occupation
  • Cultural background
    Patterns of thinking, feeling and acting that stem from the social context of one's life experience, such as ethnicity, race, or gender.
  • Age
    Can affect the type and intensity of outdoor experiences someone can have
  • Gender
    The state of being on the male-female continuum, but also often used with reference to social and cultural differences
  • Physical ability
    The quantity of being able to perform some type of physical action
  • Limits to physical ability
    • Mobility, vision or hearing impairments
    • Requiring a wheelchair
  • Ways to overcome limits to physical ability
    • Modified equipment
    • Extra support
    • Instructors with specific qualifications
  • Technology
    The application of scientific knowledge for practical purposes to extend our human abilities and to manipulate nature to satisfy our wants and needs
  • Innovations that have changed outdoor experiences
    • Communication devices, such as radios, and smartphones
    • Navigational devices, such as GPS
    • Synthetic materials and clothing
    • Specialised equipment
  • The impact of new household technological devices is that they provide us with the means to perform a majority of what we need to do to survive within the confines of our own homes, so people are now struggling to leave their house and explore the outdoors as it requires them to leave the comfort of their homes.
  • While the use of technologies is great for helping unskilled individuals to partake in outdoor experiences with more confidence and efficiency, technological advancement has also been associated with the de-skilling or loss of self-reliance among contemporary outdoor adventurers, such as in navigation.
  • On the positive side, more people can experience the environment as a result of technological advances, including people with a disability, and in many ways the need for expensive rescues and medical attention has been reduced.
  • Technologies have enhanced adventures by creating safer experiences and by providing greater options within outdoor environments, resulting in increased participation rates in many outdoor activities.
  • Loss
    Losing something we value from taking a risk, such as physical, psychological or financial
  • Gain
    Gaining something from taking a risk, such as physical, psychological or financial
  • Factors of a risk
    • Risks related to people
    • Risks related to equipment
    • Risks related to the environment
  • Risk behaviours
    • Familiarisation with the situation
    • Risk Shift
    • Dropping your Guard
  • Competence
    Skill level, a personal ability to deal with a situation based on skill and experience
  • Peak adventure
    When someone has the right balance of skill and competence to complete the activity and an equal level of perceived risk to match their competence level
  • Perceived risk
    The subjective assessment that a person makes about the risk they are about to face in a particular situation
  • Absolute risk
    The uppermost limit of risk in an activity, assuming safety measures have not been considered
  • Real risk
    The risk which actually exists in an activity after safety measures have been put in place