04: Mechanics And Materials

Subdecks (1)

Cards (104)

  • Scalars
    Physical quantities that describe only a magnitude
  • Vectors
    Physical quantities that describe magnitude and direction
  • Examples of scalars
    • Distance, speed, mass, temperature
  • Examples of vectors
    • Displacement, velocity, force/weight, acceleration
  • Adding vectors - Calculation
    1. Use Pythagoras to find resultant magnitude
    2. Use trigonometry to find direction
  • Adding vectors - Scale drawing
    1. Draw scale diagram using ruler and protractor
    2. Measure magnitude and direction from diagram
  • Resolving vectors
    Breaking down a vector into perpendicular components using trigonometry
  • Formulas for resolving vectors: x = V cos θ, y = V sin θ
  • Hint for resolving vectors: Use cos for components in the direction of the angle, use sin for components perpendicular to the angle
  • Equilibrium
    Sum of all forces acting on an object is zero, so it is either at rest or moving at constant velocity
  • Showing equilibrium
    1. Add horizontal and vertical components of forces, showing they equal zero
    2. Draw scale diagram showing forces form a closed triangle
  • Moment of a force
    Force multiplied by perpendicular distance from line of action to point
  • Couple
    Pair of coplanar forces equal in magnitude but acting in opposite directions
  • Principle of moments
    For an object in equilibrium, sum of anticlockwise moments = sum of clockwise moments
  • Centre of mass
    Point at which an object's mass acts
  • Uniform object

    Centre of mass is at the centre of the object
  • Speed
    Scalar quantity describing how quickly an object is travelling
  • Displacement
    Vector quantity describing the overall distance and direction travelled from starting position
  • Velocity
    Rate of change of displacement
  • Acceleration
    Rate of change of velocity
  • Instantaneous velocity
    Velocity at a specific point in time, found from gradient of displacement-time graph
  • Average velocity
    Velocity over a specified time frame, found by dividing final displacement by time taken
  • Uniform acceleration
    Acceleration is constant
  • Acceleration-time graph
    Area under graph is change in velocity
  • Velocity-time graph
    Gradient is acceleration, area is displacement
  • Displacement-time graph
    Gradient is velocity
  • Formulas for uniformly accelerated motion

    • v = u + at
    • s = (u+v)t/2
    • s = ut + at^2/2
    • v^2 = u^2 + 2as
  • Projectile motion
    Vertical and horizontal components are independent, can be evaluated separately
  • Free fall
    Acceleration due to gravity g
  • Friction/air resistance
    Force opposing motion, converts kinetic energy to other forms
  • Lift
    Upward force on object travelling in fluid, caused by change in fluid flow direction
  • Terminal speed/velocity
    Speed where driving and frictional forces are equal, so no acceleration
  • Air resistance affects both vertical and horizontal components of projectile motion
  • Newton's 1st law

    Object remains at rest or constant velocity until resultant force acts
  • Newton's 2nd law

    Acceleration is proportional to resultant force: F = ma
  • Newton's 3rd law

    For every force, there is an equal and opposite force
  • Free-body diagram
    Diagram showing all forces acting on an object
  • Momentum
    Product of mass and velocity, always conserved in closed systems
  • how you how each of the forces acting on the object compare with each other. In this example, all the arrows look equal therefore we know that the car is travelling at a constant velocity
  • Find the acceleration of the ball in the diagram below
    1. Firstly, find the mass (m) of the ball as you are only given the weight
    2. Next, find the resultant force (F)
    3. Finally, use F = ma, to find acceleration