Vector quantities = with a magnitude and direction
include force, velocity, displacement, acceleration, momentum
Scalar quantities = have only magnitude and no direction
include speed, distance, mass, temperature, time
vectors are represented by an arrow- the length shows the magnitude
the weight of an object depends on the strength of the gravitational field strength
weight can be measured using a calibrated spring balance or a newtonmeter
free body diagrams:
-a skydiver's weight acts on pulling him to the ground
-the drag (air resistance) acts on him in the opposite direction to his motion
an object is in equilibrium if the forces on it are balanced
levers increase the distance from the pivot at which the force is applied
Since M = FD this means less force is needed to get the same moment
This means levers make it easier to do work
displacement is a vector quanitity- it measures the distance and direction in a straight line from an object's starting and finishing points
e.g. if you walk 5m North, and 5m South- your displacement is 0m but your distance is 10m
a person walking- 1.5 m/s
a person running - 3 m/s
a person cycling - 6 m/s
a car - 25 m/s
a train - 30 m/s
a plane- 250 m/s
the speed of sound = 330 m/s
the speed of light = 3x10^8 m/s
drag is the resistance you get in a fluid, e.g. air resistance
the most important factor in reducing drag is keeping the shape of the object streamlined --> this allows fluid to flow easily across it and reduced drag
when an object first begins falling, the force of gravity is much more than the frictional force slowing it down, so it accelerates
as the speed increases, the friction builds up. This gradually reduces the acceleration until eventually the frictional force is equal to the accelerating force --> therefore the resultant force is zero
It would have reached its maximum speed or terminal velocity and fall at a steady speed
-maximum speed = When you are going as fast as you can (eg; in a car), it's at its maximum or its top speed
-terminal velocity = the maximum velocity that an object can attain when it is falling through a fluid, such as air or water.
Newton's first law = if the resultant force on a stationary object is zero, the object will remain stationary. If the resultant force is zero, it will continue moving at the same velocity
Newton's second law = F=MA, the larger the resultant force, the greater the acceleration (force and acceleration are directly proportional)
However acceleration is inversely proportional to the mass of an object
inertia = the tendency of an object to remain at rest or continue moving at a constant speed
an object's inertial mass measures how difficult it is to change the velocity of an object, this can be worked using Newton's second law (F = MA)
Newton's third law= when two objects interact, the forces they exert on each other are equal and opposite
braking = maximum force is applied to the brakes
reaction time can be measured using a stopwatch or a timing device and calculating change in velocity
in a closed system, the total momentum before an event (e.g. a collision) is the same after the event --> this is called conservation of momentum
car safety features:
crumple zones --> crumple on impact, increasing the time taken for the car to stop
seat belts --> stretch, increasing the time taken for the wearer to stop
air bags --> inflate, the compressing air slows the person down gradually