PSYC7321: Cognitive Psychology

Cards (55)

  • decision - process of choosing between alternatives
  • Reasoning
    The process of drawing conclusions
  • Inductive reasoning
    Reasoning that's based on observation and being able to reach a conclusion from evidence
  • Inductive reasoning
    • Used to make scientific discoveries by forming a hypothesis and coming up with a solution
    • Used in everyday life to predict what will happen based on what we've seen or what's happened in the past
  • Heuristics
    Mental shortcuts that are likely to provide the correct answer to a problem, but often lead to incorrect solutions
  • Availability heuristic
    Events are more likely to be remembered based on things that are available or easily remembered in our mind
  • Example of availability heuristic
    • Gamblers remembering their wins but not their losses
  • Illusory correlation
    A correlation that appears to exist but either does not exist or is much weaker than assumed
  • Representativeness heuristic
    The probability of A being a member of Class B is determined by how well the properties of A resemble what's normally associated with B
  • Example of representativeness heuristic
    • Assuming someone who is 7 feet tall must play basketball
  • Conjunction rule

    The probability of conjunction with two events cannot be higher than the probability of the single constituents of that event
  • Law of large numbers
    The larger the number of individuals randomly drawn from the population, the more representative the resulting group will be of the entire population
  • My-side bias
    Tendency for people to generate and evaluate evidence and test their hypotheses in a way that is biased toward their own opinions and attitudes
  • Confirmation bias
    Tendency to selectively look for information that conforms to our hypothesis and overlook information that goes against it
  • Example of my-side bias
    • People in favor of capital punishment finding an article convincing, while those against it found it unconvincing
  • Deductive reasoning
    Determining whether a conclusion logically follows from a premise
  • Validity
    (in deductive reasoning) A conclusion follows logically from its two premises, and if the two premises of a valid syllogism are true, the syllogism's conclusion must also be true
  • Belief bias
    Tendency to think a syllogism is valid if its conclusions are believable
  • Mental model approach
    A specific situation represented in a person's mind that can be used to help determine the validity of a syllogism in deductive reasoning
  • Example of conditional reasoning problem
    • The Wason card problem, where a person has to determine the minimum number of cards to turn over to check if there is a vowel on one side and an even number on the other
  • Permission schema
    If A is satisfied, then B can be carried out
  • Falsification principle
    To test a rule, you must look for situations that falsify the rule
  • Most participants often fail to falsify the principle, but correct responses can be greatly increased when the problem is stated in concrete everyday terms
  • In 1992, a study found that people may be more sensitive to situations involving permissions or regulations, and from an evolutionary perspective, being on the lookout for cheaters is important to survival
  • Expected utility theory
    People are rational if they have all relevant information and will make a decision that results in maximum expected utility
  • Utility
    The outcomes that are desirable because they are in the person's best interest, such as maximum monetary payoff
  • Incidental emotions
    Emotions that are not specifically related to the decision-making process, but are related to a person's personality, genetic disposition, recent experiences, or environment
  • Opt-in procedure
    Where we step up to do something, such as being an organ donor
  • Opt-out procedure
    Where we don't want to do something unless we've requested it, such as not being an organ donor
  • Status quo bias
    Tendency to do nothing when faced with making decisions, being okay with the status quo
  • Risk aversion strategy
    Used when problems are stated in terms of gains
  • Risk-taking strategy
    Used when problems are stated in terms of losses
  • Framing effect
    Our decisions are influenced by how a decision is stated, highlighting one aspect of a situation and determining how people make their decision
  • Example of framing effect

    • Choosing beef that is 30% lean or 80% lean
  • Ultimatum game

    People often reject low offers because they become angry that the offers were unfair
  • Neuroeconomics
    Decisions are influenced by emotions associated with activity in specific areas of the brain
  • Example of neuroeconomics study

    • More activation of the right anterior insula, connected to emotional states, caused participants to be more likely to reject more offers
  • Dual systems approach to thinking
    System 1 thinking is fast, automatic, intuitive, and non-conscious, while System 2 thinking is slow, deliberate, conscious, and controlled
  • Much of our day-to-day existence is handled by System 1 thinking, while System 2 takes over when we need to be more thoughtful
  • Dual process theory suggests that there are two systems involved in human thinking: System 1 (automatic) and System 2 (controlled).