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Cards (34)
OSI
model
A model for learning purposes only.
TCP/IP
model
Actual collection of internet protocols
PDU
Data used at the layer.
MAC Address
Important Fields: Source and Destination
Physical
layer
Layer 1 of the OSI model
Bits
PDU used in Layer 1
Frames
PDU used in Layer 2
Mac Addresses
Important fields in Layer
2
Switches
Devices relevant to Layer
2
Layer 3
Finding
locations
Layer 4
Ensuring
the
delivery
Layers 5,6,7
Condensed into the
application
layer
Encapsulation and decapsulation
The process of encasing several
PDUs
as they move from one device to the other for
transmitting
data
Encapsulation
Process of enclosing data in a
header
and footer for
transmission
Switch
Device that
forwards data packets
based on
MAC addresses
Header
Information at the beginning of a data
packet
that includes
control
data
Footer
Information at the
end
of a data
packet
used for error checking
Internet
Protocol
Protocol responsible for
addressing
and routing
packets
across networks
TCP
A
connection-oriented
protocol for
reliable
data delivery
UDP
User Datagram Protocol, a
connectionless
protocol for
faster
data delivery
Connection-oriented
Type of communication that requires a dedicated connection for data transfer
Connectionless
Type of communication that does not establish a dedicated connection before data transfer
TCP
Flags
Guarantees the receiver gets the data.
TCP 3-way handshake
1.
SYN
flag
2.
SYN
/
ACK
flag
3.
ACK flag
TCP 3-way handshake
Data transfer begins after the
ACK
packet
Payload
Relative to the header of the data sent to the network
L3
Header
Contains
L4
Header +
Application
Data
L2
Header/Footer
Contains
L3
Header + L4 Header +
Application
Data
Headers merge with the payload as they go down the
layers
Bigger
MTU
Results in faster performance
Fragmentation
Chopping a packet's size into smaller pieces
MTU settings must
match
on all devices between
2
points
The
slowest
MTU determines the MTU of all
packets
MTU
is used in specialised networks like datacentres with MTU of 9000 bytes or more