1.1

Cards (32)

  • OSI Model

    A model for learning purposes.
  • TCP/IP model

    The model employed on the internet
  • Why use the OSI model?
    A good reference for network architecture and troubleshooting.
  • PDU
    Data used at the layer.
  • Layer 1
    data in and data out.
  • Layer 2 Purpose
    LAN connectivity.
  • Layer 1 PDU
    bits
  • Layer 2 Important Fields:
    MAC Address - Source and Destination
  • Layer 2 PDU
    Frames
  • Layer 3 Purpose
    WAN connectivity and finding location.
  • Layer 3 PDU
    PDU changes depending on protocol.
    TCP = Segments
    UDP = Datagrams
  • Layer 4 Important Information
    Ports (DAT): Destination and source ports.
  • Layer 4 Purpose
    Delivery of packets.
  • Layer 5, 6 and 7
    Session layer:
    ○ E.g., multiple tabs open in the browser.
    Presentation:
    ○ Encoding protocols (e.g., ASCII, UTF-16)
    Application:
    Protocols (e.g., HTTP, SSH, etc)
  • Encapsulation and decapsulation
    The process of encasing several PDUs as they move from one device to the other for transmitting data
  • Encapsulation
    Process of adding headers and footers to data as it moves through network layers.
  • Ethernet
    Layer 2 protocol
  • Internet Protocol
    Protocol responsible for addressing and routing packets across networks.
  • TCP
    connection-oriented protocol for reliable data delivery.
  • UDP
    connectionless protocol for faster data delivery.
  • 3-way handshake
    Process in TCP where devices establish a connection before data transfer.
  • Connection-oriented
    Type of communication where a dedicated connection is established before data transfer.
  • Connectionless
    Type of communication where data is sent without prior arrangement.
  • Three-way handshake
    Consists of three packets: SYN flag, SYN/ACK flag, and ACK flag
  • L4 Payload
    Contains Application Data
  • L3 Payload
    Contains L4 Header + Application Data
  • Payload
    Relative to the header of the data sent to the network.
  • Headers merging
    Headers merge with the payload as they go down the layers
  • Maximum Transmission Unit
    The maximum rate of data transfer
  • MTU settings
    Must match on all devices between two points.
  • Slowest MTU = MTU of all packets.
  • Fragmentation
    Chopping a packet's size into smaller pieces
    Example: File of 3000 bytes fragmented into 2 packets of 1500 bytes each