Cards (24)

  • Within-Subjects Design
    A design in which each subject serves in more than one condition of the experiment
  • Power
    An experiment's ability to detect the independent variable's effect on the dependent variable
  • Increased power
    Greater chance of detecting a genuine effect of the IV
  • Within-Subjects Factorial Design
    A factorial design in which subjects receive all conditions in the experiment
  • Mixed Design
    A design that combines within- and between-subjects variables in a single experiment
  • Advantages of Within-Subjects Designs
    • Use fewer subjects
    • Save time or training
    • Greater statistical power
    • More complete record of subject's performance
  • Disadvantages of Within-Subjects Designs
    • Subjects participate longer
    • Resetting equipment may consume time
    • Treatment condition may interfere with each other
    • Treatment order may confound results
  • We cannot use a within-subjects design when one treatment condition produces another due to interference
  • A within-subjects design is usually preferable when you need to control large individual differences or have a small number of subjects
  • Order Effect
    Change in subjects' performance that occurs when a treatment condition falls in different places in a series of treatments
  • Fatigue effects

    Changes in performance caused by fatigue, boredom, or irritation
  • Practice effects
    Change in subjects' performance resulting from practice
  • Progressive error
    Changes in subjects' responses that are caused by testing in multiple treatment conditions
  • Counterbalancing
    A technique for controlling order effects by distributing progressive error across the different treatment conditions of the experiment
  • Subject-by-Subject Counterbalancing
    A technique for controlling progressive error for each individual subject by presenting all treatment conditions more than once
  • Reverse Counterbalancing
    A technique for controlling progressive error for each individual subject by presenting all treatment conditions twice, first in one order, then in the reverse order
  • Block Randomization
    A process of randomization that first creates treatment blocks containing one random order of the conditions in the experiment
  • Across-Subjects Counterbalancing
    A technique for controlling progressive error that pools all subjects' data together to equalize the effects of progressive error for each condition
  • Complete Counterbalancing
    A technique for controlling progressive error using all possible sequences that can be formed out of the treatment conditions and using each sequence the same number of times
  • Partial Counterbalancing
    A technique for controlling progressive error by using some subset of the available sequences of treatment conditions
  • Randomized Partial Counterbalancing

    The experimenter randomly selects as many sequences of treatment conditions as there are subjects for the experiment
  • Latin Square Counterbalancing
    A partial counterbalancing technique in which a matrix, or square, of sequences is constructed so that each treatment appears only once in any order position
  • Carryover Effects
    The persistence of the effect of a treatment condition after the condition ends
  • Balanced Latin Square
    A partial counterbalancing technique for constructing a matrix, or square, of sequences in which each treatment condition appears only once in each position in a sequence and precedes and follows every other condition an equal number of times