Networks ig

    Cards (286)

    • Network
      An arrangement of two or more computers that are connected together for the purpose of sharing resources and data
    • Devices that can be linked together in networks
      • Desktops
      • Laptops
      • Tablets
      • E-readers
      • Gaming systems
      • Shop tills
      • Internet of Things (IoT) devices
    • Reasons for connecting devices on a network
      • Share data files
      • Share hardware devices
      • Share an internet connection and internet services
      • Communicate with each other
      • Work together using web-based software
      • Make use of centralised IT support services
      • Socialise online
    • Local Area Network (LAN)

      Covers a relatively small area, often a single site, such as a home, a hospital or a factory
    • Wide Area Network (WAN)

      Spans multiple sites over a large geographical area using a variety of transmission media
    • LAN is connected to form a WAN
      Enables the hotel chain to operate its loyalty card scheme
    • Hotel chain has a WAN
      Benefits: data synchronised and shared across the whole business, software applications and patches deployed easily, eliminates need for duplicated functions
    • Hotel chain has a WAN
      Guests benefit: can log in to the network wherever they are, access shared systems and work together collaboratively
    • Bandwidth
      Measure of the capacity of a network - the maximum volume of data that can be transferred per second
    • Latency
      The time between the data being transmitted and the moment it reaches its destination, measured in milliseconds
    • Bandwidth is more important than latency
      For downloading a large movie file
    • Data transfer rate
      The speed at which data is transmitted from one device to another, measured in bits per second
    • Calculating how long it takes to transfer a file
      1. Convert file size from mebibytes to bits
      2. Convert transmission speed from Mbps to bits per second
      3. Divide bits by bits per second
    • Copper wire
      • Transmits data as electrical pulses
      • Short range up to 100 metres
      • High latency due to susceptibility to interference
    • Fibre optic cable
      • Transmits data as pulses of light
      • Can transmit data over long distances with no loss of signal strength
      • High speed up to 100 Gbps
      • Low latency due to less susceptibility to interference
    • Fibre to the cabinet (FTTC)

      Fibre optic cables run from telephone exchange to street cabinet, final stretch to customer's premises is copper cable
    • Fibre to the premises (FTTP)

      Entire connection from exchange to customer's premises is fibre optic cable, providing a much faster broadband connection
    • Wireless transmission
      • Uses radio waves, microwave or infrared signals to create connections between devices
      • Flexible, devices can move around without losing connection
      • Theoretical range of 100 metres but can be obstructed by physical objects and interference
      • Slower than wired, up to 3.2 Gbps, with bandwidth shared by all active devices
      • Performance can be inconsistent due to interference
      • Less secure, data needs to be encrypted
    • Wireless hotspots are available in public locations such as airports, cafés and hotels
    • Many networks use a combination of wired and wireless connections
    • Bluetooth
      • Works at distances up to 10 metres
    • Zigbee
      • Uses low-power radio waves to connect thousands of IoT devices
    • RFID
      • Uses electromagnetic fields to identify and track tags attached to objects
    • Near Field Communication (NFC)

      • Uses electromagnetic fields to create a high-speed connection between two devices in very close proximity, commonly used for contactless payments
    • Wireless coordinator
      Connected by cable to the WLAN and acts as a bridge between the two networks
    • End devices
      Connect to the coordinator directly or via routers
    • Contactless payments
      One of the most common examples of NFC
    • Wireless network technologies
      • Bluetooth
      • Zigbee
      • Radio-frequency identification (RFID)
      • Near field communication (NFC)
    • Bluetooth
      • Works at distances of up to 10 metres, for example between a wireless mouse and a laptop
    • Zigbee
      • Uses low-power radio waves and can connect thousands of IoT devices with radio transmitters/receivers embedded within them
    • RFID
      • Uses electromagnetic fields to identify and track tags attached to objects. A radio transmitter/receiver is embedded in each tag
    • NFC
      • Uses electromagnetic fields to create a high-speed connection between two devices in very close proximity. Cards don't have to have their own power supply, they are powered by the electromagnetic field produced by the reader
    • Alexa, Google Home, Nest and Hive are examples of electronic assistants and smart home technologies appearing in more and more of our homes
    • Wi-Fi and Bluetooth are not designed for low power applications or for meshing together many devices
    • Zigbee can help enable devices to communicate over a range of 75 to 100 metres indoors. It creates a mesh of interconnected devices up to around 65 000 at any one time without the need for a centralised hub
    • Alexa is a device which uses Zigbee to communicate with other devices
    • Simplified CSMA/CD sending algorithm
      1. Check if bus is busy
      2. If not busy then send message, else go to step 1
      3. Listen to see if message received correctly
      4. If message not received correctly then wait random amount of time, go to step 1 to retry sending message
    • Node
      Each device on a network
    • Network topology
      Describes how different nodes on a network connect to one another
    • Bus topology
      • All the nodes on the network are connected to a single cable, known as the backbone. Messages are sent along the cable in the form of electronic signals. A terminator at each end absorbs signals that have reached the end of the cable, preventing them from bouncing back and causing interference