1.1

Cards (34)

  • OSI model

    A model for learning purposes only.
  • TCP/IP model

    Actual collection of internet protocols
  • PDU
    Data used at the layer.
  • MAC Address

    Important Fields: Source and Destination
  • Physical layer
    Layer 1 of the OSI model
  • Bits
    PDU used in Layer 1
  • Frames
    PDU used in Layer 2
  • Mac Addresses
    Important fields in Layer 2
  • Switches
    Devices relevant to Layer 2
  • Layer 3
    Finding locations
  • Layer 4
    Ensuring the delivery
  • Layers 5,6,7
    Condensed into the application layer
  • Encapsulation and decapsulation
    The process of encasing several PDUs as they move from one device to the other for transmitting data
  • Encapsulation
    Process of enclosing data in a header and footer for transmission
  • Switch
    Device that forwards data packets based on MAC addresses
  • Header
    Information at the beginning of a data packet that includes control data
  • Footer
    Information at the end of a data packet used for error checking
  • Internet Protocol
    Protocol responsible for addressing and routing packets across networks
  • TCP
    A connection-oriented protocol for reliable data delivery
  • UDP
    User Datagram Protocol, a connectionless protocol for faster data delivery
  • Connection-oriented
    Type of communication that requires a dedicated connection for data transfer
  • Connectionless
    Type of communication that does not establish a dedicated connection before data transfer
  • TCP Flags
    Guarantees the receiver gets the data.
    1. TCP 3-way handshake
    1. SYN flag
    2. SYN/ACK flag
    3. ACK flag
  • TCP 3-way handshake

    Data transfer begins after the ACK packet
  • Payload
    Relative to the header of the data sent to the network
  • L3 Header

    Contains L4 Header + Application Data
  • L2 Header/Footer

    Contains L3 Header + L4 Header + Application Data
  • Headers merge with the payload as they go down the layers
  • Bigger MTU
    Results in faster performance
  • Fragmentation
    Chopping a packet's size into smaller pieces
  • MTU settings must match on all devices between 2 points
  • The slowest MTU determines the MTU of all packets
  • MTU is used in specialised networks like datacentres with MTU of 9000 bytes or more