Lessons 2-3

    Subdecks (1)

    Cards (44)

    • ¬
      Negation of p
    • Truth table
      • Illustrates all the possible truth values
      • Example: p and q = 2^2 = 4 rows
      • Example: p, q, and r = 2^3 = 8 rows
    • Conjunction
      p and q, true only when both p and q are true
    • Disjunction
      p or q, false only when both p and q are false
    • Conditional statement
      If p, then q, false only when p is true and q is false
    • Converse
      q then p
    • Inverse
      ¬p then ¬q
    • Contrapositive
      ¬q then ¬p
    • Biconditional statement

      p if and only if q, true only if both are true or both are false
    • Tautology
      Always true
    • Contradiction
      Always false
    • Implication
      p logically implies q, if the conditional statement p → q is a tautology
    • Equivalence
      p and q are logically equivalent, if they have the same truth table
    • De Morgan's Laws
      • Not (A or B) is logically equivalent to Not A and Not B
      • Not (A and B) is logically equivalent to Not A or Not B
    • NAND gate
      Equivalent to an OR gate with inverted inputs
    • NOR gate
      Equivalent to an AND gate with inverted inputs
    • Set of natural or counting numbers (positive integers): {1; 2; 3; 4; …}
    • Set of integers: {..., -4; -3; -2; -1; 0; 1; 2; 3; ...}
    • Set of rational numbers: {a/b | a, b ∈ ℤ, b ≠ 0}
    • Set of real numbers
    • x | x
      "x such that x"
    • x ∈ ℕ
      "x is a natural number"
    • Roster Form
      A = {a, e, i, o, u}
      B = {1, 2, 3, 4, 5}
    • Set Builder Notation
      A = {x | x is a vowel of the English alphabet}
      B = {x | x ∈ ℕ, 1 ≤ x ≤ 5}
    • Inductive Reasoning
      Arrives at a general conclusion based on the observation of specific examples
    • Deductive Reasoning

      Arrives at a specific conclusion based on previously accepted general statements
    • George Pólya's Problem Solving Model
      • Understand the Problem
      2. Devise a plan
      3. Carry out the plan
      4. Look back
    • Strategies in Pólya's Problem Solving Model
      • Draw a diagram
      2. Solve a simpler problem
      3. Make a table
      4. Work backwards
      5. Guess and check
      6. Find a pattern
      7. Use a formula or an equation
      8. Using logical reasoning