long jump

Cards (12)

  • Long jump

    • Event in track and field that measures the distance of an athlete's horizontal jump
    • Consists of a runway, takeoff board and sand pit
    • Runway is 40 meters long
    • Takeoff board is usually leveled with the runway, approximately 1 meter or 3.3 feet from the end of the runway
    • Sand pit is the landing area
  • Measurement of long jump
    From the forward edge of the take-off board to the impression in the landing pit closest to the take-off board made by any part of the body of the jumper
  • Takeoff board

    • Where the athlete lands with one foot and then jumps in the sand pit
    • In front of the takeoff board is the plasticine (which has a different colour from the takeoff board)
    • If any athlete steps on the plasticine it is deemed a "no jump or foul jump"
  • Phases of Long Jump
    1. Run up/Approach
    2. Take-off
    3. Flight
    4. Landing
  • Run up/Approach

    • Objective is to progressively accelerate to a maximum speed for takeoff
    • Approach can vary between 12 and 19 strides for intermediate athletes and 20 to 22 strides for elite athletes
  • Take-off

    • One of the most technical parts of the long jump
    • Jumpers must be conscious to place the foot flat on the ground
    • Maintaining proper body position keeping the torso upright and moving the hips forward and up to achieve a maximum distance from board contact to foot release
  • Flight

    The body being in the air
  • Landing

    • Competitors main objective is not to fall back in the landing pit
    • The jump is measured from the location in which the body attacks the sand closest to the take-off point
    • Upon landing competitors will often use their arms in a sweeping motion to help keep the legs up and the body forward or push, and/or push their legs hard into the sand and rotate sideways out of the pit
  • Hitch Kick technique

    • Running/cycling motion in the air
    • Knees will bend as the legs move forward and straighten
    • Arms will move in a windmilling motion, fast forward and rotate
  • Hang technique

    • Lengthening the body to make it as efficiently long as possible
    • Both the arms and legs are extended to reach a maximum distance from the hips at the leaping point
    • This position is held until after the jumper reaches the apex (highest point) of jump at which point the athletes will snap legs forward into the landing position
  • Sail technique

    • After the takeoff phase is complete, the jumper immediately lifts the leg into a toe-tipping position
    • This allows the body to sail in the air, effectively accompanying the momentum achieved by the leap
  • Triple Jump

    • Track and field event, similar to the long jump
    • Competitor runs down the track and performs a hop, a bound and then a jump into the sand pit