Lessons 2-3

Subdecks (1)

Cards (44)

  • ¬
    Negation of p
  • Truth table
    • Illustrates all the possible truth values
    • Example: p and q = 2^2 = 4 rows
    • Example: p, q, and r = 2^3 = 8 rows
  • Conjunction
    p and q, true only when both p and q are true
  • Disjunction
    p or q, false only when both p and q are false
  • Conditional statement
    If p, then q, false only when p is true and q is false
  • Converse
    q then p
  • Inverse
    ¬p then ¬q
  • Contrapositive
    ¬q then ¬p
  • Biconditional statement

    p if and only if q, true only if both are true or both are false
  • Tautology
    Always true
  • Contradiction
    Always false
  • Implication
    p logically implies q, if the conditional statement p → q is a tautology
  • Equivalence
    p and q are logically equivalent, if they have the same truth table
  • De Morgan's Laws
    • Not (A or B) is logically equivalent to Not A and Not B
    • Not (A and B) is logically equivalent to Not A or Not B
  • NAND gate
    Equivalent to an OR gate with inverted inputs
  • NOR gate
    Equivalent to an AND gate with inverted inputs
  • Set of natural or counting numbers (positive integers): {1; 2; 3; 4; …}
  • Set of integers: {..., -4; -3; -2; -1; 0; 1; 2; 3; ...}
  • Set of rational numbers: {a/b | a, b ∈ ℤ, b ≠ 0}
  • Set of real numbers
  • x | x
    "x such that x"
  • x ∈ ℕ
    "x is a natural number"
  • Roster Form
    A = {a, e, i, o, u}
    B = {1, 2, 3, 4, 5}
  • Set Builder Notation
    A = {x | x is a vowel of the English alphabet}
    B = {x | x ∈ ℕ, 1 ≤ x ≤ 5}
  • Inductive Reasoning
    Arrives at a general conclusion based on the observation of specific examples
  • Deductive Reasoning

    Arrives at a specific conclusion based on previously accepted general statements
  • George Pólya's Problem Solving Model
    • Understand the Problem
    2. Devise a plan
    3. Carry out the plan
    4. Look back
  • Strategies in Pólya's Problem Solving Model
    • Draw a diagram
    2. Solve a simpler problem
    3. Make a table
    4. Work backwards
    5. Guess and check
    6. Find a pattern
    7. Use a formula or an equation
    8. Using logical reasoning