2. Uniform Accelerated Motion - motion with constant acceleration
3. Freefall - motion under influence of gravity
4. Projectile Motion - curved motion acted upon by gravity
Uniform Motion
Ax = vt
Ax = x - xo
v = velocity
t = time
Uniform Motion
Displacement of a car moving at constant velocity of 20m/s after 2 seconds
Uniform Accelerated Motion
V₁=V.+ + at
x=X¸+V¸t+ at/2
V²₁ =V²+2aAX
V final velocity
V. initial velocity
a = acceleration
t = time
X = final position
X initial position
AX X Xo, displacement
Uniform Accelerated Motion
Acceleration of a cyclist moving from 2m/s to 4m/s in 2 seconds
Freefall
V₁ =V₁+gt
y=y+Vt+ gt²/2
V²=V²+2gAY
AY=(V+V)t/2
g=-9.8m/s², gravitational acceleration
V final velocity
V. initial velocity
t = time
y = final position
y initial position
AY y y, displacement
Freefall
Velocity of a ball dropped from a building after 5 seconds
Displacement of a mango falling from a tree after 0.5 seconds
Projectile Motion
Neglect air resistance
Horizontal and vertical motions are independent
Horizontal motion is uniform
Vertical motion is freefall
Velocity sign is positive for upward, negative for downward
Velocity is zero at maximum height
Time to reach maximum height = time to fall back to same height
Newton's Laws of Motion
First Law of Motion (Law of Inertia)
Every material continues to be at rest if it is at rest or in uniform motion if it is in motion, unless it is compelled to change that state by forces acted upon it
Second Law of Motion (Law of acceleration)
The acceleration of an object is directly proportional to the net force acting on the object, is in the direction of the net force, and is inversely proportional to the mass of the object
Third Law of Motion (Law of action-reaction)
Whenever one object exerts a force on a second object, the second object, exerts an equal and opposite force
Momentum
Momentum is a physical quantity obtained when the mass of an object is multiplied to its velocity
Momentum
Momentum of a 40,000kg truck travelling at 50m/s
Impulse
Impulse is a vector quantity that has the same direction as the force. It is equal to the product of force and time. It is also associated with the change of momentum.
Vector
A quantity which is expressed by magnitude and direction
Scalar
A quantity which is expressed by magnitude only
Finding the resultant vector
Add or subtract the vectors
A mango falls from a tree
How far does it fall after 0.5 seconds?
Finding ΔY
1. t = 0.5 s
2. Vo= 0
3. ΔY=Vot+1/2gt²
4. ΔY=0(0.5)+1/2(-9.8)(0.5)²
5. ΔY = -19.6 m
Projectile Motion
Curved motion of an object that is projected into the air and acted upon by the force of gravity
Scalar quantity
A quantity which is expressed by magnitude only
Scalar quantities
Mass
Time
Temperature
Area
Distance
Vector quantity
A quantity which is expressed by magnitude and direction
Vector quantities
Force
Velocity
Weight
Acceleration
Displacement
Arrow representing a vector
Arrowhead indicates direction
Length represents magnitude
Tail represents origin
Resultant vector
Sum/difference of two or more vectors which will give the same effect as the original vectors
Finding resultant vector
1. Addition if vectors have same direction
2. Subtraction if vectors are acting in opposite directions
3. Pythagorean Theorem if vectors are at right angles
4. Component method if vectors are acting in different directions
Momentum is the product of mass and velocity
Impulse
Vector quantity equal to the product of force and time, associated with change in momentum
Law of Conservation of Momentum
Total momentum of a system remains constant if net external forces are zero
Instantaneous Speed
Speed at a particular instant in time
Velocity
Rate of motion with direction
Acceleration
Rate of change of velocity
Graphs can relate displacement, velocity and acceleration
Linear Motion
Change in position of an object relative to other objects considered at rest
Distance
Total path length traveled by a body
Displacement
Change in position of an object, straight line path between start and end